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2023-08-24radv: stop declaring unused SGPR arguments for PS epilogsSamuel Pitoiset1-6/+0
2023-08-24radv: fix the per-patch data offset when TES isn't linked with TCSSamuel Pitoiset4-7/+16
2023-08-24mesa: fix some TexParameter and SamplerParameter casesTapani Pälli2-4/+14
2023-08-24compiler/glsl: Move glsl_print_type from glsl_types.* to ir_print_visitor.cppYonggang Luo3-23/+14
2023-08-24compiler: use 4 instead ATOMIC_COUNTER_SIZE in glsl_types.h to avoid #include...Yonggang Luo2-5/+2
2023-08-24d3d12: replace use of MAX_VERTEX_STREAMS with PIPE_MAX_VERTEX_STREAMSYonggang Luo1-3/+3
2023-08-24intel/brw: use 4 instead of MAX_VERTEX_STREAMS to avoid #include "mesa/main/c...Yonggang Luo2-2/+2
2023-08-24sfn: Use 4 instead of ATOMIC_COUNTER_SIZEYonggang Luo2-2/+2
2023-08-23tu: Workaround bionic _SC_LEVEL1_DCACHE_LINESIZERob Clark3-14/+16
2023-08-23intel/fs: Dump IR for pre-RA scheduler modes in DEBUG_OPTIMIZERKenneth Graunke1-1/+3
2023-08-23intel/fs: Pick the lowest register pressure schedule when spillingKenneth Graunke1-10/+36
2023-08-23intel/fs: Make helpers for saving/restoring instruction orderKenneth Graunke1-19/+40
2023-08-23intel/fs: Index scheduler mode string table by mode enumKenneth Graunke1-6/+9
2023-08-23intel/compiler: Move SCHEDULE_NONE handling into schedule_instructions()Kenneth Graunke2-2/+4
2023-08-23intel/fs: Account for payload GRFs when calculating register pressureKenneth Graunke1-0/+12
2023-08-23Revert "radeonsi/vcn: add an exception of field case for h264 decoding"David Rosca1-3/+1
2023-08-23aco: combine a | ~b to bfi(b, a, -1)Georg Lehmann1-6/+14
2023-08-23nir: Remove dead nir_const_value variablesPiotr Kocia1-6/+0
2023-08-23panfrost/ci: revert Disable T720David Heidelberg1-1/+1
2023-08-23zink: copy some cs shader properties to the program structMike Blumenkrantz2-0/+3
2023-08-23lavapipe: Lock around CSO destroysKonstantin Seurer3-10/+17
2023-08-23svga: fix stride used in vertex declarationCharmaine Lee1-4/+4
2023-08-23asahi: Fix shader stage dirtyingAlyssa Rosenzweig2-1/+12
2023-08-23asahi: Dirty the shader stage when the shader changesAlyssa Rosenzweig1-6/+10
2023-08-23asahi: Dirty track VBOs + blend const separatelyAlyssa Rosenzweig3-7/+18
2023-08-23asahi: Use proper dirty tracking for VBOsAlyssa Rosenzweig1-3/+6
2023-08-23asahi: Use finer dirty tracking for blend constantAlyssa Rosenzweig2-3/+5
2023-08-23asahi: Decouple sysval lowering from uniform assignmentAlyssa Rosenzweig3-32/+41
2023-08-23asahi: Put unuploaded uniforms on the batchAlyssa Rosenzweig3-31/+24
2023-08-23asahi: Extract sampler uploadAlyssa Rosenzweig2-25/+37
2023-08-23asahi: Add real per-stage dirty flagsAlyssa Rosenzweig2-7/+14
2023-08-23asahi: Upload a single draw_uniforms per drawAlyssa Rosenzweig4-67/+51
2023-08-23asahi: Extract agx_upload_texturesAlyssa Rosenzweig2-22/+53
2023-08-23asahi: Collapse grid_infoAlyssa Rosenzweig2-15/+8
2023-08-23asahi: Split out per-stage sysvalsAlyssa Rosenzweig4-61/+100
2023-08-23asahi: Add sysval tables for each shader stageAlyssa Rosenzweig1-0/+21
2023-08-23asahi: Move UBO lowering into GL driverAlyssa Rosenzweig6-49/+15
2023-08-23nir,asahi: Remove texture_base_agxAlyssa Rosenzweig6-58/+22
2023-08-23agx: Add helper returning if a descriptor crawl is neededAlyssa Rosenzweig2-0/+54
2023-08-23agx: Do some texture lowering earlyAlyssa Rosenzweig3-3/+23
2023-08-23asahi: Add missing LOD source for agx_meta's txfsAlyssa Rosenzweig1-1/+3
2023-08-23agx: Do not fence write-only imagesAlyssa Rosenzweig1-0/+6
2023-08-23agx/fence_images: Use intrinsics_passAlyssa Rosenzweig1-7/+3
2023-08-23asahi: Add get_query_address helperAlyssa Rosenzweig2-8/+38
2023-08-23asahi: Add non-occlusion query trackingAlyssa Rosenzweig3-10/+35
2023-08-23asahi: Sync when beginning a queryAlyssa Rosenzweig1-0/+1
2023-08-23asahi: Only touch batch->occlusion_queries for occlusionAlyssa Rosenzweig1-1/+14
2023-08-23asahi: Refactor agx_get_query_resultAlyssa Rosenzweig1-23/+22
2023-08-23asahi: Simplify occlusion query batch trackingAlyssa Rosenzweig3-37/+8
2023-08-23asahi: Generalize query logicAlyssa Rosenzweig1-18/+15