diff options
author | Eric Anholt <eric@anholt.net> | 2016-02-01 13:58:14 -0800 |
---|---|---|
committer | Adam Jackson <ajax@redhat.com> | 2016-03-10 11:12:43 -0500 |
commit | 0b4c0c75d06f3dbe92be1a26a637e9f05529cb3d (patch) | |
tree | 64df0f3068a30650ca3cff0c12509aa40a22bdb1 /glamor | |
parent | b0cc04992ced5d96bb5c52fc1e5c868797cc0a17 (diff) |
glamor: Replace "finish access" shader with texture swizzling.
For pictures without alpha, and for most other formats for GLES2, we
would make a temporary FBO, make another temporary texture, upload our
GLAMOR_MEMORY pixmap to the texture, then run the "finish access" shader
across it to swizzle its values around into the temporary FBO (which we
would use for a single Render operation and then throw away).
We can simplify everything by using GL_ARB_texture_swizzle (or its
GLES3 counterpart). It's just not worth the complexity to try to
improve the performance of this already low-performance path (SHM
pixmaps + Render) on GLES2.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor.c | 9 | ||||
-rw-r--r-- | glamor/glamor_core.c | 158 | ||||
-rw-r--r-- | glamor/glamor_fbo.c | 11 | ||||
-rw-r--r-- | glamor/glamor_picture.c | 381 | ||||
-rw-r--r-- | glamor/glamor_priv.h | 8 |
5 files changed, 160 insertions, 407 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index e9c1d9ed3..efe5953d7 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -605,9 +605,15 @@ glamor_init(ScreenPtr screen, unsigned int flags) glamor_priv->max_fbo_size = MAX_FBO_SIZE; #endif + glamor_priv->has_texture_swizzle = + (epoxy_has_gl_extension("GL_ARB_texture_swizzle") || + (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP && gl_version >= 30)); + glamor_priv->one_channel_format = GL_ALPHA; - if (epoxy_has_gl_extension("GL_ARB_texture_rg") && epoxy_has_gl_extension("GL_ARB_texture_swizzle")) + if (epoxy_has_gl_extension("GL_ARB_texture_rg") && + glamor_priv->has_texture_swizzle) { glamor_priv->one_channel_format = GL_RED; + } glamor_set_debug_level(&glamor_debug_level); @@ -668,7 +674,6 @@ glamor_init(ScreenPtr screen, unsigned int flags) glamor_init_vbo(screen); glamor_init_pixmap_fbo(screen); - glamor_init_finish_access_shaders(screen); #ifdef GLAMOR_GRADIENT_SHADER glamor_init_gradient_shader(screen); diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index a8768f4e8..7b2b39633 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -113,164 +113,6 @@ glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...) } } -/* - * When downloading a unsupported color format to CPU memory, - we need to shuffle the color elements and then use a supported - color format to read it back to CPU memory. - - For an example, the picture's format is PICT_b8g8r8a8, - Then the expecting color layout is as below (little endian): - 0 1 2 3 : address - a r g b - - Now the in GLES2 the supported color format is GL_RGBA, type is - GL_UNSIGNED_TYPE, then we need to shuffle the fragment - color as : - frag_color = sample(texture).argb; - before we use glReadPixel to get it back. - - For the uploading process, the shuffle is a revert shuffle. - We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color - to a texture, then let's see - 0 1 2 3 : address - a r g b : correct colors - R G B A : GL_RGBA with GL_UNSIGNED_BYTE - - Now we need to shuffle again, the mapping rule is - r = G, g = B, b = A, a = R. Then the uploading shuffle is as - below: - frag_color = sample(texture).gbar; -*/ - -void -glamor_init_finish_access_shaders(ScreenPtr screen) -{ - glamor_screen_private *glamor_priv; - const char *vs_source = - "attribute vec4 v_position;\n" - "attribute vec4 v_texcoord0;\n" - "varying vec2 source_texture;\n" - "void main()\n" - "{\n" - " gl_Position = v_position;\n" - " source_texture = v_texcoord0.xy;\n" - "}\n"; - - const char *common_source = - GLAMOR_DEFAULT_PRECISION - "varying vec2 source_texture;\n" - "uniform sampler2D sampler;\n" - "uniform int revert;\n" - "uniform int swap_rb;\n" - "#define