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authorJordan Justen <jordan.l.justen@intel.com>2012-10-24 09:25:52 -0700
committerJordan Justen <jordan.l.justen@intel.com>2012-10-30 11:09:31 -0700
commitcefaf96d97a9f120ec39d7f3e6fc266bd885f839 (patch)
treece565dda37e9609823006128403b523ff0ba6340
parent22cad65252c33d88ad6c4f997f1f63b9e40a2d76 (diff)
dispatch_sanity test: add GL CORE 3.1 testgl-core-sanity
The function list was generated from glcorearb.h for GL 4.3. Note that many GL 4.X functions start with a dash (-) which indicates that they are not yet known to Mesa. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp705
1 files changed, 705 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 47f47b6d38..9f47183c8c 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -73,6 +73,7 @@ struct function {
int offset;
};
+extern const struct function gl_core_functions_possible[];
extern const struct function gles2_functions_possible[];
extern const struct function gles3_functions_possible[];
@@ -173,6 +174,13 @@ validate_nops(struct gl_context *ctx)
}
}
+TEST_F(DispatchSanity_test, GL31_CORE)
+{
+ SetUpCtx(API_OPENGL_CORE, 31);
+ validate_functions(&ctx, gl_core_functions_possible);
+ validate_nops(&ctx);
+}
+
#if FEATURE_ES1
TEST_F(DispatchSanity_test, GLES11)
{
@@ -197,6 +205,703 @@ TEST_F(DispatchSanity_test, GLES3)
validate_nops(&ctx);
}
+const struct function gl_core_functions_possible[] = {
+ { "glCullFace", 10, -1 },
+ { "glFrontFace", 10, -1 },
+ { "glHint", 10, -1 },
+ { "glLineWidth", 10, -1 },
+ { "glPointSize", 10, -1 },
+ { "glPolygonMode", 10, -1 },
+ { "glScissor", 10, -1 },
+ { "glTexParameterf", 10, -1 },
+ { "glTexParameterfv", 10, -1 },
+ { "glTexParameteri", 10, -1 },
+ { "glTexParameteriv", 10, -1 },
+ { "glTexImage1D", 10, -1 },
+ { "glTexImage2D", 10, -1 },
+ { "glDrawBuffer", 10, -1 },
+ { "glClear", 10, -1 },
+ { "glClearColor", 10, -1 },
+ { "glClearStencil", 10, -1 },
+ { "glClearDepth", 10, -1 },
+ { "glStencilMask", 10, -1 },
+ { "glColorMask", 10, -1 },
+ { "glDepthMask", 10, -1 },
+ { "glDisable", 10, -1 },
+ { "glEnable", 10, -1 },
+ { "glFinish", 10, -1 },
+ { "glFlush", 10, -1 },
+ { "glBlendFunc", 10, -1 },
+ { "glLogicOp", 10, -1 },
+ { "glStencilFunc", 10, -1 },
+ { "glStencilOp", 10, -1 },
+ { "glDepthFunc", 10, -1 },
+ { "glPixelStoref", 10, -1 },
+ { "glPixelStorei", 10, -1 },
+ { "glReadBuffer", 10, -1 },
+ { "glReadPixels", 10, -1 },
+ { "glGetBooleanv", 10, -1 },
+ { "glGetDoublev", 10, -1 },
+ { "glGetError", 10, -1 },
+ { "glGetFloatv", 10, -1 },
+ { "glGetIntegerv", 10, -1 },
+ { "glGetString", 10, -1 },
+ { "glGetTexImage", 10, -1 },
+ { "glGetTexParameterfv", 10, -1 },
+ { "glGetTexParameteriv", 10, -1 },
+ { "glGetTexLevelParameterfv", 10, -1 },
+ { "glGetTexLevelParameteriv", 10, -1 },
+ { "glIsEnabled", 10, -1 },
+ { "glDepthRange", 10, -1 },
+ { "glViewport", 10, -1 },
+
+ /* GL 1.1 */
+ { "glDrawArrays", 11, -1 },
+ { "glDrawElements", 11, -1 },
+ { "glGetPointerv", 11, -1 },
+ { "glPolygonOffset", 11, -1 },
+ { "glCopyTexImage1D", 11, -1 },
