diff options
author | Karol Herbst <kherbst@redhat.com> | 2020-06-15 23:50:43 +0200 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-06-22 11:41:31 +0000 |
commit | 8af22703e90b00aabbf9a06529fea94289d05792 (patch) | |
tree | 01e9a8ff3e962931c8040e3fed90b6f6b7fda1d9 | |
parent | c31d711913edc4bed2195099ea0ee1abe25ca423 (diff) |
nv50/ir/nir: rework input output handling
New code is a bit more structurized and fixes a bunch of int64 and double
fails. Also disables lower_to_scalar which gives us nice vectorized inputs
and outputs.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Ben Skeggs <bskeggs@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5512>
-rw-r--r-- | src/gallium/drivers/nouveau/codegen/nv50_ir_from_nir.cpp | 77 |
1 files changed, 34 insertions, 43 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_nir.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_nir.cpp index 2eba4b888d1..e74828e0eae 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_nir.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_nir.cpp @@ -894,7 +894,7 @@ calcSlots(const glsl_type *type, Program::Type stage, const shader_info &info, uint16_t slots; switch (stage) { case Program::TYPE_GEOMETRY: - slots = type->uniform_locations(); + slots = type->count_attribute_slots(false); if (input) slots /= info.gs.vertices_in; break; @@ -902,9 +902,9 @@ calcSlots(const glsl_type *type, Program::Type stage, const shader_info &info, case Program::TYPE_TESSELLATION_EVAL: // remove first dimension if (var->data.patch || (!input && stage == Program::TYPE_TESSELLATION_EVAL)) - slots = type->uniform_locations(); + slots = type->count_attribute_slots(false); else - slots = type->fields.array->uniform_locations(); + slots = type->fields.array->count_attribute_slots(false); break; default: slots = type->count_attribute_slots(false); @@ -914,6 +914,24 @@ calcSlots(const glsl_type *type, Program::Type stage, const shader_info &info, return slots; } +static uint8_t +getMaskForType(const glsl_type *type, uint8_t slot) { + uint16_t comp = type->without_array()->components(); + comp = comp ? comp : 4; + + if (glsl_base_type_is_64bit(type->without_array()->base_type)) { + comp *= 2; + if (comp > 4) { + if (slot % 2) + comp -= 4; + else + comp = 4; + } + } + + return (1 << comp) - 1; +} + bool Converter::assignSlots() { unsigned name; unsigned index; @@ -956,16 +974,8 @@ bool Converter::assignSlots() { const glsl_type *type = var->type; int slot = var->data.location; uint16_t slots = calcSlots(type, prog->getType(), nir->info, true, var); - uint32_t comp = type->is_array() ? type->without_array()->component_slots() - : type->component_slots(); - uint32_t frac = var->data.location_frac; uint32_t vary = var->data.driver_location; - if (glsl_base_type_is_64bit(type->without_array()->base_type)) { - if (comp > 2) - slots *= 2; - } - assert(vary + slots <= PIPE_MAX_SHADER_INPUTS); switch(prog->getType()) { @@ -1006,17 +1016,12 @@ bool Converter::assignSlots() { } for (uint16_t i = 0u; i < slots; ++i, ++vary) { - info->in[vary].id = vary; - info->in[vary].patch = var->data.patch; - info->in[vary].sn = name; - info->in[vary].si = index + i; - if (glsl_base_type_is_64bit(type->without_array()->base_type)) - if (i & 0x1) - info->in[vary].mask |= (((1 << (comp * 2)) - 1) << (frac * 2) >> 0x4); - else - info->in[vary].mask |= (((1 << (comp * 2)) - 1) << (frac * 2) & 0xf); - else - info->in[vary].mask |= ((1 << comp) - 1) << frac; + nv50_ir_varying *v = &info->in[vary]; + + v->patch = var->data.patch; + v->sn = name; + v->si = index + i; + v->mask |= getMaskForType(type, i) << var->data.location_frac; } info->numInputs = std::max<uint8_t>(info->numInputs, vary); } @@ -1025,16 +1030,8 @@ bool Converter::assignSlots() { const glsl_type *type = var->type; int slot = var->data.location; uint16_t slots = calcSlots(type, prog->getType(), nir->info, false, var); - uint32_t comp = type->is_array() ? type->without_array()->component_slots() - : type->component_slots(); - uint32_t frac = var->data.location_frac; uint32_t vary = var->data.driver_location; - if (glsl_base_type_is_64bit(type->without_array()->base_type)) { - if (comp > 2) - slots *= 2; - } - assert(vary < PIPE_MAX_SHADER_OUTPUTS); switch(prog->getType()) { @@ -1099,20 +1096,14 @@ bool Converter::assignSlots() { } for (uint16_t i = 0u; i < slots; ++i, ++vary) { - info->out[vary].id = vary; - info->out[vary].patch = var->data.patch; - info->out[vary].sn = name; - info->out[vary].si = index + i; - if (glsl_base_type_is_64bit(type->without_array()->base_type)) - if (i & 0x1) - info->out[vary].mask |= (((1 << (comp * 2)) - 1) << (frac * 2) >> 0x4); - else - info->out[vary].mask |= (((1 << (comp * 2)) - 1) << (frac * 2) & 0xf); - else - info->out[vary].mask |= ((1 << comp) - 1) << frac; + nv50_ir_varying *v = &info->out[vary]; + v->patch = var->data.patch; + v->sn = name; + v->si = index + i; + v->mask |= getMaskForType(type, i) << var->data.location_frac; if (nir->info.outputs_read & 1ull << slot) - info->out[vary].oread = 1; + v->oread = 1; } info->numOutputs = std::max<uint8_t>(info->numOutputs, vary); } @@ -3280,7 +3271,7 @@ nvir_nir_shader_compiler_options(int chipset) op.lower_hadd = true; // TODO op.lower_add_sat = true; // TODO op.vectorize_io = false; - op.lower_to_scalar = true; + op.lower_to_scalar = false; op.unify_interfaces = false; op.use_interpolated_input_intrinsics = true; op.lower_mul_2x32_64 = true; // TODO |