REVERT_NONE 0\n" - "#define REVERT_NORMAL 1\n" - "#define SWAP_UPLOADING 2\n" - "#define SWAP_NONE_UPLOADING 3\n"; - - const char *fs_source = - "void main()\n" - "{\n" - " vec4 color = texture2D(sampler, source_texture);\n" - " if (revert == REVERT_NONE) \n" - " { \n" - " if ((swap_rb != SWAP_NONE_UPLOADING)) \n" - " gl_FragColor = color.bgra;\n" - " else \n" - " gl_FragColor = color.rgba;\n" - " } \n" - " else \n" - " { \n" - " if (swap_rb == SWAP_UPLOADING)\n" - " gl_FragColor = color.gbar;\n" - " else if (swap_rb == SWAP_NONE_UPLOADING)\n" - " gl_FragColor = color.abgr;\n" - " } \n" - "}\n"; - - const char *set_alpha_source = - "void main()\n" - "{\n" - " vec4 color = texture2D(sampler, source_texture);\n" - " if (revert == REVERT_NONE) \n" - " { \n" - " if (swap_rb != SWAP_NONE_UPLOADING) \n" - " gl_FragColor = vec4(color.bgr, 1);\n" - " else \n" - " gl_FragColor = vec4(color.rgb, 1);\n" - " } \n" - " else \n" - " { \n" - " if (swap_rb == SWAP_UPLOADING)\n" - " gl_FragColor = vec4(color.gba, 1);\n" - " else if (swap_rb == SWAP_NONE_UPLOADING)\n" - " gl_FragColor = vec4(color.abg, 1);\n" - " } \n" - "}\n"; - GLint fs_prog, vs_prog, avs_prog, set_alpha_prog; - GLint sampler_uniform_location; - char *source; - - glamor_priv = glamor_get_screen_private(screen); - glamor_make_current(glamor_priv); - glamor_priv->finish_access_prog[0] = glCreateProgram(); - glamor_priv->finish_access_prog[1] = glCreateProgram(); - - vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source); - - XNFasprintf(&source, "%s%s", common_source, fs_source); - fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source); - free(source); - - glAttachShader(glamor_priv->finish_access_prog[0], vs_prog); - glAttachShader(glamor_priv->finish_access_prog[0], fs_prog); - - avs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_source); - - XNFasprintf(&source, "%s%s", common_source, set_alpha_source); - set_alpha_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, - source); - free(source); - - glAttachShader(glamor_priv->finish_access_prog[1], avs_prog); - glAttachShader(glamor_priv->finish_access_prog[1], set_alpha_prog); - - glBindAttribLocation(glamor_priv->finish_access_prog[0], - GLAMOR_VERTEX_POS, "v_position"); - glBindAttribLocation(glamor_priv->finish_access_prog[0], - GLAMOR_VERTEX_SOURCE, "v_texcoord0"); - glamor_link_glsl_prog(screen, glamor_priv->finish_access_prog[0], - "finish access 0"); - - glBindAttribLocation(glamor_priv->finish_access_prog[1], - GLAMOR_VERTEX_POS, "v_position"); - glBindAttribLocation(glamor_priv->finish_access_prog[1], - GLAMOR_VERTEX_SOURCE, "v_texcoord0"); - glamor_link_glsl_prog(screen, glamor_priv->finish_access_prog[1], - "finish access 1"); - - glamor_priv->finish_access_revert[0] = - glGetUniformLocation(glamor_priv->finish_access_prog[0], "revert"); - - glamor_priv->finish_access_swap_rb[0] = - glGetUniformLocation(glamor_priv->finish_access_prog[0], "swap_rb"); - sampler_uniform_location = - glGetUniformLocation(glamor_priv->finish_access_prog[0], "sampler"); - glUseProgram(glamor_priv->finish_access_prog[0]); - glUniform1i(sampler_uniform_location, 0); - glUniform1i(glamor_priv->finish_access_revert[0], 0); - glUniform1i(glamor_priv->finish_access_swap_rb[0], 0); - - glamor_priv->finish_access_revert[1] = - glGetUniformLocation(glamor_priv->finish_access_prog[1], "revert"); - glamor_priv->finish_access_swap_rb[1] = - glGetUniformLocation(glamor_priv->finish_access_prog[1], "swap_rb"); - sampler_uniform_location = - glGetUniformLocation(glamor_priv->finish_access_prog[1], "sampler"); - glUseProgram(glamor_priv->finish_access_prog[1]); - glUniform1i(glamor_priv->finish_access_revert[1], 0); - glUniform1i(sampler_uniform_location, 0); - glUniform1i(glamor_priv->finish_access_swap_rb[1], 0); -} static GCOps glamor_gc_ops = { .FillSpans = glamor_fill_spans, diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c index 0bfc1ddfc..d5311a909 100644 --- a/glamor/glamor_fbo.c +++ b/glamor/glamor_fbo.c @@ -170,6 +170,17 @@ glamor_pixmap_fbo_cache_put(glamor_screen_private *glamor_priv, ("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n", fbo, cache, fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex); + /* Reset the texture swizzle that may have been set by + * glamor_picture.c. Don't reset GL_RED -> GL_ALPHA swizzle, though + */ + if (glamor_priv->has_texture_swizzle && n_format != 2) { + glBindTexture(GL_TEXTURE_2D, fbo->tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + } + glamor_priv->fbo_cache_watermark += fbo->width * fbo->height; xorg_list_add(&fbo->list, cache); fbo->expire = glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX; diff --git a/glamor/glamor_picture.c b/glamor/glamor_picture.c index 42fee1bd7..84a33ad6a 100644 --- a/glamor/glamor_picture.c +++ b/glamor/glamor_picture.c @@ -1,4 +1,5 @@ /* + * Copyright © 2016 Broadcom * Copyright © 2009 Intel Corporation * Copyright © 1998 Keith Packard * @@ -20,10 +21,19 @@ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. + */ + +/** + * @file glamor_picture.c * - * Authors: - * Zhigang Gong <zhigang.gong@gmail.com> + * Implements temporary uploads of GL_MEMORY Pixmaps to a texture that + * is swizzled appropriately for a given Render picture format. + * laid * * + * This is important because GTK likes to use SHM Pixmaps for Render + * blending operations, and we don't want a blend operation to fall + * back to software (readback is more expensive than the upload we do + * here, and you'd have to re-upload the fallback output anyway). */ #include <stdlib.h> @@ -31,40 +41,54 @@ #include "glamor_priv.h" #include "mipict.h" -/* - * Map picture's format to the correct gl texture format and type. - * no_alpha is used to indicate whehter we need to wire alpha to 1. - * - * Although opengl support A1/GL_BITMAP, we still don't use it - * here, it seems that mesa has bugs when uploading a A1 bitmap. +static void byte_swap_swizzle(GLenum *swizzle) +{ + GLenum temp; + + temp = swizzle[0]; + swizzle[0] = swizzle[3]; + swizzle[3] = temp; + + temp = swizzle[1]; + swizzle[1] = swizzle[2]; + swizzle[2] = temp; +} + +/** + * Returns the GL format and type for uploading our bits to a given PictFormat. * - * Return 0 if find a matched texture type. Otherwise return -1. - **/ + * We may need to tell the caller to translate the bits to another + * format, as in PICT_a1 (which GL doesn't support). We may also need + * to tell the GL to swizzle the texture on sampling, because GLES3 + * doesn't support the GL_UNSIGNED_INT_8_8_8_8{,_REV} types, so we + * don't have enough channel reordering options at upload time without + * it. + */ static Bool glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, PictFormatShort format, + PictFormatShort *temp_format, GLenum *tex_format, GLenum *tex_type, - int *no_alpha, - int *revert, - int *swap_rb) + GLenum *swizzle) { glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); Bool is_little_endian = IMAGE_BYTE_ORDER == LSBFirst; - *no_alpha = 0; - *revert = REVERT_NONE; - *swap_rb = SWAP_NONE_UPLOADING; + *temp_format = format; + swizzle[0] = GL_RED; + swizzle[1] = GL_GREEN; + swizzle[2] = GL_BLUE; + swizzle[3] = GL_ALPHA; switch (format) { case PICT_a1: *tex_format = glamor_priv->one_channel_format; *tex_type = GL_UNSIGNED_BYTE; - *revert = REVERT_UPLOADING_A1; + *temp_format = PICT_a8; break; case PICT_b8g8r8x8: - *no_alpha = 1; case PICT_b8g8r8a8: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; @@ -72,13 +96,18 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_BYTE; - *swap_rb = SWAP_UPLOADING; - *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; + + swizzle[0] = GL_GREEN; + swizzle[1] = GL_BLUE; + swizzle[2] = GL_ALPHA; + swizzle[3] = GL_RED; + + if (!is_little_endian) + byte_swap_swizzle(swizzle); } break; case PICT_x8r8g8b8: - *no_alpha = 1; case PICT_a8r8g8b8: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; @@ -86,26 +115,31 