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/**
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef WMLOptGroupElement_h
#define WMLOptGroupElement_h
#if ENABLE(WML)
#include "WMLFormControlElement.h"
#include "OptionGroupElement.h"
namespace WebCore {
class WMLOptGroupElement : public WMLFormControlElement, public OptionGroupElement {
public:
WMLOptGroupElement(const QualifiedName& tagName, Document*);
virtual ~WMLOptGroupElement();
String title() const;
virtual const AtomicString& formControlType() const;
virtual bool rendererIsNeeded(RenderStyle*) { return false; }
virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false);
virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false);
virtual bool removeChild(Node* child, ExceptionCode&);
virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false);
virtual bool removeChildren();
virtual void accessKeyAction(bool sendToAnyElement);
virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0);
virtual void parseMappedAttribute(MappedAttribute*);
virtual void attach();
virtual void detach();
virtual void setRenderStyle(PassRefPtr<RenderStyle>);
virtual String groupLabelText() const;
private:
virtual RenderStyle* nonRendererRenderStyle() const;
void recalcSelectOptions();
private:
RefPtr<RenderStyle> m_style;
};
}
#endif
#endif
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