+ { "glCopyTexImage2D", 11, -1 },
+ { "glCopyTexSubImage1D", 11, -1 },
+ { "glCopyTexSubImage2D", 11, -1 },
+ { "glTexSubImage1D", 11, -1 },
+ { "glTexSubImage2D", 11, -1 },
+ { "glBindTexture", 11, -1 },
+ { "glDeleteTextures", 11, -1 },
+ { "glGenTextures", 11, -1 },
+ { "glIsTexture", 11, -1 },
+
+ /* GL 1.2 */
+ { "glBlendColor", 12, -1 },
+ { "glBlendEquation", 12, -1 },
+ { "glDrawRangeElements", 12, -1 },
+ { "glTexImage3D", 12, -1 },
+ { "glTexSubImage3D", 12, -1 },
+ { "glCopyTexSubImage3D", 12, -1 },
+
+ /* GL 1.3 */
+ { "glActiveTexture", 13, -1 },
+ { "glSampleCoverage", 13, -1 },
+ { "glCompressedTexImage3D", 13, -1 },
+ { "glCompressedTexImage2D", 13, -1 },
+ { "glCompressedTexImage1D", 13, -1 },
+ { "glCompressedTexSubImage3D", 13, -1 },
+ { "glCompressedTexSubImage2D", 13, -1 },
+ { "glCompressedTexSubImage1D", 13, -1 },
+ { "glGetCompressedTexImage", 13, -1 },
+
+ /* GL 1.4 */
+ { "glBlendFuncSeparate", 14, -1 },
+ { "glMultiDrawArrays", 14, -1 },
+ { "glMultiDrawElements", 14, -1 },
+ { "glPointParameterf", 14, -1 },
+ { "glPointParameterfv", 14, -1 },
+ { "glPointParameteri", 14, -1 },
+ { "glPointParameteriv", 14, -1 },
+
+ /* GL 1.5 */
+ { "glGenQueries", 15, -1 },
+ { "glDeleteQueries", 15, -1 },
+ { "glIsQuery", 15, -1 },
+ { "glBeginQuery", 15, -1 },
+ { "glEndQuery", 15, -1 },
+ { "glGetQueryiv", 15, -1 },
+ { "glGetQueryObjectiv", 15, -1 },
+ { "glGetQueryObjectuiv", 15, -1 },
+ { "glBindBuffer", 15, -1 },
+ { "glDeleteBuffers", 15, -1 },
+ { "glGenBuffers", 15, -1 },
+ { "glIsBuffer", 15, -1 },
+ { "glBufferData", 15, -1 },
+ { "glBufferSubData", 15, -1 },
+ { "glGetBufferSubData", 15, -1 },
+ { "glMapBuffer", 15, -1 },
+ { "glUnmapBuffer", 15, -1 },
+ { "glGetBufferParameteriv", 15, -1 },
+ { "glGetBufferPointerv", 15, -1 },
+
+ /* GL 2.0 */
+ { "glBlendEquationSeparate", 20, -1 },
+ { "glDrawBuffers", 20, -1 },
+ { "glStencilOpSeparate", 20, -1 },
+ { "glStencilFuncSeparate", 20, -1 },
+ { "glStencilMaskSeparate", 20, -1 },
+ { "glAttachShader", 20, -1 },
+ { "glBindAttribLocation", 20, -1 },
+ { "glCompileShader", 20, -1 },
+ { "glCreateProgram", 20, -1 },
+ { "glCreateShader", 20, -1 },
+ { "glDeleteProgram", 20, -1 },
+ { "glDeleteShader", 20, -1 },
+ { "glDetachShader", 20, -1 },
+ { "glDisableVertexAttribArray", 20, -1 },
+ { "glEnableVertexAttribArray", 20, -1 },
+ { "glGetActiveAttrib", 20, -1 },
+ { "glGetActiveUniform", 20, -1 },
+ { "glGetAttachedShaders", 20, -1 },
+ { "glGetAttribLocation", 20, -1 },
+ { "glGetProgramiv", 20, -1 },
+ { "glGetProgramInfoLog", 20, -1 },
+ { "glGetShaderiv", 20, -1 },
+ { "glGetShaderInfoLog", 20, -1 },
+ { "glGetShaderSource", 20, -1 },
+ { "glGetUniformLocation", 20, -1 },
+ { "glGetUniformfv", 20, -1 },
+ { "glGetUniformiv", 20, -1 },
+ { "glGetVertexAttribdv", 20, -1 },
+ { "glGetVertexAttribfv", 20, -1 },
+ { "glGetVertexAttribiv", 20, -1 },
+ { "glGetVertexAttribPointerv", 20, -1 },
+ { "glIsProgram", 20, -1 },
+ { "glIsShader", 20, -1 },
+ { "glLinkProgram", 20, -1 },
+ { "glShaderSource", 20, -1 },
+ { "glUseProgram", 20, -1 },
