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/*
*
* BlueZ - Bluetooth protocol stack for Linux
*
* Copyright (C) 2011 David Herrmann <dh.herrmann@googlemail.com>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <bluetooth/bluetooth.h>
#include "plugin.h"
#include "adapter.h"
#include "device.h"
#include "log.h"
#include "storage.h"
/*
* Nintendo Wii Remote devices require the bdaddr of the host as pin input for
* authentication. This plugin registers a pin-callback and forces this pin
* to be used for authentication.
*
* There are two ways to place the wiimote into discoverable mode.
* - Pressing the red-sync button on the back of the wiimote. This module
* supports pairing via this method. Auto-reconnect should be possible after
* the device was paired once.
* - Pressing the 1+2 buttons on the front of the wiimote. This module does
* not support this method since this method never enables auto-reconnect.
* Hence, pairing is not needed. Use it without pairing if you want.
* After connecting the wiimote you should immediately connect to the input
* service of the wiimote. If you don't, the wiimote will close the connection.
* The wiimote waits about 5 seconds until it turns off again.
* Auto-reconnect is only enabled when pairing with the wiimote via the red
* sync-button and then connecting to the input service. If you do not connect
* to the input service, then auto-reconnect is not enabled.
* If enabled, the wiimote connects to the host automatically when any button
* is pressed.
*/
static ssize_t wii_pincb(struct btd_adapter *adapter, struct btd_device *device,
char *pinbuf)
{
uint16_t vendor, product;
bdaddr_t sba, dba;
char src_addr[18], dst_addr[18];
adapter_get_address(adapter, &sba);
device_get_address(device, &dba);
ba2str(&sba, src_addr);
ba2str(&dba, dst_addr);
if (0 == read_device_id(src_addr, dst_addr, NULL, &vendor, &product,
NULL)) {
if (vendor == 0x057e && product == 0x0306) {
DBG("Forcing fixed pin on detected wiimote %s", dst_addr);
memcpy(pinbuf, &sba, 6);
return 6;
}
}
return 0;
}
static int wii_probe(struct btd_adapter *adapter)
{
btd_adapter_register_pin_cb(adapter, wii_pincb);
return 0;
}
static void wii_remove(struct btd_adapter *adapter)
{
btd_adapter_unregister_pin_cb(adapter, wii_pincb);
}
static struct btd_adapter_driver wii_driver = {
.name = "wiimote",
.probe = wii_probe,
.remove = wii_remove,
};
static int wii_init(void)
{
return btd_register_adapter_driver(&wii_driver);
}
static void wii_exit(void)
{
btd_unregister_adapter_driver(&wii_driver);
}
BLUETOOTH_PLUGIN_DEFINE(wiimote, VERSION,
BLUETOOTH_PLUGIN_PRIORITY_LOW, wii_init, wii_exit)
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