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authorBrian Paul <brianp@vmware.com>2009-06-25 09:01:34 -0600
committerBrian Paul <brianp@vmware.com>2009-06-25 09:02:50 -0600
commit89277eb874d72d8ead42552c7da990d16faa1570 (patch)
tree55374e520b5d127554eb54b512633e99e0782c6c /src
parent0178692a6dde78c68d65ecd64871da376508c23f (diff)
glsl1: temporary disable the 'for-loop with continue' test
This exposes a long-standing bug in Mesa's GLSL compiler. Let's wait for the Mesa fix (on the glsl-continue-return branch) to propogate out before turning on this test case.
Diffstat (limited to 'src')
-rw-r--r--src/glean/tglsl1.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glean/tglsl1.cpp b/src/glean/tglsl1.cpp
index 0dc8e99..2517baf 100644
--- a/src/glean/tglsl1.cpp
+++ b/src/glean/tglsl1.cpp
@@ -1090,6 +1090,7 @@ static const ShaderProgram Programs[] = {
FLAG_NONE
},
+#if 0
{
"for-loop with continue",
NO_VERTEX_SHADER,
@@ -1107,6 +1108,7 @@ static const ShaderProgram Programs[] = {
DONT_CARE_Z,
FLAG_NONE
},
+#endif
{
"do-loop with break",