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_BYTE; - *swap_rb = SWAP_UPLOADING; - *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; + + swizzle[0] = GL_BLUE; + swizzle[2] = GL_RED; + + if (!is_little_endian) + byte_swap_swizzle(swizzle); break; } break; case PICT_x8b8g8r8: - *no_alpha = 1; case PICT_a8b8g8r8: *tex_format = GL_RGBA; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV; } else { + *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_BYTE; - *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; + + if (!is_little_endian) + byte_swap_swizzle(swizzle); } break; case PICT_x2r10g10b10: - *no_alpha = 1; case PICT_a2r10g10b10: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; @@ -116,7 +150,6 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, break; case PICT_x2b10g10r10: - *no_alpha = 1; case PICT_a2b10g10r10: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_RGBA; @@ -129,8 +162,6 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, case PICT_r5g6b5: *tex_format = GL_RGB; *tex_type = GL_UNSIGNED_SHORT_5_6_5; - if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP) - *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; break; case PICT_b5g6r5: *tex_format = GL_RGB; @@ -138,14 +169,12 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, *tex_type = GL_UNSIGNED_SHORT_5_6_5_REV; } else { *tex_type = GL_UNSIGNED_SHORT_5_6_5; - if (is_little_endian) - *swap_rb = SWAP_UPLOADING; - *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; + swizzle[0] = GL_BLUE; + swizzle[2] = GL_RED; } break; case PICT_x1b5g5r5: - *no_alpha = 1; case PICT_a1b5g5r5: *tex_format = GL_RGBA; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { @@ -156,7 +185,6 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, break; case PICT_x1r5g5b5: - *no_alpha = 1; case PICT_a1r5g5b5: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; @@ -172,35 +200,36 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, break; case PICT_x4r4g4b4: - *no_alpha = 1; case PICT_a4r4g4b4: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV; } else { + /* XXX */ *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4; - *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; - *swap_rb = SWAP_UPLOADING; } break; case PICT_x4b4g4r4: - *no_alpha = 1; case PICT_a4b4g4r4: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV; } else { + /* XXX */ *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4; - *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; } break; default: return FALSE; } + + if (!PICT_FORMAT_A(format)) + swizzle[3] = GL_ONE; + return TRUE; } @@ -238,194 +267,6 @@ glamor_get_converted_image(PictFormatShort dst_format, } /** - * Upload pixmap to a specified texture. - * This texture may not be the one attached to it. - **/ -static Bool -__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, - GLenum format, - GLenum type, - int x, int y, int w, int h, - void *bits) -{ - glamor_screen_private *glamor_priv = - glamor_get_screen_private(pixmap->drawable.pScreen); - int non_sub = 0; - unsigned int iformat = 0; - - glamor_make_current(glamor_priv); - if (*tex == 0) { - glGenTextures(1, tex); - if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) - iformat = gl_iformat_for_pixmap(pixmap); - else - iformat = format; - non_sub = 1; - assert(x == 0 && y == 0); - } - - glBindTexture(GL_TEXTURE_2D, *tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - glamor_priv->suppress_gl_out_of_memory_logging = true; - if (non_sub) - glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0, format, type, bits); - else - glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, type, bits); - glamor_priv->suppress_gl_out_of_memory_logging = false; - if (glGetError() == GL_OUT_OF_MEMORY) { - if (non_sub) { - glDeleteTextures(1, tex); - *tex = 0; - } - return FALSE; - } - - return TRUE; -} - -static Bool -_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, - GLenum type, int no_alpha, int revert, - int