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/*
* Copyright © 2009 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@gmail.com>
*
*/
#include <stdlib.h>
#include "glamor_priv.h"
#include "mipict.h"
/*
* Map picture's format to the correct gl texture format and type.
* no_alpha is used to indicate whehter we need to wire alpha to 1.
*
* Although opengl support A1/GL_BITMAP, we still don't use it
* here, it seems that mesa has bugs when uploading a A1 bitmap.
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
static Bool
glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen,
PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
Bool is_little_endian = IMAGE_BYTE_ORDER == LSBFirst;
*no_alpha = 0;
*revert = REVERT_NONE;
*swap_rb = SWAP_NONE_UPLOADING;
switch (format) {
case PICT_a1:
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*revert = REVERT_UPLOADING_A1;
break;
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
*swap_rb = SWAP_UPLOADING;
*revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE;
}
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
*swap_rb = SWAP_UPLOADING;
*revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL;
break;
}
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL;
}
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
return FALSE;
}
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
return FALSE;
}
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP)
*revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
} else {
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
if (is_little_endian)
*swap_rb = SWAP_UPLOADING;
*revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL;
}
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else {
return FALSE;
}
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else {
return FALSE;
}
break;
case PICT_a8:
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
*revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE;
*swap_rb = SWAP_UPLOADING;
}
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
*revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE;
}
break;
default:
return FALSE;
}
return TRUE;
}
/**
* Takes a set of source bits with a given format and returns an
* in-memory pixman image of those bits in a destination format.
*/
static pixman_image_t *
glamor_get_converted_image(PictFormatShort dst_format,
PictFormatShort src_format,
void *src_bits,
int src_stride,
int w, int h)
{
pixman_image_t *dst_image;
pixman_image_t *src_image;
dst_image = pixman_image_create_bits(dst_format, w, h, NULL, 0);
if (dst_image == NULL) {
return NULL;
}
src_image = pixman_image_create_bits(src_format, w, h, src_bits, src_stride);
if (src_image == NULL) {
pixman_image_unref(dst_image);
return NULL;
}
pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
0, 0, 0, 0, 0, 0, w, h);
pixman_image_unref(src_image);
return dst_image;
}
/**
* Upload pixmap to a specified texture.
* This texture may not be the one attached to it.
**/
static Bool
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
GLenum format,
GLenum type,
int x, int y, int w, int h,
void *bits)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
int non_sub = 0;
unsigned int iformat = 0;
glamor_make_current(glamor_priv);
if (*tex == 0) {
glGenTextures(1, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else
iformat = format;
non_sub = 1;
assert(x == 0 && y == 0);
}
glBindTexture(GL_TEXTURE_2D, *tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glamor_priv->suppress_gl_out_of_memory_logging = true;
if (non_sub)
glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0, format, type, bits);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, type, bits);
glamor_priv->suppress_gl_out_of_memory_logging = false;
if (glGetError() == GL_OUT_OF_MEMORY) {
if (non_sub) {
glDeleteTextures(1, tex);
*tex = 0;
}
return FALSE;
}
return TRUE;
}
static Bool
_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
GLenum type, int no_alpha, int revert,
int swap_rb, int x, int y, int w, int h,
int stride, void *bits)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
float dst_xscale, dst_yscale;
GLuint tex = 0;
pixman_image_t *converted_image = NULL;
if (revert == REVERT_UPLOADING_A1) {
converted_image = glamor_get_converted_image(PICT_a8,
PICT_a1,
bits,
PixmapBytePad(w, 1),
w, h);
if (!converted_image)
return FALSE;
bits = pixman_image_get_data(converted_image);
}
/* Try fast path firstly, upload the pixmap to the texture attached
* to the fbo directly. */
if (no_alpha == 0
&& revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING
#ifdef WALKAROUND_LARGE_TEXTURE_MAP
&& glamor_pixmap_priv_is_small(pixmap_priv)
#endif
) {
int fbo_x_off, fbo_y_off;
assert(pixmap_priv->fbo->tex);
pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
assert(x + fbo_x_off + w <= pixmap_priv->fbo->width);
assert(y + fbo_y_off + h <= pixmap_priv->fbo->height);
if (!__glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex,
format, type,
x + fbo_x_off, y + fbo_y_off,
w, h,
bits)) {
if (converted_image)
pixman_image_unref(bits);
return FALSE;
}
} else {
static const float texcoords_inv[8] = { 0, 0,
1, 0,
1, 1,
0, 1
};
GLfloat *v;
char *vbo_offset;
v = glamor_get_vbo_space(screen, 16 * sizeof(GLfloat), &vbo_offset);
pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale);
glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
dst_yscale,
x, y,
x + w, y + h,
v);
/* Slow path, we need to flip y or wire alpha to 1. */
glamor_make_current(glamor_priv);
if (!__glamor_upload_pixmap_to_texture(pixmap, &tex,
format, type, 0, 0, w, h, bits)) {
if (converted_image)
pixman_image_unref(bits);
return FALSE;
}
memcpy(&v[8], texcoords_inv, 8 * sizeof(GLfloat));
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), vbo_offset + 8 * sizeof(GLfloat));
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_put_vbo_space(screen);
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
glamor_set_alu(screen, GXcopy);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glDeleteTextures(1, &tex);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
if (converted_image)
pixman_image_unref(bits);
return TRUE;
}
/*
* Prepare to upload a pixmap to texture memory.
