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2021-11-04iris: Use mi_builder in iris_load_indirect_location()iris-compute-indirect-mi_builderJordan Justen1-12/+8
2021-11-05Revert "gallium/u_blitter: work around broken sample shading in llvmpipe and ...Mike Blumenkrantz4-11/+0
2021-11-05gallivm: handle TGSI SampleId sysvalMike Blumenkrantz1-0/+5
2021-11-05lavapipe: add some asserts for descriptor dynamic offsetsMike Blumenkrantz1-0/+6
2021-11-05zink: rework cached fbfetch descriptor fallbackMike Blumenkrantz3-34/+29
2021-11-05d3d12: Don't accumulate timestamp queriesJesse Natalie1-2/+9
2021-11-04freedreno/ir3: Fix off-by-one in prefetch safety assert.Emma Anholt2-4/+1
2021-11-04freedreno/a5xx: Clean up a little bit of blitter array pitch setup.Emma Anholt1-16/+5
2021-11-04freedreno/a5xx: Try to fix drawing to z/s miplevel/layer offsets.Emma Anholt1-17/+17
2021-11-04freedreno/a5xx: Remove bogus assertion about BO size.Emma Anholt1-1/+0
2021-11-04freedreno/a6xx: Try to fix drawing to z/s miplevel/layer offsets.Emma Anholt1-7/+9
2021-11-04freedreno/a5xx: Diff reduction in fd5_layout to fd6_layout.Emma Anholt1-10/+16
2021-11-04intel/blorp: Add option to emit packets that disable MeshCaio Oliveira7-6/+34
2021-11-04intel/dev: Add an intel_device_info::has_mesh_shading bitCaio Oliveira1-0/+1
2021-11-04intel/decoder: Dump Task/Mesh shadersMarcin Ślusarz1-0/+34
2021-11-04intel/genxml: Inline the BODY structs into the instructionsCaio Oliveira1-216/+168
2021-11-04intel/genxml: Add Mesh Shading structuresCaio Oliveira1-0/+345
2021-11-04u_prim_restart: Fix index scanning with start offsetJesse Natalie1-1/+1
2021-11-04aux/primconvert: handle singular incomplete restartsMike Blumenkrantz1-2/+5
2021-11-04freedreno/a5xx+: Fix missing LA formats.Emma Anholt5-57/+30
2021-11-04freedreno/a6xx: Don't try to generate mipmaps for SNORM with our blitter.Emma Anholt2-1/+4
2021-11-04intel: Add has_bit6_swizzle to devinfoJason Ekstrand20-170/+103
2021-11-04vbo: utilize structure padding to optimize indirection cold->prims[0].beginMarek Olšák3-2/+4
2021-11-04radeonsi: increase tc_max_cpu_storage_sizeMarek Olšák1-1/+1
2021-11-04radeonsi: fix a typo preventing a fast depth-stencil clearMarek Olšák1-2/+2
2021-11-04radeonsi: allow and finish TC-compatible MSAA HTILEMarek Olšák3-5/+17
2021-11-04radeonsi: rename stencil_cleared_level_mask -> stencil_cleared_level_mask_onceMarek Olšák3-7/+7
2021-11-04radeonsi: add a faster clear path for glClearTexImageMarek Olšák1-0/+49
2021-11-04radeonsi: fix 2 issues with depth_cleared_level_maskMarek Olšák3-5/+8
2021-11-04vulkan/wsi: implement missing wsi_register_device_eventTapani Pälli5-15/+195
2021-11-04anv: setup syncobj fd via wsi_device_setup_syncobj_fdTapani Pälli2-2/+5
2021-11-04radv: setup syncobj fd via wsi_device_setup_syncobj_fdTapani Pälli1-0/+2
2021-11-04vulkan/wsi: provide api for drivers to setup syncobj fdTapani Pälli4-4/+37
2021-11-04zink: add khr46 to ciMike Blumenkrantz4-1/+71
2021-11-04zink: remove lazy ci jobMike Blumenkrantz1-6/+0
2021-11-04nvc0: Fix uninitialized width/height/depth warning.Joshua Ashton1-1/+1
2021-11-04gallium/u_blitter: work around broken sample shading in llvmpipe and zinkMarek Olšák4-0/+11
2021-11-04gallium/u_blitter: do MSAA copies in 1 pass using sample shadingMarek Olšák3-59/+116
2021-11-04gallium/u_blitter: disable sample shading for all blitsMarek Olšák19-18/+47
2021-11-04gallium/util: fix util_can_blit_via_copy_region with unbound render conditionMarek Olšák14-27/+32
2021-11-04zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfbMike Blumenkrantz1-0/+8
2021-11-04zink: do a better job conserving locations for packed xfb outputsMike Blumenkrantz1-8/+84
2021-11-04drirc: add options for BETA CAE Ansa application.Pierre-Eric Pelloux-Prayer1-0/+10
2021-11-04drirc: add mesa_extension_override optionPierre-Eric Pelloux-Prayer12-16/+34
2021-11-04mesa/init: replace call_once with manual implementationPierre-Eric Pelloux-Prayer1-3/+14
2021-11-04mesa: don't use dummy_true for some MESA extensionsPierre-Eric Pelloux-Prayer3-2/+12
2021-11-04mesa: print a warning when an extension can't be disabledPierre-Eric Pelloux-Prayer1-0/+5
2021-11-04broadcom/compiler: copy packing when converting add to mulIago Toral Quiroga1-0/+7
2021-11-04radv: Use MESA_VULKAN_SHADER_STAGES to make room for mesh/task.Timur Kristóf6-53/+56
2021-11-04llvmpipe: add missing NIR alu-op handlingPierre-Eric Pelloux-Prayer1-0/+21