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/*
Copyright (C) 2009 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_GLZ_DECODER_CONFIG
#define _H_GLZ_DECODER_CONFIG
#include <exception>
#include <sstream>
#include <stdio.h>
#include <spice/types.h>
#include <spice/macros.h>
#include "common/lz_common.h"
class GlzException: public std::exception {
public:
GlzException(const std::string& str) : _mess (str) {}
virtual ~GlzException() throw () {}
virtual const char* what() const throw () {return _mess.c_str();}
private:
std::string _mess;
};
class GlzDecoderDebug {
public:
virtual ~GlzDecoderDebug() {}
virtual void error(const std::string& str) = 0;
virtual void warn(const std::string& str) = 0;
virtual void info(const std::string& str) = 0;
};
#ifdef RED_DEBUG
#define GLZ_ASSERT(debug, x) { \
if (!(x)) { \
std::ostringstream os; \
os << __FUNCTION__ << ": ASSERT " << #x << " failed\n"; \
(debug).error(os.str()); \
} \
}
#else
#define GLZ_ASSERT(debug, x)
#endif
#define GLZ_DECODE_TO_RGB32
#endif //_H_GLZ_DECODER_CONFIG
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