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authorBrian Paul <brian.paul@tungstengraphics.com>2003-09-17 21:22:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-09-17 21:22:54 +0000
commit83f57e32ca4ace7f37030841f108f008a94e3845 (patch)
tree7c66ced9b89f2e393d79f6b3e7d28b570a761591
parentbbd9a0c2b4d314059e7212f973034fcc774093e0 (diff)
updated with new extension info
-rw-r--r--docs/RELNOTES-5.113
-rw-r--r--docs/VERSIONS8
2 files changed, 18 insertions, 3 deletions
diff --git a/docs/RELNOTES-5.1 b/docs/RELNOTES-5.1
index d720ba8ded..035d027128 100644
--- a/docs/RELNOTES-5.1
+++ b/docs/RELNOTES-5.1
@@ -66,6 +66,13 @@ GL_ARB_occlusion_query
GL_ARB_texture_non_power_of_two
Removes the restriction that texture dimensions must be powers of two.
+GL_ARB_vertex_buffer_object
+ Allows server-side vertex arrays, optimized host/card data transfers, etc.
+
+GL_ARB_point_sprite
+ ARB-approved version of GL_NV_point_sprite. Basically allows textures
+ to be applied to points.
+
GL_IBM_multimode_draw_arrays
Allows multiple vertex arrays to be drawn with one call, including arrays
of different types of primitives.
@@ -74,6 +81,12 @@ GL_SUN_multi_draw_arrays
An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
+With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
+GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
+all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
+will advertise GL_VERSION = "1.5".
+
+
Build System Changes
--------------------
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 2fb6b84475..14652bf684 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1152,12 +1152,14 @@ Mesa Version History
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- - GL_NV_light_max_exponent
+ - GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query
- - GL_ARB_texture_non_power_of_two
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)