+ { "glUniform1f", 20, -1 },
+ { "glUniform2f", 20, -1 },
+ { "glUniform3f", 20, -1 },
+ { "glUniform4f", 20, -1 },
+ { "glUniform1i", 20, -1 },
+ { "glUniform2i", 20, -1 },
+ { "glUniform3i", 20, -1 },
+ { "glUniform4i", 20, -1 },
+ { "glUniform1fv", 20, -1 },
+ { "glUniform2fv", 20, -1 },
+ { "glUniform3fv", 20, -1 },
+ { "glUniform4fv", 20, -1 },
+ { "glUniform1iv", 20, -1 },
+ { "glUniform2iv", 20, -1 },
+ { "glUniform3iv", 20, -1 },
+ { "glUniform4iv", 20, -1 },
+ { "glUniformMatrix2fv", 20, -1 },
+ { "glUniformMatrix3fv", 20, -1 },
+ { "glUniformMatrix4fv", 20, -1 },
+ { "glValidateProgram", 20, -1 },
+ { "glVertexAttrib1d", 20, -1 },
+ { "glVertexAttrib1dv", 20, -1 },
+ { "glVertexAttrib1f", 20, -1 },
+ { "glVertexAttrib1fv", 20, -1 },
+ { "glVertexAttrib1s", 20, -1 },
+ { "glVertexAttrib1sv", 20, -1 },
+ { "glVertexAttrib2d", 20, -1 },
+ { "glVertexAttrib2dv", 20, -1 },
+ { "glVertexAttrib2f", 20, -1 },
+ { "glVertexAttrib2fv", 20, -1 },
+ { "glVertexAttrib2s", 20, -1 },
+ { "glVertexAttrib2sv", 20, -1 },
+ { "glVertexAttrib3d", 20, -1 },
+ { "glVertexAttrib3dv", 20, -1 },
+ { "glVertexAttrib3f", 20, -1 },
+ { "glVertexAttrib3fv", 20, -1 },
+ { "glVertexAttrib3s", 20, -1 },
+ { "glVertexAttrib3sv", 20, -1 },
+ { "glVertexAttrib4Nbv", 20, -1 },
+ { "glVertexAttrib4Niv", 20, -1 },
+ { "glVertexAttrib4Nsv", 20, -1 },
+ { "glVertexAttrib4Nub", 20, -1 },
+ { "glVertexAttrib4Nubv", 20, -1 },
+ { "glVertexAttrib4Nuiv", 20, -1 },
+ { "glVertexAttrib4Nusv", 20, -1 },
+ { "glVertexAttrib4bv", 20, -1 },
+ { "glVertexAttrib4d", 20, -1 },
+ { "glVertexAttrib4dv", 20, -1 },
+ { "glVertexAttrib4f", 20, -1 },
+ { "glVertexAttrib4fv", 20, -1 },
+ { "glVertexAttrib4iv", 20, -1 },
+ { "glVertexAttrib4s", 20, -1 },
+ { "glVertexAttrib4sv", 20, -1 },
+ { "glVertexAttrib4ubv", 20, -1 },
+ { "glVertexAttrib4uiv", 20, -1 },
+ { "glVertexAttrib4usv", 20, -1 },
+ { "glVertexAttribPointer", 20, -1 },
+
+ /* GL 2.1 */
+ { "glUniformMatrix2x3fv", 21, -1 },
+ { "glUniformMatrix3x2fv", 21, -1 },
+ { "glUniformMatrix2x4fv", 21, -1 },
+ { "glUniformMatrix4x2fv", 21, -1 },
+ { "glUniformMatrix3x4fv", 21, -1 },
+ { "glUniformMatrix4x3fv", 21, -1 },
+
+ /* GL 3.0 */
+ { "glColorMaski", 30, -1 },
+ { "glGetBooleani_v", 30, -1 },
+ { "glGetIntegeri_v", 30, -1 },
+ { "glEnablei", 30, -1 },
+ { "glDisablei", 30, -1 },
+ { "glIsEnabledi", 30, -1 },
+ { "glBeginTransformFeedback", 30, -1 },
+ { "glEndTransformFeedback", 30, -1 },
+ { "glBindBufferRange", 30, -1 },
+ { "glBindBufferBase", 30, -1 },
+ { "glTransformFeedbackVaryings", 30, -1 },
+ { "glGetTransformFeedbackVarying", 30, -1 },
+ { "glClampColor", 30, -1 },
+ { "glBeginConditionalRender", 30, -1 },
+ { "glEndConditionalRender", 30, -1 },
+ { "glVertexAttribIPointer", 30, -1 },
+ { "glGetVertexAttribIiv", 30, -1 },
+ { "glGetVertexAttribIuiv", 30, -1 },
+ { "glVertexAttribI1i", 30, -1 },
+ { "glVertexAttribI2i", 30, -1 },
+ { "glVertexAttribI3i", 30, -1 },
+ { "glVertexAttribI4i", 30, -1 },
+ { "glVertexAttribI1ui", 30, -1 },
+ { "glVertexAttribI2ui", 30, -1 },