swap_rb, int x, int y, int w, int h, - int stride, void *bits) -{ - ScreenPtr screen = pixmap->drawable.pScreen; - glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); - glamor_screen_private *glamor_priv = - glamor_get_screen_private(pixmap->drawable.pScreen); - float dst_xscale, dst_yscale; - GLuint tex = 0; - pixman_image_t *converted_image = NULL; - - if (revert == REVERT_UPLOADING_A1) { - converted_image = glamor_get_converted_image(PICT_a8, - PICT_a1, - bits, - PixmapBytePad(w, 1), - w, h); - if (!converted_image) - return FALSE; - - bits = pixman_image_get_data(converted_image); - } - - /* Try fast path firstly, upload the pixmap to the texture attached - * to the fbo directly. */ - if (no_alpha == 0 - && revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING) { - int fbo_x_off, fbo_y_off; - - assert(pixmap_priv->fbo->tex); - pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off); - - assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0); - assert(x + fbo_x_off + w <= pixmap_priv->fbo->width); - assert(y + fbo_y_off + h <= pixmap_priv->fbo->height); - if (!__glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex, - format, type, - x + fbo_x_off, y + fbo_y_off, - w, h, - bits)) { - if (converted_image) - pixman_image_unref(bits); - return FALSE; - } - } else { - static const float texcoords_inv[8] = { 0, 0, - 1, 0, - 1, 1, - 0, 1 - }; - GLfloat *v; - char *vbo_offset; - - v = glamor_get_vbo_space(screen, 16 * sizeof(GLfloat), &vbo_offset); - - pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale); - glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, - dst_yscale, - x, y, - x + w, y + h, - v); - /* Slow path, we need to flip y or wire alpha to 1. */ - glamor_make_current(glamor_priv); - - if (!__glamor_upload_pixmap_to_texture(pixmap, &tex, - format, type, 0, 0, w, h, bits)) { - if (converted_image) - pixman_image_unref(bits); - return FALSE; - } - - memcpy(&v[8], texcoords_inv, 8 * sizeof(GLfloat)); - - glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), vbo_offset); - glEnableVertexAttribArray(GLAMOR_VERTEX_POS); - glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), vbo_offset + 8 * sizeof(GLfloat)); - glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - - glamor_put_vbo_space(screen); - glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv); - glamor_set_alu(screen, GXcopy); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tex); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glUseProgram(glamor_priv->finish_access_prog[no_alpha]); - glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert); - glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glDeleteTextures(1, &tex); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - if (converted_image) - pixman_image_unref(bits); - return TRUE; -} - -/* - * Prepare to upload a pixmap to texture memory. - * no_alpha equals 1 means the format needs to wire alpha to 1. - */ -static int -glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, - int revert, int swap_rb) -{ - int flag = 0; - glamor_screen_private *glamor_priv = - glamor_get_screen_private(pixmap->drawable.pScreen); - GLenum iformat; - - if (!(no_alpha || (revert == REVERT_NORMAL) - || (swap_rb != SWAP_NONE_UPLOADING))) { - /* We don't need a fbo, a simple texture uploading should work. */ - - flag = GLAMOR_CREATE_FBO_NO_FBO; - } - - if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) - iformat = gl_iformat_for_pixmap(pixmap); - else - iformat = format; - - if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag)) - return -1; - - return 0; -} - -/** * Uploads a picture based on a GLAMOR_MEMORY pixmap to a texture in a * temporary FBO. */ @@ -433,17 +274,24 @@ Bool glamor_upload_picture_to_texture(PicturePtr picture) { PixmapPtr pixmap = glamor_get_drawable_pixmap(picture->pDrawable); - void *bits = pixmap->devPrivate.ptr; - int stride = pixmap->devKind; ScreenPtr screen = pixmap->drawable.pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - GLenum format, type; - int no_alpha, revert, swap_rb; glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); + PictFormatShort converted_format; + void *bits = pixmap->devPrivate.ptr; + int stride = pixmap->devKind; + GLenum format, type; + GLenum swizzle[4]; + GLenum iformat; + Bool ret = TRUE; + Bool needs_swizzle; + pixman_image_t *converted_image = NULL; assert(glamor_pixmap_is_memory(pixmap)); assert(!pixmap_priv->fbo); + glamor_make_current(glamor_priv); + /* No handling of large pixmap pictures here (would need to make * an FBO array and split the uploads across it). */ @@ -455,20 +303,73 @@ glamor_upload_picture_to_texture(PicturePtr picture) if (!glamor_get_tex_format_type_from_pictformat(screen, picture->format, + &converted_format, &format, &type, - &no_alpha, - &revert, &swap_rb)) { + swizzle)) { glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth); return FALSE; } - if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb)) + + needs_swizzle = (swizzle[0] != GL_RED || + swizzle[1] != GL_GREEN || + swizzle[2] != GL_BLUE || + swizzle[3] != GL_ALPHA); + + if (!glamor_priv->has_texture_swizzle && needs_swizzle) { + glamor_fallback("Couldn't upload temporary picture due to missing " + "GL_ARB_texture_swizzle.\n"); return FALSE; + } + + if (converted_format != picture->format) { + converted_image = glamor_get_converted_image(converted_format, + picture->format, + bits, stride, + pixmap->drawable.width, + pixmap->drawable.height); + if (!converted_image) + return FALSE; + + bits = pixman_image_get_data(converted_image); + stride = pixman_image_get_stride(converted_image); + } + + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) + iformat = gl_iformat_for_pixmap(pixmap); + else + iformat = format; + + if (!glamor_pixmap_ensure_fbo(pixmap, iformat, GLAMOR_CREATE_FBO_NO_FBO)) + goto fail; + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + glamor_priv->suppress_gl_out_of_memory_logging = true; + + /* We can't use glamor_pixmap_loop() because GLAMOR_MEMORY pixmaps + * don't have initialized boxes. + */ + glBindTexture(GL_TEXTURE_2D, pixmap_priv->fbo->tex); + glTexImage2D(GL_TEXTURE_2D, 0, iformat, + pixmap->drawable.width, pixmap->drawable.height, 0, + format, type, bits); + + if (needs_swizzle) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzle[0]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzle[1]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzle[2]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzle[3]); + } + + glamor_priv->suppress_gl_out_of_memory_logging = false; + if (glGetError() == GL_OUT_OF_MEMORY) { + ret = FALSE; + } + +fail: + if (converted_image) + pixman_image_unref(converted_image); - return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type, - no_alpha, revert, swap_rb, - 0, 0, - pixmap->drawable.width, - pixmap->drawable.height, - stride, bits); + return ret; } diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 6656b28f4..8f994ea19 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -208,6 +208,7 @@ typedef struct glamor_screen_private { Bool use_quads; Bool has_vertex_array_object; Bool has_dual_blend; + Bool has_texture_swizzle; Bool is_core_profile; int max_fbo_size; @@ -286,11 +287,6 @@ typedef struct glamor_screen_private { [glamor_program_alpha_count] [SHADER_DEST_SWIZZLE_COUNT]; - /* shaders to restore a texture to another texture. */ - GLint finish_access_prog[2]; - GLint finish_access_revert[2]; - GLint finish_access_swap_rb[2]; - /* glamor gradient, 0 for small nstops, 1 for large nstops and 2 for dynamic generate. */ GLint gradient_prog[SHADER_GRADIENT_COUNT][3]; @@ -586,8 +582,6 @@ void glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv, unsigned count); /* glamor_core.c */ -void glamor_init_finish_access_shaders(ScreenPtr screen); - Bool glamor_get_drawable_location(const DrawablePtr drawable); void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, int *x, int *y); |