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/**
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(WML)
#include "WMLFieldSetElement.h"
#include "HTMLNames.h"
#include "MappedAttribute.h"
#include "RenderFieldset.h"
#include "Text.h"
#include "WMLElementFactory.h"
#include "WMLNames.h"
namespace WebCore {
using namespace WMLNames;
WMLFieldSetElement::WMLFieldSetElement(const QualifiedName& tagName, Document* doc)
: WMLElement(tagName, doc)
{
}
WMLFieldSetElement::~WMLFieldSetElement()
{
}
void WMLFieldSetElement::insertedIntoDocument()
{
WMLElement::insertedIntoDocument();
String title = parseValueSubstitutingVariableReferences(getAttribute(HTMLNames::titleAttr));
if (title.isEmpty())
return;
m_insertedLegendElement = WMLElementFactory::createWMLElement(insertedLegendTag, document());
// Insert <dummyLegend> element, as RenderFieldset expect it to be present
// to layout it's child text content, when rendering <fieldset> elements
ExceptionCode ec = 0;
appendChild(m_insertedLegendElement, ec);
ASSERT(ec == 0);
// Create text node holding the 'title' attribute value
m_insertedLegendElement->appendChild(document()->createTextNode(title), ec);
ASSERT(ec == 0);
}
void WMLFieldSetElement::removedFromDocument()
{
WMLElement::removedFromDocument();
m_insertedLegendElement.clear();
}
RenderObject* WMLFieldSetElement::createRenderer(RenderArena* arena, RenderStyle*)
{
return new (arena) RenderFieldset(this);
}
}
#endif
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