+ { "glVertexAttribI3ui", 30, -1 },
+ { "glVertexAttribI4ui", 30, -1 },
+ { "glVertexAttribI1iv", 30, -1 },
+ { "glVertexAttribI2iv", 30, -1 },
+ { "glVertexAttribI3iv", 30, -1 },
+ { "glVertexAttribI4iv", 30, -1 },
+ { "glVertexAttribI1uiv", 30, -1 },
+ { "glVertexAttribI2uiv", 30, -1 },
+ { "glVertexAttribI3uiv", 30, -1 },
+ { "glVertexAttribI4uiv", 30, -1 },
+ { "glVertexAttribI4bv", 30, -1 },
+ { "glVertexAttribI4sv", 30, -1 },
+ { "glVertexAttribI4ubv", 30, -1 },
+ { "glVertexAttribI4usv", 30, -1 },
+ { "glGetUniformuiv", 30, -1 },
+ { "glBindFragDataLocation", 30, -1 },
+ { "glGetFragDataLocation", 30, -1 },
+ { "glUniform1ui", 30, -1 },
+ { "glUniform2ui", 30, -1 },
+ { "glUniform3ui", 30, -1 },
+ { "glUniform4ui", 30, -1 },
+ { "glUniform1uiv", 30, -1 },
+ { "glUniform2uiv", 30, -1 },
+ { "glUniform3uiv", 30, -1 },
+ { "glUniform4uiv", 30, -1 },
+ { "glTexParameterIiv", 30, -1 },
+ { "glTexParameterIuiv", 30, -1 },
+ { "glGetTexParameterIiv", 30, -1 },
+ { "glGetTexParameterIuiv", 30, -1 },
+ { "glClearBufferiv", 30, -1 },
+ { "glClearBufferuiv", 30, -1 },
+ { "glClearBufferfv", 30, -1 },
+ { "glClearBufferfi", 30, -1 },
+ { "glGetStringi", 30, -1 },
+
+ /* GL 3.1 */
+ { "glDrawArraysInstanced", 31, -1 },
+ { "glDrawElementsInstanced", 31, -1 },
+ { "glTexBuffer", 31, -1 },
+ { "glPrimitiveRestartIndex", 31, -1 },
+
+ /* GL_ARB_shader_objects */
+ { "glDeleteObjectARB", 31, -1 },
+ { "glGetHandleARB", 31, -1 },
+ { "glDetachObjectARB", 31, -1 },
+ { "glCreateShaderObjectARB", 31, -1 },
+ { "glCreateProgramObjectARB", 31, -1 },
+ { "glAttachObjectARB", 31, -1 },
+ { "glGetObjectParameterfvARB", 31, -1 },
+ { "glGetObjectParameterivARB", 31, -1 },
+ { "glGetInfoLogARB", 31, -1 },
+ { "glGetAttachedObjectsARB", 31, -1 },
+
+ /* GL_EXT_transform_feedback */
+ { "glBindBufferOffsetEXT", 31, -1 },
+
+ /* GL_MESA_resize_buffers */
+ { "glResizeBuffersMESA", 31, -1 },
+
+ /* GL_IBM_multimode_draw_arrays */
+ { "glMultiModeDrawArraysIBM", 31, -1 },
+ { "glMultiModeDrawElementsIBM", 31, -1 },
+
+ /* GL_EXT_depth_bounds_test */
+ { "glDepthBoundsEXT", 31, -1 },
+
+ /* GL_apple_object_purgeable */
+ { "glObjectPurgeableAPPLE", 31, -1 },
+ { "glObjectUnpurgeableAPPLE", 31, -1 },
+ { "glGetObjectParameterivAPPLE", 31, -1 },
+
+ /* GL_ARB_instanced_arrays */
+ { "glVertexAttribDivisorARB", 31, -1 },
+
+ /* GL_NV_texture_barrier */
+ { "glTextureBarrierNV", 31, -1 },
+
+ /* GL_EXT_texture_integer */
+ { "glClearColorIiEXT", 31, -1 },
+ { "glClearColorIuiEXT", 31, -1 },
+
+ /* GL_OES_EGL_image */
+ { "glEGLImageTargetRenderbufferStorageOES", 31, -1 },
+ { "glEGLImageTargetTexture2DOES", 31, -1 },
+
+ /* GL 3.2 */
+ { "glGetInteger64i_v", 32, -1 },
+ { "glGetBufferParameteri64v", 32, -1 },
+ { "glFramebufferTexture", 32, -1 },
+
+ /* GL_ARB_geometry_shader4 */
+ { "glProgramParameteriARB", 32, -1 },
+ { "glFramebufferTextureARB", 32, -1 },
+ { "glFramebufferTextureLayerARB", 32, -1 },
+ { "glFramebufferTextureFaceARB", 32, -1 },
+
+ /* GL 3.3 */
+ { "glVertexAttribDivisor", 33, -1 },
+
+ /* GL 4.0 */
+// { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
+// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
+// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
+// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
+// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
+
+ /* GL 4.3 */
+ { "glIsRenderbuffer", 43, -1 },
+ { "glBindRenderbuffer", 43, -1 },
+ { "glDeleteRenderbuffers", 43, -1 },
+ { "glGenRenderbuffers", 43, -1 },
+ { "glRenderbufferStorage", 43, -1 },
+ { "glGetRenderbufferParameteriv", 43, -1 },
+ { "glIsFramebuffer", 43, -1 },
+ { "glBindFramebuffer", 43, -1 },
+ { "glDeleteFramebuffers", 43, -1 },
+ { "glGenFramebuffers", 43, -1 },
+ { "glCheckFramebufferStatus", 43, -1 },
+ { "glFramebufferTexture1D", 43, -1 },
+ { "glFramebufferTexture2D", 43, -1 },
+ { "glFramebufferTexture3D", 43, -1 },
+ { "glFramebufferRenderbuffer", 43, -1 },
+ { "glGetFramebufferAttachmentParameteriv", 43, -1 },
+ { "glGenerateMipmap", 43, -1 },
+ { "glBlitFramebuffer", 43, -1 },
+ { "glRenderbufferStorageMultisample", 43, -1 },
+ { "glFramebufferTextureLayer", 43, -1 },
+ { "glMapBufferRange", 43, -1 },
+ { "glFlushMappedBufferRange", 43, -1 },
+ { "glBindVertexArray", 43, -1 },
+ { "glDeleteVertexArrays", 43, -1 },
+ { "glGenVertexArrays", 43, -1 },
+ { "glIsVertexArray", 43, -1 },
+ { "glGetUniformIndices", 43, -1 },
+ { "glGetActiveUniformsiv", 43, -1 },
+ { "glGetActiveUniformName", 43, -1 },
+ { "glGetUniformBlockIndex", 43, -1 },
+ { "glGetActiveUniformBlockiv", 43, -1 },
+ { "glGetActiveUniformBlockName", 43, -1 },
+ { "glUniformBlockBinding", 43, -1 },
+ { "glCopyBufferSubData", 43, -1 },
+ { "glDrawElementsBaseVertex", 43, -1 },
+ { "glDrawRangeElementsBaseVertex", 43, -1 },
+ { "glDrawElementsInstancedBaseVertex", 43, -1 },
+ { "glMultiDrawElementsBaseVertex", 43, -1 },
+ { "glProvokingVertex", 43, -1 },
+ { "glFenceSync", 43, -1 },
+ { "glIsSync", 43, -1 },
+ { "glDeleteSync", 43, -1 },
+ { "glClientWaitSync", 43, -1 },
+ { "glWaitSync", 43, -1 },
+ { "glGetInteger64v", 43, -1 },
+ { "glGetSynciv", 43, -1 },
+// { "glTexImage2DMultisample", 43, -1 }, // XXX: Add to xml
+// { "glTexImage3DMultisample", 43, -1 }, // XXX: Add to xml
+// { "glGetMultisamplefv", 43, -1 }, // XXX: Add to xml
+// { "glSampleMaski", 43, -1 }, // XXX: Add to xml
+ { "glBlendEquationiARB", 43, -1 },
+ { "glBlendEquationSeparateiARB", 43, -1 },
+ { "glBlendFunciARB", 43, -1 },
+ { "glBlendFuncSeparateiARB", 43, -1 },
+// { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
+// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
+// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
+ { "glBindFragDataLocationIndexed", 43, -1 },
+ { "glGetFragDataIndex", 43, -1 },
+ { "glGenSamplers", 43, -1 },
+ { "glDeleteSamplers", 43, -1 },
+ { "glIsSampler", 43, -1 },
+ { "glBindSampler", 43, -1 },
+ { "glSamplerParameteri", 43, -1 },
+ { "glSamplerParameteriv", 43, -1 },
+ { "glSamplerParameterf", 43, -1 },
+ { "glSamplerParameterfv", 43, -1 },
+ { "glSamplerParameterIiv", 43, -1 },
+ { "glSamplerParameterIuiv", 43, -1 },
