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author | Jesse Barnes <jbarnes@virtuousgeek.org> | 2010-06-22 23:08:07 -0700 |
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committer | Jesse Barnes <jbarnes@virtuousgeek.org> | 2010-06-22 23:08:07 -0700 |
commit | 1ee62399625bedf4fe48151f8ba01e2549981a0a (patch) | |
tree | dc5261609563e4015a8330b769d8379144c7ab93 /translations/qt_ja_JP.ts | |
parent | ba3f0c18fb527551f039ae104919a9cacdfbf9c3 (diff) |
Wayland: trim window surface code
If we need a special drawing engine, it should probably overload the
QGLPaintDevice code instead of keeping a window surface private, since
it will apply to pixmaps as well. So trim out that code (copied from
one of the other surface implementations) and simplify the Wayland
window surface.
Diffstat (limited to 'translations/qt_ja_JP.ts')
0 files changed, 0 insertions, 0 deletions