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authorPeter Hutterer <peter.hutterer@who-t.net>2013-03-09 20:43:51 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2013-05-23 15:35:05 +1000
commit5cc2c96f824dbb28b9f8da61efc41596f8bd0561 (patch)
tree1fadf449dc8a094bed2b411dd694fb988f546af2 /dix
parent7e97166c4fc38076b6224e4dbdd632b43444149f (diff)
dix: pre-scale x by the screen:device:resolution ratio
commit 61a99aff9d33728a0b67920254d2d4d79f80cf39 dix: pre-scale relative events from abs devices to desktop ratio (#31636) added pre-scaling of relative coordinates coming from absolute devices to undo uneven scaling based on the screen dimensions. Devices have their own device width/height ratio as well (in a specific resolution) and this must be applied for relative devices as well to avoid scaling of the relative events into the device's ratio. e.g. a Wacom Intuos4 6x9 is in 16:10 format with equal horiz/vert resolution (dpi). A movement by 1000/1000 coordinates is a perfect diagonal on the tablet and must be reflected as such on the screen. However, we map the relative device-coordinate events to absolute screen coordinates based on the axis ranges. This results in an effective scaling of 1000/(1000 * 1.6) and thus an uneven x/y axis movement - the y axis is always faster. So we need to pre-scale not only by the desktop dimenstions but also by the device width/height ratio _and_ the resolution ratio. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'dix')
-rw-r--r--dix/getevents.c46
1 files changed, 28 insertions, 18 deletions
diff --git a/dix/getevents.c b/dix/getevents.c
index 241c7ec0d..ac0ccb28f 100644
--- a/dix/getevents.c
+++ b/dix/getevents.c
@@ -770,6 +770,29 @@ add_to_scroll_valuator(DeviceIntPtr dev, ValuatorMask *mask, int valuator, doubl
}
+static void
+scale_for_device_resolution(DeviceIntPtr dev, ValuatorMask *mask)
+{
+ double x;
+ ValuatorClassPtr v = dev->valuator;
+ int xrange = v->axes[0].max_value - v->axes[0].min_value + 1;
+ int yrange = v->axes[1].max_value - v->axes[1].min_value + 1;
+
+ double screen_ratio = 1.0 * screenInfo.width/screenInfo.height;
+ double device_ratio = 1.0 * xrange/yrange;
+ double resolution_ratio = 1.0;
+ double ratio;
+
+ if (!valuator_mask_fetch_double(mask, 0, &x))
+ return;
+
+ if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0)
+ resolution_ratio = 1.0 * v->axes[0].resolution/v->axes[1].resolution;
+
+ ratio = device_ratio/resolution_ratio/screen_ratio;
+ valuator_mask_set_double(mask, 0, x * ratio);
+}
+
/**
* Move the device's pointer by the values given in @valuators.
*
@@ -781,27 +804,14 @@ moveRelative(DeviceIntPtr dev, int flags, ValuatorMask *mask)
{
int i;
Bool clip_xy = IsMaster(dev) || !IsFloating(dev);
+ ValuatorClassPtr v = dev->valuator;
/* for abs devices in relative mode, we've just scaled wrong, since we
mapped the device's shape into the screen shape. Undo this. */
- if ((flags & POINTER_ABSOLUTE) == 0 && dev->valuator &&
- dev->valuator->axes[0].min_value < dev->valuator->axes[0].max_value) {
-
- double ratio = 1.0 * screenInfo.width/screenInfo.height;
-
- if (ratio > 1.0) {
- double y;
- if (valuator_mask_fetch_double(mask, 1, &y)) {
- y *= ratio;
- valuator_mask_set_double(mask, 1, y);
- }
- } else {
- double x;
- if (valuator_mask_fetch_double(mask, 0, &x)) {
- x *= ratio;
- valuator_mask_set_double(mask, 0, x);
- }
- }
+ if ((flags & POINTER_ABSOLUTE) == 0 && v && v->numAxes > 1 &&
+ v->axes[0].min_value < v->axes[0].max_value &&
+ v->axes[1].min_value < v->axes[1].max_value) {
+ scale_for_device_resolution(dev, mask);
}
/* calc other axes, clip, drop back into valuators */