1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "config.h"
#include "DOMTimer.h"
#include "ScheduledAction.h"
#include "ScriptExecutionContext.h"
#include <wtf/HashSet.h>
#include <wtf/StdLibExtras.h>
using namespace std;
namespace WebCore {
static const int maxTimerNestingLevel = 5;
static const double oneMillisecond = 0.001;
double DOMTimer::s_minTimerInterval = 0.010; // 10 milliseconds
static int timerNestingLevel = 0;
DOMTimer::DOMTimer(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot)
: ActiveDOMObject(context, this)
, m_action(action)
, m_nextFireInterval(0)
, m_repeatInterval(0)
#if !ASSERT_DISABLED
, m_suspended(false)
#endif
{
static int lastUsedTimeoutId = 0;
++lastUsedTimeoutId;
// Avoid wraparound going negative on us.
if (lastUsedTimeoutId <= 0)
lastUsedTimeoutId = 1;
m_timeoutId = lastUsedTimeoutId;
m_nestingLevel = timerNestingLevel + 1;
scriptExecutionContext()->addTimeout(m_timeoutId, this);
double intervalMilliseconds = max(oneMillisecond, timeout * oneMillisecond);
// Use a minimum interval of 10 ms to match other browsers, but only once we've
// nested enough to notice that we're repeating.
// Faster timers might be "better", but they're incompatible.
if (intervalMilliseconds < s_minTimerInterval && m_nestingLevel >= maxTimerNestingLevel)
intervalMilliseconds = s_minTimerInterval;
if (singleShot)
startOneShot(intervalMilliseconds);
else
startRepeating(intervalMilliseconds);
}
DOMTimer::~DOMTimer()
{
if (scriptExecutionContext())
scriptExecutionContext()->removeTimeout(m_timeoutId);
}
int DOMTimer::install(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot)
{
// DOMTimer constructor links the new timer into a list of ActiveDOMObjects held by the 'context'.
// The timer is deleted when context is deleted (DOMTimer::contextDestroyed) or explicitly via DOMTimer::removeById(),
// or if it is a one-time timer and it has fired (DOMTimer::fired).
DOMTimer* timer = new DOMTimer(context, action, timeout, singleShot);
return timer->m_timeoutId;
}
void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId)
{
// timeout IDs have to be positive, and 0 and -1 are unsafe to
// even look up since they are the empty and deleted value
// respectively
if (timeoutId <= 0)
return;
delete context->findTimeout(timeoutId);
}
void DOMTimer::fired()
{
ScriptExecutionContext* context = scriptExecutionContext();
timerNestingLevel = m_nestingLevel;
// Simple case for non-one-shot timers.
if (isActive()) {
if (repeatInterval() && repeatInterval() < s_minTimerInterval) {
m_nestingLevel++;
if (m_nestingLevel >= maxTimerNestingLevel)
augmentRepeatInterval(s_minTimerInterval - repeatInterval());
}
// No access to member variables after this point, it can delete the timer.
m_action->execute(context);
return;
}
// Delete timer before executing the action for one-shot timers.
ScheduledAction* action = m_action.release();
// No access to member variables after this point.
delete this;
action->execute(context);
delete action;
timerNestingLevel = 0;
}
bool DOMTimer::hasPendingActivity() const
{
return isActive();
}
void DOMTimer::contextDestroyed()
{
ActiveDOMObject::contextDestroyed();
delete this;
}
void DOMTimer::stop()
{
TimerBase::stop();
// Need to release JS objects potentially protected by ScheduledAction
// because they can form circular references back to the ScriptExecutionContext
// which will cause a memory leak.
m_action.clear();
}
void DOMTimer::suspend()
{
#if !ASSERT_DISABLED
ASSERT(!m_suspended);
m_suspended = true;
#endif
m_nextFireInterval = nextFireInterval();
m_repeatInterval = repeatInterval();
TimerBase::stop();
}
void DOMTimer::resume()
{
#if !ASSERT_DISABLED
ASSERT(m_suspended);
m_suspended = false;
#endif
start(m_nextFireInterval, m_repeatInterval);
}
bool DOMTimer::canSuspend() const
{
return true;
}
} // namespace WebCore
|