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#ifndef INPUT_MP3_H
#define INPUT_MP3_H
#include "mpaudec/mpaudec.h"
#include "audiere.h"
#include "basic_source.h"
#include "types.h"
#include "utility.h"
namespace audiere {
class MP3InputStream : public BasicSource {
public:
MP3InputStream();
~MP3InputStream();
bool initialize(FilePtr file);
void ADR_CALL getFormat(
int& channel_count,
int& sample_rate,
SampleFormat& sample_format);
int doRead(int frame_count, void* samples);
void ADR_CALL reset();
bool ADR_CALL isSeekable();
int ADR_CALL getLength();
void ADR_CALL setPosition(int position);
int ADR_CALL getPosition();
private:
void readID3v1Tags();
void readID3v2Tags();
void ID3v2Parse(u8* buf, int len, u8 version, u8 flags);
bool ID3v2Match(u8* buf);
bool decodeFrame();
FilePtr m_file;
bool m_eof;
// from format chunk
int m_channel_count;
int m_sample_rate;
SampleFormat m_sample_format;
MPAuDecContext* m_context;
QueueBuffer m_buffer;
enum { INPUT_BUFFER_SIZE = 4096 };
u8 m_input_buffer[INPUT_BUFFER_SIZE];
int m_input_position;
int m_input_length;
u8* m_decode_buffer;
bool m_first_frame;
bool m_seekable;
int m_length;
int m_position;
std::vector<int> m_frame_sizes;
std::vector<int> m_frame_offsets;
};
}
#endif
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