diff options
author | Brian Paul <brianp@vmware.com> | 2009-08-06 09:09:35 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-08-06 09:47:55 -0600 |
commit | 4d4a904bb087d96e8000c6d56f4ca1c699cd53c9 (patch) | |
tree | 276640feeac6585c80c4269c206e51250f8c5da2 | |
parent | 4a20a7222be0fcb63949e18222ca8a3fffbf9bb2 (diff) |
glsl1: s/half/Half/
'half' is a reserved word, don't use it for a function name.
-rw-r--r-- | src/glean/tglsl1.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glean/tglsl1.cpp b/src/glean/tglsl1.cpp index 10a43df..3c4e840 100644 --- a/src/glean/tglsl1.cpp +++ b/src/glean/tglsl1.cpp @@ -2185,13 +2185,13 @@ static const ShaderProgram Programs[] = { { "function call with in, out params", NO_VERTEX_SHADER, - "void half(in float x, out float y) { \n" + "void Half(in float x, out float y) { \n" " y = 0.5 * x; \n" "} \n" "\n" "void main() { \n" " float a = 0.5, b = 0.1; \n" - " half(a, b); \n" + " Half(a, b); \n" " gl_FragColor = vec4(b); \n" "} \n", { 0.25, 0.25, 0.25, 0.25 }, @@ -2259,7 +2259,7 @@ static const ShaderProgram Programs[] = { { "nested function calls (1)", NO_VERTEX_SHADER, - "float half(const in float x) { \n" + "float Half(const in float x) { \n" " return 0.5 * x; \n" "} \n" "\n" @@ -2269,7 +2269,7 @@ static const ShaderProgram Programs[] = { "\n" "void main() { \n" " float a = 0.5; \n" - " float b = square(half(1.0)); \n" + " float b = square(Half(1.0)); \n" " gl_FragColor = vec4(b); \n" "} \n", { 0.25, 0.25, 0.25, 0.25 }, @@ -2280,12 +2280,12 @@ static const ShaderProgram Programs[] = { { "nested function calls (2)", NO_VERTEX_SHADER, - "float half(const in float x) { \n" + "float Half(const in float x) { \n" " return 0.5 * x; \n" "} \n" "\n" "float square_half(const in float x) { \n" - " float y = half(x); \n" + " float y = Half(x); \n" " return y * y; \n" "} \n" "\n" @@ -2302,13 +2302,13 @@ static const ShaderProgram Programs[] = { { "nested function calls (3)", NO_VERTEX_SHADER, - "float half(const in float x) { \n" + "float Half(const in float x) { \n" " return 0.5 * x; \n" "} \n" "\n" "void main() { \n" " float a = 0.5; \n" - " float b = half(half(a)); \n" + " float b = Half(Half(a)); \n" " gl_FragColor = vec4(b); \n" "} \n", { 0.125, 0.125, 0.125, 0.125 }, |