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authorEric Anholt <eric@anholt.net>2016-02-01 13:58:09 -0800
committerAdam Jackson <ajax@redhat.com>2016-03-10 11:12:43 -0500
commit2cc7a0815e5e2c2b1b1267cae9c348a8e95b1082 (patch)
treea1789692e4b5d9b788507f710cc3bea0a98d133f
parentf667d5177024d3fdfb1b51694bdaeba6cee67962 (diff)
glamor: Drop the GLES2 REVERT_UPLOADING_2_10_10_10 paths.
These just smash your 2_10_10_10 data into 8888, despite what the comments said. That's not valid rendering, so just ditch this path and fall back to software. One might also note in the code being removed here that the REVERT_UPLOADING_10_10_10_2 path wasn't even connected. Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/glamor_picture.c57
-rw-r--r--glamor/glamor_utils.h2
2 files changed, 2 insertions, 57 deletions
diff --git a/glamor/glamor_picture.c b/glamor/glamor_picture.c
index e11280fe2..5c6a1a5e8 100644
--- a/glamor/glamor_picture.c
+++ b/glamor/glamor_picture.c
@@ -111,18 +111,7 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen,
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
- /* glReadPixmap doesn't support
- * GL_UNSIGNED_INT_10_10_10_2. We have to use
- * GL_UNSIGNED_BYTE and do the conversion in a shader
- * later.
- */
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- if (!is_little_endian)
- *revert = REVERT_UPLOADING_10_10_10_2;
- else
- *revert = REVERT_UPLOADING_2_10_10_10;
- *swap_rb = SWAP_UPLOADING;
+ return FALSE;
}
break;
@@ -133,13 +122,7 @@ glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen,
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- if (!is_little_endian)
- *revert = REVERT_UPLOADING_10_10_10_2;
- else
- *revert = REVERT_UPLOADING_2_10_10_10;
- break;
+ return FALSE;
}
break;
@@ -300,37 +283,6 @@ _glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h,
(*dst) = ((a) << (a_shift)) | ((r) << (b_shift)) | ((g) << (g_shift)) | ((b) << (r_shift)); \
} while (0)
-static void *
-_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h,
- int stride, int no_alpha,
- int swap_rb)
-{
- int x, y;
- unsigned int *words, *saved_words, *source_words;
- int swap = swap_rb != SWAP_NONE_UPLOADING;
-
- source_words = src_bits;
- words = dst_bits;
- saved_words = words;
-
- for (y = 0; y < h; y++) {
- DEBUGF("Line %d : ", y);
- for (x = 0; x < w; x++) {
- unsigned int pixel = source_words[x];
-
- GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
- 30, 2, 20, 10, 10, 10, 0, 10,
- 24, 8, 16, 8, 8, 8, 0, 8);
- DEBUGF("%x:%x ", pixel, words[x]);
- }
- DEBUGF("\n");
- words += stride / sizeof(*words);
- source_words += stride / sizeof(*words);
- }
- DEBUGF("\n");
- return saved_words;
-
-}
static void *
_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h,
@@ -371,7 +323,6 @@ _glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h,
* If it is set, then we need to wire the alpha value to 1.
* @revert:
REVERT_UPLOADING_A1 : convert an A1 buffer to an Alpha8 buffer
- REVERT_UPLOADING_2_10_10_10 : convert X2B10G10R10 to R10G10B10X2
REVERT_UPLOADING_1_5_5_5 : convert X1R5G5B5 to B5G5R5X1
@swap_rb: if we have the swap_rb set, then we need to swap the R and B's position.
*
@@ -384,10 +335,6 @@ glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h,
if (revert == REVERT_UPLOADING_A1) {
return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride);
}
- else if (revert == REVERT_UPLOADING_2_10_10_10) {
- return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h,
- stride, no_alpha, swap_rb);
- }
else if (revert == REVERT_UPLOADING_1_5_5_5) {
return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride,
no_alpha, swap_rb);
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index e23de860e..fc339955b 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -768,9 +768,7 @@ format_for_pixmap(PixmapPtr pixmap)
#define REVERT_NONE 0
#define REVERT_NORMAL 1
#define REVERT_UPLOADING_A1 3
-#define REVERT_UPLOADING_2_10_10_10 5
#define REVERT_UPLOADING_1_5_5_5 8
-#define REVERT_UPLOADING_10_10_10_2 10
#define SWAP_UPLOADING 2
#define SWAP_NONE_UPLOADING 3