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path: root/hw/xquartz/GL/glcontextmodes.c
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/*
 * (C) Copyright IBM Corporation 2003
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file glcontextmodes.c
 * Utility routines for working with \c __GLcontextModes structures.  At
 * some point most or all of these functions will be moved to the Mesa
 * code base.
 *
 * \author Ian Romanick <idr@us.ibm.com>
 */

#if defined(IN_MINI_GLX)
#include <GL/gl.h>
#else
#if defined(HAVE_DIX_CONFIG_H)
# include <dix-config.h>
#endif
#include <X11/X.h>
#include <GL/glx.h>
#include "GL/glxint.h"
#endif

/* Memory macros */
#if defined(IN_MINI_GLX)
# include <stdlib.h>
# include <string.h>
# define _mesa_malloc(b) malloc(b)
# define _mesa_free(m) free(m)
# define _mesa_memset  memset
#else
# ifdef XFree86Server
# include <os.h>
# include <string.h>
#  define _mesa_malloc(b) malloc(b)
#  define _mesa_free(m)   free(m)
#  define _mesa_memset   memset
# else
#  include <X11/Xlibint.h>
#  define _mesa_memset memset
#  define _mesa_malloc(b) Xmalloc(b)
#  define _mesa_free(m) free(m)
# endif /* XFree86Server */
#endif /* !defined(IN_MINI_GLX) */

#include "glcontextmodes.h"

#if !defined(IN_MINI_GLX)
#define NUM_VISUAL_TYPES   6

/**
 * Convert an X visual type to a GLX visual type.
 * 
 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
 *        to be converted.
 * \return If \c visualType is a valid X visual type, a GLX visual type will
 *         be returned.  Otherwise \c GLX_NONE will be returned.
 */
GLint
_gl_convert_from_x_visual_type( int visualType )
{
    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
        GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
        GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
        GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
    };
    
    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
	? glx_visual_types[ visualType ] : GLX_NONE;
}


/**
 * Convert a GLX visual type to an X visual type.
 * 
 * \param visualType GLX visual type (i.e., \c GLX_TRUE_COLOR, 
 *                   \c GLX_STATIC_GRAY, etc.) to be converted.
 * \return If \c visualType is a valid GLX visual type, an X visual type will
 *         be returned.  Otherwise -1 will be returned.
 */
GLint
_gl_convert_to_x_visual_type( int visualType )
{
    static const int x_visual_types[ NUM_VISUAL_TYPES ] = {
        TrueColor,   DirectColor,
        PseudoColor, StaticColor,
        GrayScale,   StaticGray
    };
    
    return ( (unsigned) (visualType - GLX_TRUE_COLOR) < NUM_VISUAL_TYPES )
	? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
}


/**
 * Copy a GLX visual config structure to a GL context mode structure.  All
 * of the fields in \c config are copied to \c mode.  Additional fields in
 * \c mode that can be derrived from the fields of \c config (i.e.,
 * \c haveDepthBuffer) are also filled in.  The remaining fields in \c mode
 * that cannot be derived are set to default values.
 * 
 * \param mode   Destination GL context mode.
 * \param config Source GLX visual config.
 * 
 * \note
 * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
 * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
 */
void
_gl_copy_visual_to_context_mode( __GLcontextModes * mode,
                                const __GLXvisualConfig * config )
{
    __GLcontextModes * const next = mode->next;
    
    (void) _mesa_memset( mode, 0, sizeof( __GLcontextModes ) );
    mode->next = next;
    
    mode->visualID = config->vid;
    mode->visualType = _gl_convert_from_x_visual_type( config->class );
    mode->xRenderable = GL_TRUE;
    mode->fbconfigID = config->vid;
    mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
    
    mode->rgbMode = (config->rgba != 0);
    mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
    
    mode->colorIndexMode = !(mode->rgbMode);
    mode->doubleBufferMode = (config->doubleBuffer != 0);
    mode->stereoMode = (config->stereo != 0);
    
    mode->haveAccumBuffer = ((config->accumRedSize +
                              config->accumGreenSize +
                              config->accumBlueSize +
                              config->accumAlphaSize) > 0);
    mode->haveDepthBuffer = (config->depthSize > 0);
    mode->haveStencilBuffer = (config->stencilSize > 0);
    
    mode->redBits = config->redSize;
    mode->greenBits = config->greenSize;
    mode->blueBits = config->blueSize;
    mode->alphaBits = config->alphaSize;
    mode->redMask = config->redMask;
    mode->greenMask = config->greenMask;
    mode->blueMask = config->blueMask;
    mode->alphaMask = config->alphaMask;
    mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
    mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
    
