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author | Carl Worth <cworth@cworth.org> | 2013-08-01 14:21:21 -0700 |
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committer | Carl Worth <cworth@cworth.org> | 2013-08-01 14:21:21 -0700 |
commit | 1ed76d697fccba03e72b1a48f3ce866984fa3899 (patch) | |
tree | 4ba3e8e8b2527a846291d69275493a2baaee32ba | |
parent | 985e25402f4fb86ebd03741a0bc554e399a7b974 (diff) |
docs: Add release notes for 9.1.6 releasemesa-9.1.6
-rw-r--r-- | docs/relnotes-9.1.6.html | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/docs/relnotes-9.1.6.html b/docs/relnotes-9.1.6.html new file mode 100644 index 0000000000..1e55b8e868 --- /dev/null +++ b/docs/relnotes-9.1.6.html @@ -0,0 +1,166 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="contents.html"></iframe> +<div class="content"> + +<h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1> + +<p> +Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release. +</p> +<p> +Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.1. OpenGL +3.1 is <strong>only</strong> available if requested at context creation +because GL_ARB_compatibility is not supported. +</p> + +<h2>MD5 checksums</h2> +<pre> +TBD +</pre> + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li> + +</ul> + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-9.1.4..mesa-9.1.5 +</pre> + +<p>Andreas Boll (1):</p> +<ul> + <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li> +</ul> + +<p>Brian Paul (4):</p> +<ul> + <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li> + <li>meta: handle 2D texture arrays in decompress_texture_image()</li> + <li>mesa: implement mipmap generation for compressed 2D array textures</li> + <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li> +</ul> + +<p>Carl Worth (7):</p> +<ul> + <li>docs: Add 9.1.5 release md5sums</li> + <li>Merge 'origin/9.1' into stable</li> + <li>cherry-ignore: Drop 13 patches from the pick list</li> + <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li> + <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li> + <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li> + <li>Bump version to 9.1.6</li> +</ul> + +<p>Chris Forbes (5):</p> +<ul> + <li>i965/Gen4: Zero extra coordinates for ir_tex</li> + <li>i965/vs: Fix flaky texture swizzling</li> + <li>i965/vs: set up sampler state pointer for Gen4/5.</li> + <li>i965/vs: Put lod parameter in the correct place for Gen4</li> + <li>i965/vs: Gen4/5: enable front colors if back colors are written</li> +</ul> + +<p>Christoph Bumiller (1):</p> +<ul> + <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>gallium/vl: add prime support</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>egl: Restore "bogus" DRI2 invalidate event code.</li> +</ul> + +<p>Jeremy Huddleston Sequoia (1):</p> +<ul> + <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>glsl: Classify "layout" like other identifiers.</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li> +</ul> + +<p>Maarten Lankhorst (2):</p> +<ul> + <li>osmesa: link against static libglapi library too to get the gl exports</li> + <li>nvc0: force use of correct firmware file</li> +</ul> + +<p>Marek Olšák (4):</p> +<ul> + <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li> + <li>r300g/swtcl: fix a lockup in MSAA resolve</li> + <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li> + <li>r600g: increase array size for shader inputs and outputs</li> +</ul> + +<p>Matt Turner (2):</p> +<ul> + <li>i965: NULL check prog on shader compilation failure.</li> + <li>i965/vs: Print error if vertex shader fails to compile.</li> +</ul> + +<p>Paul Berry (1):</p> +<ul> + <li>glsl: Handle empty if statement encountered during loop analysis.</li> +</ul> + +</div> +</body> +</html> |