+ { "glGetSamplerParameteriv", 43, -1 },
+ { "glGetSamplerParameterIiv", 43, -1 },
+ { "glGetSamplerParameterfv", 43, -1 },
+ { "glGetSamplerParameterIuiv", 43, -1 },
+ { "glQueryCounter", 43, -1 },
+ { "glGetQueryObjecti64v", 43, -1 },
+ { "glGetQueryObjectui64v", 43, -1 },
+ { "glVertexP2ui", 43, -1 },
+ { "glVertexP2uiv", 43, -1 },
+ { "glVertexP3ui", 43, -1 },
+ { "glVertexP3uiv", 43, -1 },
+ { "glVertexP4ui", 43, -1 },
+ { "glVertexP4uiv", 43, -1 },
+ { "glTexCoordP1ui", 43, -1 },
+ { "glTexCoordP1uiv", 43, -1 },
+ { "glTexCoordP2ui", 43, -1 },
+ { "glTexCoordP2uiv", 43, -1 },
+ { "glTexCoordP3ui", 43, -1 },
+ { "glTexCoordP3uiv", 43, -1 },
+ { "glTexCoordP4ui", 43, -1 },
+ { "glTexCoordP4uiv", 43, -1 },
+ { "glMultiTexCoordP1ui", 43, -1 },
+ { "glMultiTexCoordP1uiv", 43, -1 },
+ { "glMultiTexCoordP2ui", 43, -1 },
+ { "glMultiTexCoordP2uiv", 43, -1 },
+ { "glMultiTexCoordP3ui", 43, -1 },
+ { "glMultiTexCoordP3uiv", 43, -1 },
+ { "glMultiTexCoordP4ui", 43, -1 },
+ { "glMultiTexCoordP4uiv", 43, -1 },
+ { "glNormalP3ui", 43, -1 },
+ { "glNormalP3uiv", 43, -1 },
+ { "glColorP3ui", 43, -1 },
+ { "glColorP3uiv", 43, -1 },
+ { "glColorP4ui", 43, -1 },
+ { "glColorP4uiv", 43, -1 },
+ { "glSecondaryColorP3ui", 43, -1 },
+ { "glSecondaryColorP3uiv", 43, -1 },
+ { "glVertexAttribP1ui", 43, -1 },
+ { "glVertexAttribP1uiv", 43, -1 },
+ { "glVertexAttribP2ui", 43, -1 },
+ { "glVertexAttribP2uiv", 43, -1 },
+ { "glVertexAttribP3ui", 43, -1 },
+ { "glVertexAttribP3uiv", 43, -1 },
+ { "glVertexAttribP4ui", 43, -1 },
+ { "glVertexAttribP4uiv", 43, -1 },
+// { "glDrawArraysIndirect", 43, -1 }, // XXX: Add to xml
+// { "glDrawElementsIndirect", 43, -1 }, // XXX: Add to xml
+// { "glUniform1d", 43, -1 }, // XXX: Add to xml
+// { "glUniform2d", 43, -1 }, // XXX: Add to xml
+// { "glUniform3d", 43, -1 }, // XXX: Add to xml
+// { "glUniform4d", 43, -1 }, // XXX: Add to xml
+// { "glUniform1dv", 43, -1 }, // XXX: Add to xml
+// { "glUniform2dv", 43, -1 }, // XXX: Add to xml
+// { "glUniform3dv", 43, -1 }, // XXX: Add to xml
+// { "glUniform4dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
+// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
+// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml
+// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
+// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
+// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
+// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
+// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
+// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
+ { "glBindTransformFeedback", 43, -1 },
+ { "glDeleteTransformFeedbacks", 43, -1 },
+ { "glGenTransformFeedbacks", 43, -1 },
+ { "glIsTransformFeedback", 43, -1 },
+ { "glPauseTransformFeedback", 43, -1 },
+ { "glResumeTransformFeedback", 43, -1 },
+ { "glDrawTransformFeedback", 43, -1 },
+ { "glDrawTransformFeedbackStream", 43, -1 },
+ { "glBeginQueryIndexed", 43, -1 },
+ { "glEndQueryIndexed", 43, -1 },
+ { "glGetQueryIndexediv", 43, -1 },
+ { "glReleaseShaderCompiler", 43, -1 },