    mode->accumRedBits = config->accumRedSize;
    mode->accumGreenBits = config->accumGreenSize;
    mode->accumBlueBits = config->accumBlueSize;
    mode->accumAlphaBits = config->accumAlphaSize;
    mode->depthBits = config->depthSize;
    mode->stencilBits = config->stencilSize;
    
    mode->numAuxBuffers = config->auxBuffers;
    mode->level = config->level;
    
    mode->visualRating = config->visualRating;
    mode->transparentPixel = config->transparentPixel;
    mode->transparentRed   = config->transparentRed;
    mode->transparentGreen = config->transparentGreen;
    mode->transparentBlue  = config->transparentBlue;
    mode->transparentAlpha = config->transparentAlpha;
    mode->transparentIndex = config->transparentIndex;
    mode->samples = config->multiSampleSize;
    mode->sampleBuffers = config->nMultiSampleBuffers;
    /* mode->visualSelectGroup = config->visualSelectGroup; ? */
    
    mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
    
    mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
    mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
	GL_TRUE : GL_FALSE;
    mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
    mode->bindToTextureTargets = mode->rgbMode ?
	GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
	GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
    mode->yInverted = GL_FALSE;
}


/**
 * Get data from a GL context mode.
 * 
 * \param mode         GL context mode whose data is to be returned.
 * \param attribute    Attribute of \c mode that is to be returned.
 * \param value_return Location to store the data member of \c mode.
 * \return  If \c attribute is a valid attribute of \c mode, zero is
 *          returned.  Otherwise \c GLX_BAD_ATTRIBUTE is returned.
 */
int
_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
                          int *value_return)
{
    switch (attribute) {
        case GLX_USE_GL:
            *value_return = GL_TRUE;
            return 0;
        case GLX_BUFFER_SIZE:
            *value_return = mode->rgbBits;
            return 0;
        case GLX_RGBA:
            *value_return = mode->rgbMode;
            return 0;
        case GLX_RED_SIZE:
            *value_return = mode->redBits;
            return 0;
        case GLX_GREEN_SIZE:
            *value_return = mode->greenBits;
            return 0;
        case GLX_BLUE_SIZE:
            *value_return = mode->blueBits;
            return 0;
        case GLX_ALPHA_SIZE:
            *value_return = mode->alphaBits;
            return 0;
        case GLX_DOUBLEBUFFER:
            *value_return = mode->doubleBufferMode;
            return 0;
        case GLX_STEREO:
            *value_return = mode->stereoMode;
            return 0;
        case GLX_AUX_BUFFERS:
            *value_return = mode->numAuxBuffers;
            return 0;
        case GLX_DEPTH_SIZE:
            *value_return = mode->depthBits;
            return 0;
        case GLX_STENCIL_SIZE:
            *value_return = mode->stencilBits;
            return 0;
        case GLX_ACCUM_RED_SIZE:
            *value_return = mode->accumRedBits;
            return 0;
        case GLX_ACCUM_GREEN_SIZE:
            *value_return = mode->accumGreenBits;
            return 0;
        case GLX_ACCUM_BLUE_SIZE:
            *value_return = mode->accumBlueBits;
            return 0;
        case GLX_ACCUM_ALPHA_SIZE:
            *value_return = mode->accumAlphaBits;
            return 0;
        case GLX_LEVEL:
            *value_return = mode->level;
            return 0;
        case GLX_TRANSPARENT_TYPE_EXT:
            *value_return = mode->transparentPixel;
            return 0;
        case GLX_TRANSPARENT_RED_VALUE:
            *value_return = mode->transparentRed;
            return 0;
        case GLX_TRANSPARENT_GREEN_VALUE:
            *value_return = mode->transparentGreen;
            return 0;
        case GLX_TRANSPARENT_BLUE_VALUE:
            *value_return = mode->transparentBlue;
            return 0;
        case GLX_TRANSPARENT_ALPHA_VALUE:
            *value_return = mode->transparentAlpha;
            return 0;
        case GLX_TRANSPARENT_INDEX_VALUE:
            *value_return = mode->transparentIndex;
            return 0;
        case GLX_X_VISUAL_TYPE:
            *value_return = mode->visualType;
            return 0;
        case GLX_CONFIG_CAVEAT:
            *value_return = mode->visualRating;
            return 0;
        case GLX_VISUAL_ID:
            *value_return = mode->visualID;
            return 0;
        case GLX_DRAWABLE_TYPE:
            *value_return = mode->drawableType;
            return 0;
        case GLX_RENDER_TYPE:
            *value_return = mode->renderType;
            return 0;
        case GLX_X_RENDERABLE:
            *value_return = mode->xRenderable;
            return 0;
        case GLX_FBCONFIG_ID:
            *value_return = mode->fbconfigID;
            return 0;
        case GLX_MAX_PBUFFER_WIDTH:
            *value_return = mode->maxPbufferWidth;
            return 0;
        case GLX_MAX_PBUFFER_HEIGHT:
            *value_return = mode->maxPbufferHeight;
            return 0;
        case GLX_MAX_PBUFFER_PIXELS:
            *value_return = mode->maxPbufferPixels;
            return 0;
        case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
            *value_return = mode->optimalPbufferWidth;
            return 0;
        case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
            *value_return = mode->optimalPbufferHeight;
            return 0;
        case GLX_SWAP_METHOD_OML:
            *value_return = mode->swapMethod;
            return 0;
        case GLX_SAMPLE_BUFFERS_SGIS:
            *value_return = mode->sampleBuffers;
            return 0;
        case GLX_SAMPLES_SGIS:
            *value_return = mode->samples;
            return 0;
        case GLX_BIND_TO_TEXTURE_RGB_EXT:
            *value_return = mode->bindToTextureRgb;
            return 0;
        case GLX_BIND_TO_TEXTURE_RGBA_EXT:
            *value_return = mode->bindToTextureRgba;
            return 0;
        case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
            *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
            GL_FALSE;
            return 0;
        case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
            *value_return = mode->bindToTextureTargets;
            return 0;
        case GLX_Y_INVERTED_EXT:
            *value_return = mode->yInverted;
            return 0;
            
