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Diffstat (limited to 'GL/glx/unpack.h')
-rw-r--r-- | GL/glx/unpack.h | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/GL/glx/unpack.h b/GL/glx/unpack.h new file mode 100644 index 000000000..62fc43761 --- /dev/null +++ b/GL/glx/unpack.h @@ -0,0 +1,236 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.5 2002/10/30 12:52:03 alanh Exp $ */ +#ifndef __GLX_unpack_h__ +#define __GLX_unpack_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define __GLX_PAD(s) (((s)+3) & (GLuint)~3) + +/* +** Fetch the context-id out of a SingleReq request pointed to by pc. +*/ +#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag) +#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag) + +/* +** Fetch a double from potentially unaligned memory. +*/ +#ifdef __GLX_ALIGN64 +#define __GLX_MEM_COPY(dst,src,n) if (src && dst) memcpy(dst,src,n) +#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8) +#else +#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src)) +#endif + +extern void __glXMemInit(void); + +extern xGLXSingleReply __glXReply; + +#define __GLX_BEGIN_REPLY(size) \ + __glXReply.length = __GLX_PAD(size) >> 2; \ + __glXReply.type = X_Reply; \ + __glXReply.sequenceNumber = client->sequence; + +#define __GLX_SEND_HEADER() \ + WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply); + +#define __GLX_PUT_RETVAL(a) \ + __glXReply.retval = (a); + +#define __GLX_PUT_SIZE(a) \ + __glXReply.size = (a); + +#define __GLX_PUT_RENDERMODE(m) \ + __glXReply.pad3 = (m) + +/* +** Get a buffer to hold returned data, with the given alignment. If we have +** to realloc, allocate size+align, in case the pointer has to be bumped for +** alignment. The answerBuffer should already be aligned. +** +** NOTE: the cast (long)res below assumes a long is large enough to hold a +** pointer. +*/ +#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \ + if ((size) > sizeof(answerBuffer)) { \ + int bump; \ + if ((cl)->returnBufSize < (size)+(align)) { \ + (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \ + (size)+(align)); \ + if (!(cl)->returnBuf) { \ + return BadAlloc; \ + } \ + (cl)->returnBufSize = (size)+(align); \ + } \ + res = (char*)cl->returnBuf; \ + bump = (long)(res) % (align); \ + if (bump) res += (align) - (bump); \ + } else { \ + res = (char *)answerBuffer; \ + } + +#define __GLX_PUT_BYTE() \ + *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer + +#define __GLX_PUT_SHORT() \ + *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer + +#define __GLX_PUT_INT() \ + *(GLint *)&__glXReply.pad3 = *(GLint *)answer + +#define __GLX_PUT_FLOAT() \ + *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer + +#define __GLX_PUT_DOUBLE() \ + *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer + +#define __GLX_SEND_BYTE_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer) + +#define __GLX_SEND_SHORT_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer) + +#define __GLX_SEND_INT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer) + +#define __GLX_SEND_FLOAT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer) + +#define __GLX_SEND_DOUBLE_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer) + + +#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len) +#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len) + +/* +** PERFORMANCE NOTE: +** Machine dependent optimizations abound here; these swapping macros can +** conceivably be replaced with routines that do the job faster. +*/ +#define __GLX_DECLARE_SWAP_VARIABLES \ + GLbyte sw + +#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \ + GLbyte *swapPC; \ + GLbyte *swapEnd + + +#define __GLX_SWAP_INT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_SHORT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = sw; + +#define __GLX_SWAP_DOUBLE(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \ + ((GLbyte *)(pc))[7] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \ + ((GLbyte *)(pc))[6] = sw; \ + sw = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \ + ((GLbyte *)(pc))[5] = sw; \ + sw = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \ + ((GLbyte *)(pc))[4] = sw; + +#define __GLX_SWAP_FLOAT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_INT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_INT(swapPC); \ + swapPC += __GLX_SIZE_INT32; \ + } + +#define __GLX_SWAP_SHORT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_SHORT(swapPC); \ + swapPC += __GLX_SIZE_INT16; \ + } + +#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_DOUBLE(swapPC); \ + swapPC += __GLX_SIZE_FLOAT64; \ + } + +#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_FLOAT(swapPC); \ + swapPC += __GLX_SIZE_FLOAT32; \ + } + +#define __GLX_SWAP_REPLY_HEADER() \ + __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \ + __GLX_SWAP_INT(&__glXReply.length); + +#define __GLX_SWAP_REPLY_RETVAL() \ + __GLX_SWAP_INT(&__glXReply.retval) + +#define __GLX_SWAP_REPLY_SIZE() \ + __GLX_SWAP_INT(&__glXReply.size) + +#endif /* !__GLX_unpack_h__ */ + + + + + |