+ { "glShaderBinary", 43, -1 },
+ { "glGetShaderPrecisionFormat", 43, -1 },
+ { "glDepthRangef", 43, -1 },
+ { "glClearDepthf", 43, -1 },
+ { "glGetProgramBinary", 43, -1 },
+ { "glProgramBinary", 43, -1 },
+ { "glProgramParameteri", 43, -1 },
+// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml
+// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml
+// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml
+// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml
+// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml
+// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml
+// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
+// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
+// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL4d", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL1dv", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL2dv", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL3dv", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml
+// { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml
+// { "glViewportArrayv", 43, -1 }, // XXX: Add to xml
+// { "glViewportIndexedf", 43, -1 }, // XXX: Add to xml
+// { "glViewportIndexedfv", 43, -1 }, // XXX: Add to xml
+// { "glScissorArrayv", 43, -1 }, // XXX: Add to xml
+// { "glScissorIndexed", 43, -1 }, // XXX: Add to xml
+// { "glScissorIndexedv", 43, -1 }, // XXX: Add to xml
+// { "glDepthRangeArrayv", 43, -1 }, // XXX: Add to xml
+// { "glDepthRangeIndexed", 43, -1 }, // XXX: Add to xml
+// { "glGetFloati_v", 43, -1 }, // XXX: Add to xml
+// { "glGetDoublei_v", 43, -1 }, // XXX: Add to xml
+// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
+ { "glDebugMessageControlARB", 43, -1 },
+ { "glDebugMessageInsertARB", 43, -1 },
+ { "glDebugMessageCallbackARB", 43, -1 },
+ { "glGetDebugMessageLogARB", 43, -1 },
+ { "glGetGraphicsResetStatusARB", 43, -1 },
+ { "glGetnMapdvARB", 43, -1 },
+ { "glGetnMapfvARB", 43, -1 },
+ { "glGetnMapivARB", 43, -1 },
+ { "glGetnPixelMapfvARB", 43, -1 },
+ { "glGetnPixelMapuivARB", 43, -1 },
+ { "glGetnPixelMapusvARB", 43, -1 },
+ { "glGetnPolygonStippleARB", 43, -1 },
+ { "glGetnColorTableARB", 43, -1 },
+ { "glGetnConvolutionFilterARB", 43, -1 },
+ { "glGetnSeparableFilterARB", 43, -1 },
+ { "glGetnHistogramARB", 43, -1 },
+ { "glGetnMinmaxARB", 43, -1 },
+ { "glGetnTexImageARB", 43, -1 },
+ { "glReadnPixelsARB", 43, -1 },
+ { "glGetnCompressedTexImageARB", 43, -1 },
+ { "glGetnUniformfvARB", 43, -1 },
+ { "glGetnUniformivARB", 43, -1 },
+ { "glGetnUniformuivARB", 43, -1 },
+ { "glGetnUniformdvARB", 43, -1 },
+ { "glDrawArraysInstancedBaseInstance", 43, -1 },
+ { "glDrawElementsInstancedBaseInstance", 43, -1 },
+ { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
+ { "glDrawTransformFeedbackInstanced", 43, -1 },
+ { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
+// { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveAtomicCounterBufferiv", 43, -1 }, // XXX: Add to xml
+// { "glBindImageTexture", 43, -1 }, // XXX: Add to xml
+// { "glMemoryBarrier", 43, -1 }, // XXX: Add to xml
