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authorJesse Barnes <jbarnes@virtuousgeek.org>2010-06-22 23:08:07 -0700
committerJesse Barnes <jbarnes@virtuousgeek.org>2010-06-22 23:08:07 -0700
commit1ee62399625bedf4fe48151f8ba01e2549981a0a (patch)
treedc5261609563e4015a8330b769d8379144c7ab93 /util/s60pixelmetrics
parentba3f0c18fb527551f039ae104919a9cacdfbf9c3 (diff)
Wayland: trim window surface code
If we need a special drawing engine, it should probably overload the QGLPaintDevice code instead of keeping a window surface private, since it will apply to pixmaps as well. So trim out that code (copied from one of the other surface implementations) and simplify the Wayland window surface.
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