            /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
             * It is ONLY for communication between the GLX client and the GLX
             * server.
             */
        case GLX_VISUAL_SELECT_GROUP_SGIX:
        default:
            return GLX_BAD_ATTRIBUTE;
    }
}
#endif /* !defined(IN_MINI_GLX) */


/**
 * Allocate a linked list of \c __GLcontextModes structures.  The fields of
 * each structure will be initialized to "reasonable" default values.  In
 * most cases this is the default value defined by table 3.4 of the GLX
 * 1.3 specification.  This means that most values are either initialized to
 * zero or \c GLX_DONT_CARE (which is -1).  As support for additional
 * extensions is added, the new values will be initialized to appropriate
 * values from the extension specification.
 * 
 * \param count         Number of structures to allocate.
 * \param minimum_size  Minimum size of a structure to allocate.  This allows
 *                      for differences in the version of the
 *                      \c __GLcontextModes stucture used in libGL and in a
 *                      DRI-based driver.
 * \returns A pointer to the first element in a linked list of \c count
 *          stuctures on success, or \c NULL on failure.
 * 
 * \warning Use of \c minimum_size does \b not guarantee binary compatibility.
 *          The fundamental assumption is that if the \c minimum_size
 *          specified by the driver and the size of the \c __GLcontextModes
 *          structure in libGL is the same, then the meaning of each byte in
 *          the structure is the same in both places.  \b Be \b careful!
 *          Basically this means that fields have to be added in libGL and
 *          then propagated to drivers.  Drivers should \b never arbitrarilly
 *          extend the \c __GLcontextModes data-structure.
 */
__GLcontextModes *
_gl_context_modes_create( unsigned count, size_t minimum_size )
{
    const size_t size = (minimum_size > sizeof( __GLcontextModes ))
    ? minimum_size : sizeof( __GLcontextModes );
    __GLcontextModes * base = NULL;
    __GLcontextModes ** next;
    unsigned   i;
    
    next = & base;
    for ( i = 0 ; i < count ; i++ ) {
        *next = (__GLcontextModes *) _mesa_malloc( size );
        if ( *next == NULL ) {
            _gl_context_modes_destroy( base );
            base = NULL;
            break;
        }
        
        (void) _mesa_memset( *next, 0, size );
        (*next)->visualID = GLX_DONT_CARE;
        (*next)->visualType = GLX_DONT_CARE;
        (*next)->visualRating = GLX_NONE;
        (*next)->transparentPixel = GLX_NONE;
        (*next)->transparentRed = GLX_DONT_CARE;
        (*next)->transparentGreen = GLX_DONT_CARE;
        (*next)->transparentBlue = GLX_DONT_CARE;
        (*next)->transparentAlpha = GLX_DONT_CARE;
        (*next)->transparentIndex = GLX_DONT_CARE;
        (*next)->xRenderable = GLX_DONT_CARE;
        (*next)->fbconfigID = GLX_DONT_CARE;
        (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
        (*next)->bindToTextureRgb = GLX_DONT_CARE;
        (*next)->bindToTextureRgba = GLX_DONT_CARE;
        (*next)->bindToMipmapTexture = GLX_DONT_CARE;
        (*next)->bindToTextureTargets = GLX_DONT_CARE;
        (*next)->yInverted = GLX_DONT_CARE;
        
        next = & ((*next)->next);
    }
    
    return base;
}


/**
 * Destroy a linked list of \c __GLcontextModes structures created by
 * \c _gl_context_modes_create.
 * 
 * \param modes  Linked list of structures to be destroyed.  All structres
 *               in the list will be freed.
 */
void
_gl_context_modes_destroy( __GLcontextModes * modes )
{
    while ( modes != NULL ) {
        __GLcontextModes * const next = modes->next;
        
