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diff --git a/docs/relnotes/10.1.6.html b/docs/relnotes/10.1.6.html new file mode 100644 index 0000000000..fe174ede56 --- /dev/null +++ b/docs/relnotes/10.1.6.html @@ -0,0 +1,135 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.1.6 Release Notes / (June 24, 2014)</h1> + +<p> +Mesa 10.1.6 is a bug fix release which fixes bugs found since the 10.1.5 release. +</p> + +<p> +Mesa 10.1.6 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - </li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li> + +</ul> + +<h2>Changes</h2> + +<p>Adrian Negreanu (7):</p> +<ul> + <li>add megadriver_stub_FILES</li> + <li>android: adapt to the megadriver mechanism</li> + <li>android: add libloader to libGLES_mesa and libmesa_egl_dri2</li> + <li>android: add src/gallium/auxiliary as include path for libmesa_dricore</li> + <li>android, egl: add correct drm include for libmesa_egl_dri2</li> + <li>android, mesa_gen_matypes: pull in timespec POSIX definition</li> + <li>android, dricore: undefined reference to _mesa_streaming_load_memcpy</li> +</ul> + +<p>Beren Minor (1):</p> +<ul> + <li>egl/main: Fix eglMakeCurrent when releasing context from current thread.</li> +</ul> + +<p>Carl Worth (3):</p> +<ul> + <li>docs: Add SHA256 checksums for the 10.1.5 release</li> + <li>cherry-ignore: Add a patch to ignore</li> + <li>Update VERSION to 10.1.6</li> +</ul> + +<p>Daniel Manjarres (1):</p> +<ul> + <li>glx: Don't crash on swap event for a Window (non-GLXWindow)</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>configure: error out when building opencl without LLVM</li> +</ul> + +<p>Iago Toral Quiroga (1):</p> +<ul> + <li>mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.</li> +</ul> + +<p>José Fonseca (3):</p> +<ul> + <li>mesa/main: Make get_hash.c values constant.</li> + <li>mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.</li> + <li>mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>mesa: Remove glClear optimization based on drawable size</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>configure: Only check for OpenCL without LLVM when the latter is certain</li> +</ul> + +<p>Neil Roberts (1):</p> +<ul> + <li>i965: Set the fast clear color value for texture surfaces</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>draw: (trivial) fix clamping of viewport index</li> +</ul> + +<p>Tobias Klausmann (1):</p> +<ul> + <li>nv50/ir: clear subop when folding constant expressions</li> +</ul> + +<p>Tom Stellard (2):</p> +<ul> + <li>clover: Prevent Clang from printing number of errors and warnings to stderr.</li> + <li>clover: Don't use llvm's global context</li> +</ul> + +</div> +</body> +</html> |