diff options
author | Brian Paul <brianp@vmware.com> | 2009-06-26 17:44:46 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-06-26 17:44:46 -0600 |
commit | e6c46b3344c5e3d709cf95609f142ee297479480 (patch) | |
tree | 64bb3510afe12b656f298b2459e09166b1607ff1 | |
parent | 5ba2137a0e37541cd308da318565ccb69b2dae33 (diff) |
glsl1: re-enable the "for-loop with continue" and "early return" tests
The infinite for-loop bug in Mesa is fixed now.
-rw-r--r-- | src/glean/tglsl1.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/glean/tglsl1.cpp b/src/glean/tglsl1.cpp index 170d114..64678b9 100644 --- a/src/glean/tglsl1.cpp +++ b/src/glean/tglsl1.cpp @@ -1090,7 +1090,6 @@ static const ShaderProgram Programs[] = { FLAG_NONE }, -#if 0 { "for-loop with continue", NO_VERTEX_SHADER, @@ -1108,7 +1107,6 @@ static const ShaderProgram Programs[] = { DONT_CARE_Z, FLAG_NONE }, -#endif { "do-loop with break", @@ -2219,7 +2217,7 @@ static const ShaderProgram Programs[] = { DONT_CARE_Z, FLAG_NONE }, -#if 0 + { "function with early return (2)", // reverse case of above NO_VERTEX_SHADER, @@ -2257,7 +2255,7 @@ static const ShaderProgram Programs[] = { DONT_CARE_Z, FLAG_NONE }, -#endif + { "nested function calls (1)", NO_VERTEX_SHADER, |