+ { "glTexStorage1D", 43, -1 },
+ { "glTexStorage2D", 43, -1 },
+ { "glTexStorage3D", 43, -1 },
+ { "glTextureStorage1DEXT", 43, -1 },
+ { "glTextureStorage2DEXT", 43, -1 },
+ { "glTextureStorage3DEXT", 43, -1 },
+// { "glDebugMessageControl", 43, -1 }, // XXX: Add to xml
+// { "glDebugMessageInsert", 43, -1 }, // XXX: Add to xml
+// { "glDebugMessageCallback", 43, -1 }, // XXX: Add to xml
+// { "glGetDebugMessageLog", 43, -1 }, // XXX: Add to xml
+// { "glPushDebugGroup", 43, -1 }, // XXX: Add to xml
+// { "glPopDebugGroup", 43, -1 }, // XXX: Add to xml
+// { "glObjectLabel", 43, -1 }, // XXX: Add to xml
+// { "glGetObjectLabel", 43, -1 }, // XXX: Add to xml
+// { "glObjectPtrLabel", 43, -1 }, // XXX: Add to xml
+// { "glGetObjectPtrLabel", 43, -1 }, // XXX: Add to xml
+// { "glClearBufferData", 43, -1 }, // XXX: Add to xml
+// { "glClearBufferSubData", 43, -1 }, // XXX: Add to xml
+// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
+// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
+// { "glDispatchCompute", 43, -1 }, // XXX: Add to xml
+// { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml
+// { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml
+// { "glTextureView", 43, -1 }, // XXX: Add to xml
+// { "glBindVertexBuffer", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribFormat", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribIFormat", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribLFormat", 43, -1 }, // XXX: Add to xml
+// { "glVertexAttribBinding", 43, -1 }, // XXX: Add to xml
+// { "glVertexBindingDivisor", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
+// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
+// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
+// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
+// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
+ { "glInvalidateTexSubImage", 43, -1 },
+ { "glInvalidateTexImage", 43, -1 },
+ { "glInvalidateBufferSubData", 43, -1 },
+ { "glInvalidateBufferData", 43, -1 },
+ { "glInvalidateFramebuffer", 43, -1 },
+ { "glInvalidateSubFramebuffer", 43, -1 },
+// { "glMultiDrawArraysIndirect", 43, -1 }, // XXX: Add to xml
+// { "glMultiDrawElementsIndirect", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramInterfaceiv", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramResourceIndex", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramResourceName", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramResourceiv", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml
+// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
+// { "glTexBufferRange", 43, -1 }, // XXX: Add to xml
+// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
+// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml
+// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml
+// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+
+ { NULL, 0, -1 }
+};
+
#if FEATURE_ES1
const struct function gles11_functions_possible[] = {
{ "glActiveTexture", 11, _gloffset_ActiveTextureARB },