        _mesa_free( modes );
        modes = next;
    }
}


/**
 * Find a context mode matching a Visual ID.
 *
 * \param modes  List list of context-mode structures to be searched.
 * \param vid    Visual ID to be found.
 * \returns A pointer to a context-mode in \c modes if \c vid was found in
 *          the list, or \c NULL if it was not.
 */

__GLcontextModes *
_gl_context_modes_find_visual(__GLcontextModes *modes, int vid)
{
    __GLcontextModes *m;
    
    for (m = modes; m != NULL; m = m->next)
        if (m->visualID == vid)
            return m;
    
    return NULL;
}

__GLcontextModes *
_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid)
{
    __GLcontextModes *m;
    
    for (m = modes; m != NULL; m = m->next)
        if (m->fbconfigID == fbid)
            return m;
    
    return NULL;
}

/**
 * Determine if two context-modes are the same.  This is intended to be used
 * by libGL implementations to compare to sets of driver generated FBconfigs.
 * 
 * \param a  Context-mode to be compared.
 * \param b  Context-mode to be compared.
 * \returns \c GL_TRUE if the two context-modes are the same.  \c GL_FALSE is
 *          returned otherwise.
 */
GLboolean
_gl_context_modes_are_same( const __GLcontextModes * a,
                           const __GLcontextModes * b )
{
    return( (a->rgbMode == b->rgbMode) &&
           (a->floatMode == b->floatMode) &&
           (a->colorIndexMode == b->colorIndexMode) &&
           (a->doubleBufferMode == b->doubleBufferMode) &&
           (a->stereoMode == b->stereoMode) &&
           (a->redBits == b->redBits) &&
           (a->greenBits == b->greenBits) &&
           (a->blueBits == b->blueBits) &&
           (a->alphaBits == b->alphaBits) &&
#if 0 /* For some reason these don't get set on the client-side in libGL. */
           (a->redMask == b->redMask) &&
           (a->greenMask == b->greenMask) &&
           (a->blueMask == b->blueMask) &&
           (a->alphaMask == b->alphaMask) &&
#endif
           (a->rgbBits == b->rgbBits) &&
           (a->indexBits == b->indexBits) &&
           (a->accumRedBits == b->accumRedBits) &&
           (a->accumGreenBits == b->accumGreenBits) &&
           (a->accumBlueBits == b->accumBlueBits) &&
           (a->accumAlphaBits == b->accumAlphaBits) &&
           (a->depthBits == b->depthBits) &&
           (a->stencilBits == b->stencilBits) &&
           (a->numAuxBuffers == b->numAuxBuffers) &&
           (a->level == b->level) &&
           (a->pixmapMode == b->pixmapMode) &&
           (a->visualRating == b->visualRating) &&
           
           (a->transparentPixel == b->transparentPixel) &&
           
           ((a->transparentPixel != GLX_TRANSPARENT_RGB) ||
            ((a->transparentRed == b->transparentRed) &&
             (a->transparentGreen == b->transparentGreen) &&
             (a->transparentBlue == b->transparentBlue) &&
             (a->transparentAlpha == b->transparentAlpha))) &&
           
           ((a->transparentPixel != GLX_TRANSPARENT_INDEX) || 
            (a->transparentIndex == b->transparentIndex)) &&
           
           (a->sampleBuffers == b->sampleBuffers) &&
           (a->samples == b->samples) &&
           ((a->drawableType & b->drawableType) != 0) &&
           (a->renderType == b->renderType) &&
           (a->maxPbufferWidth == b->maxPbufferWidth) &&
           (a->maxPbufferHeight == b->maxPbufferHeight) &&
           (a->maxPbufferPixels == b->maxPbufferPixels) &&
           (a->optimalPbufferWidth == b->optimalPbufferWidth) &&
           (a->optimalPbufferHeight == b->optimalPbufferHeight) &&
           (a->swapMethod == b->swapMethod) &&
           (a->bindToTextureRgb == b->bindToTextureRgb) &&
           (a->bindToTextureRgba == b->bindToTextureRgba) &&
           (a->bindToMipmapTexture == b->bindToMipmapTexture) &&
           (a->bindToTextureTargets == b->bindToTextureTargets) &&
           (a->yInverted == b->yInverted) );
}