* no_alpha equals 1 means the format needs to wire alpha to 1.
*/
static int
glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
int revert, int swap_rb)
{
int flag = 0;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
GLenum iformat;
if (!(no_alpha || (revert == REVERT_NORMAL)
|| (swap_rb != SWAP_NONE_UPLOADING))) {
/* We don't need a fbo, a simple texture uploading should work. */
flag = GLAMOR_CREATE_FBO_NO_FBO;
}
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else
iformat = format;
if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
return -1;
return 0;
}
/*
* upload sub region to a large region.
* */
static void
glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits,
int src_stride, int bpp, int x, int y, int w, int h)
{
int j;
int byte_per_pixel;
byte_per_pixel = bpp / 8;
src_bits += y * src_stride + (x * byte_per_pixel);
for (j = y; j < y + h; j++) {
memcpy(dst_bits, src_bits, w * byte_per_pixel);
src_bits += src_stride;
dst_bits += dst_stride;
}
}
/**
* Uploads a picture based on a GLAMOR_MEMORY pixmap to a texture in a
* temporary FBO.
*/
Bool
glamor_upload_picture_to_texture(PicturePtr picture)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
void *bits = pixmap->devPrivate.ptr;
int stride = pixmap->devKind;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
GLenum format, type;
int no_alpha, revert, swap_rb;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
Bool force_clip;
assert(glamor_pixmap_is_memory(pixmap));
assert(!pixmap_priv->fbo);
if (!glamor_get_tex_format_type_from_pictformat(screen,
picture->format,
&format,
&type,
&no_alpha,
&revert, &swap_rb)) {
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
return FALSE;
}
if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb))
return FALSE;
force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP;
if (glamor_pixmap_priv_is_large(pixmap_priv) || force_clip) {
RegionRec region;
BoxRec box;
int n_region;
glamor_pixmap_clipped_regions *clipped_regions;
void *sub_bits;
int i, j;
sub_bits = xallocarray(pixmap->drawable.height, stride);
if (sub_bits == NULL)
return FALSE;
box.x1 = 0;
box.y1 = 0;
box.x2 = pixmap->drawable.width;
box.y2 = pixmap->drawable.height;
RegionInitBoxes(®ion, &box, 1);
if (!force_clip)
clipped_regions =
glamor_compute_clipped_regions(pixmap, ®ion, &n_region,
0, 0, 0);
else
clipped_regions =
glamor_compute_clipped_regions_ext(pixmap, ®ion,
&n_region,
pixmap_priv->block_w,
pixmap_priv->block_h,
0,
0);
DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
for (i = 0; i < n_region; i++) {
BoxPtr boxes;
int nbox;
int temp_stride;
void *temp_bits;
glamor_set_pixmap_fbo_current(pixmap_priv, clipped_regions[i].block_idx);
boxes = RegionRects(clipped_regions[i].region);
nbox = RegionNumRects(clipped_regions[i].region);
DEBUGF("split to %d boxes\n", nbox);
for (j = 0; j < nbox; j++) {
temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
pixmap->drawable.depth);
if (boxes[j].x1 == 0 && temp_stride == stride) {
temp_bits = (char *) bits + boxes[j].y1 * stride;
}
else {
temp_bits = sub_bits;
glamor_put_bits(temp_bits, temp_stride, bits, stride,
pixmap->drawable.bitsPerPixel,
boxes[j].x1, boxes[j].y1,
boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1);
}
DEBUGF("upload x %d y %d w %d h %d temp stride %d \n",
boxes[j].x1, boxes[j].y1,
boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1, temp_stride);
if (!_glamor_upload_bits_to_pixmap_texture
(pixmap, format, type, no_alpha, revert, swap_rb,
boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits)) {
RegionUninit(®ion);
free(sub_bits);
assert(0);
return FALSE;
}
}
RegionDestroy(clipped_regions[i].region);
}
free(sub_bits);
free(clipped_regions);
RegionUninit(®ion);
return TRUE;
}
else
return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type,
no_alpha, revert, swap_rb,
0, 0,
pixmap->drawable.width,
pixmap->drawable.height,
stride, bits);
}
|