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diff --git a/docs/README.MINGW32 b/docs/README.MINGW32 index 2b39f12090..9477b2bd31 100644 --- a/docs/README.MINGW32 +++ b/docs/README.MINGW32 @@ -88,3 +88,66 @@ Running the Build: Paul G. <pgarceau@users.sourceforge.net> Daniel Borca <dborca@users.sourceforge.net> + + + +******This section is added by Heromyth <zxpmyth@yahoo.com.cn>************* + +==================== +Updated on 2007-7-21 +==================== + +Notice: + 1) The generated DLLs are *not* compatible with the ones built +with the other compilers like VC8, especially for GLUT. + + 2) Although more tests are needed, it can be used individually! + + 3) You can set the options about whether using STDCALL to build MESA. The +config file is <Mesa3D-root>\configs\config.mgw. The default setting is that: + ALL_USING_STDCALL = 1 +, which means using STDCALL to build MESA. + + 4) Of course, you can MESA without using STDCALL,I like this:) +The setting is : + ALL_USING_STDCALL = 0 +To do this, however, you must modify wingdi.h which is in MingW's include dir. +For example, run: + notepad C:\MingW\include\wingdi.h +, and delete all the lines where all the wgl*() functions are. Because they would +be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h. + +>>>>>>>>>> Conflicted Functions List >>>>>>>>>> +WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT); +WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); +WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int); +WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC); +WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR); +WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void); +WINGDIAPI HDC WINAPI wglGetCurrentDC(void); +WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*); +WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); +WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC); +WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL); +WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*); +WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC); +WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< + +==================== +Updated on 2007-7-22 +==================== + I havn't thought that I would find a better way to solve my problems so soon. +I changed the method in which the import-libs and DLLs are made. After this update, +the DLLs of MESA are more optimized and more compatible. + It seems that there is no need to keep the building way of 'NO-STDCALL'.The +way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is +also not needed, and can be deleted safely! + + + +*********************************************************************************
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