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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-10 14:53:11 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-10 14:53:11 +0000
commit674509fe9528df015a22849515af3e7be5e70212 (patch)
tree075f140e6dbfd72b01e326372035a645cef8fe34
parent4020d5b7fc83ab3c23853cec412384d5c61be820 (diff)
added more 3.2.1 bug fixes
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index ec2ba0e9aa..f1896be9f5 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.13.2.43 2000/07/05 19:07:24 brianp Exp $
+$Id: VERSIONS,v 1.13.2.44 2000/07/10 14:53:11 brianp Exp $
Mesa Version History
@@ -738,5 +738,7 @@ Mesa Version History
- several OpenGL conformace test fixes
- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
- GL_NICEST fog didn't always work with flat shading
+ - glRect commands in display lists were sometimes miscolored
+ - Line Z offset didn't always work
Changes:
- glColorMask(false, false, false, false) handled better/faster