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path: root/tonga-glxinfo-13.0.js
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register("radeon", "AMD Southern/Sea Islands", [
    {
        "extensions": [
            "GL_AMD_conservative_depth", 
            "GL_AMD_draw_buffers_blend", 
            "GL_AMD_performance_monitor", 
            "GL_AMD_pinned_memory", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_shader_stencil_export", 
            "GL_AMD_shader_trinary_minmax", 
            "GL_AMD_vertex_shader_layer", 
            "GL_AMD_vertex_shader_viewport_index", 
            "GL_ANGLE_texture_compression_dxt3", 
            "GL_ANGLE_texture_compression_dxt5", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_1_compatibility", 
            "GL_ARB_ES3_2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_arrays_of_arrays", 
            "GL_ARB_base_instance", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_clear_texture", 
            "GL_ARB_clip_control", 
            "GL_ARB_color_buffer_float", 
            "GL_ARB_compressed_texture_pixel_storage", 
            "GL_ARB_compute_shader", 
            "GL_ARB_compute_variable_group_size", 
            "GL_ARB_conditional_render_inverted", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_copy_image", 
            "GL_ARB_cull_distance", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_derivative_control", 
            "GL_ARB_direct_state_access", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_indirect", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_enhanced_layouts", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_explicit_uniform_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_layer_viewport", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_framebuffer_no_attachments", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_get_texture_sub_image", 
            "GL_ARB_gpu_shader5", 
            "GL_ARB_gpu_shader_fp64", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_indirect_parameters", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_internalformat_query2", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multi_draw_indirect", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_pipeline_statistics_query", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_sprite", 
            "GL_ARB_program_interface_query", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_query_buffer_object", 
            "GL_ARB_robust_buffer_access_behavior", 
            "GL_ARB_robustness", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
            "GL_ARB_seamless_cube_map", 
            "GL_ARB_seamless_cubemap_per_texture", 
            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counter_ops", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_bit_encoding", 
            "GL_ARB_shader_draw_parameters", 
            "GL_ARB_shader_image_load_store", 
            "GL_ARB_shader_image_size", 
            "GL_ARB_shader_objects", 
            "GL_ARB_shader_precision", 
            "GL_ARB_shader_stencil_export", 
            "GL_ARB_shader_storage_buffer_object", 
            "GL_ARB_shader_subroutine", 
            "GL_ARB_shader_texture_image_samples", 
            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_stencil_texturing", 
            "GL_ARB_sync", 
            "GL_ARB_tessellation_shader", 
            "GL_ARB_texture_barrier", 
            "GL_ARB_texture_buffer_object", 
            "GL_ARB_texture_buffer_object_rgb32", 
            "GL_ARB_texture_buffer_range", 
            "GL_ARB_texture_compression_bptc", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
            "GL_ARB_texture_multisample", 
            "GL_ARB_texture_non_power_of_two", 
            "GL_ARB_texture_query_levels", 
            "GL_ARB_texture_query_lod", 
            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
            "GL_ARB_texture_stencil8", 
            "GL_ARB_texture_storage", 
            "GL_ARB_texture_storage_multisample", 
            "GL_ARB_texture_swizzle", 
            "GL_ARB_texture_view", 
            "GL_ARB_timer_query", 
            "GL_ARB_transform_feedback2", 
            "GL_ARB_transform_feedback3", 
            "GL_ARB_transform_feedback_instanced", 
            "GL_ARB_uniform_buffer_object", 
            "GL_ARB_vertex_array_bgra", 
            "GL_ARB_vertex_array_object", 
            "GL_ARB_vertex_attrib_64bit", 
            "GL_ARB_vertex_attrib_binding", 
            "GL_ARB_vertex_shader", 
            "GL_ARB_vertex_type_10f_11f_11f_rev", 
            "GL_ARB_vertex_type_2_10_10_10_rev", 
            "GL_ARB_viewport_array", 
            "GL_ATI_blend_equation_separate", 
            "GL_ATI_meminfo", 
            "GL_ATI_texture_float", 
            "GL_ATI_texture_mirror_once", 
            "GL_EXT_abgr", 
            "GL_EXT_blend_equation_separate", 
            "GL_EXT_depth_bounds_test", 
            "GL_EXT_draw_buffers2", 
            "GL_EXT_draw_instanced", 
            "GL_EXT_framebuffer_blit", 
            "GL_EXT_framebuffer_multisample", 
            "GL_EXT_framebuffer_multisample_blit_scaled", 
            "GL_EXT_framebuffer_sRGB", 
            "GL_EXT_packed_depth_stencil", 
            "GL_EXT_packed_float", 
            "GL_EXT_pixel_buffer_object", 
            "GL_EXT_polygon_offset_clamp", 
            "GL_EXT_provoking_vertex", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_texture_array", 
            "GL_EXT_texture_compression_dxt1", 
            "GL_EXT_texture_compression_rgtc", 
            "GL_EXT_texture_compression_s3tc", 
            "GL_EXT_texture_filter_anisotropic", 
            "GL_EXT_texture_integer", 
            "GL_EXT_texture_mirror_clamp", 
            "GL_EXT_texture_sRGB", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_shared_exponent", 
            "GL_EXT_texture_snorm", 
            "GL_EXT_texture_swizzle", 
            "GL_EXT_timer_query", 
            "GL_EXT_transform_feedback", 
            "GL_EXT_vertex_array_bgra", 
            "GL_IBM_multimode_draw_arrays", 
            "GL_KHR_context_flush_control", 
            "GL_KHR_debug", 
            "GL_KHR_robust_buffer_access_behavior", 
            "GL_KHR_robustness", 
            "GL_MESA_pack_invert", 
            "GL_MESA_shader_integer_functions", 
            "GL_MESA_texture_signed_rgba", 
            "GL_NVX_gpu_memory_info", 
            "GL_NV_conditional_render", 
            "GL_NV_depth_clamp", 
            "GL_NV_packed_depth_stencil", 
            "GL_NV_texture_barrier", 
            "GL_NV_vdpau_interop", 
            "GL_OES_EGL_image", 
            "GL_OES_read_format", 
            "GL_S3_s3tc"
        ], 
        "gl": "4.3", 
        "glsl": "4.30", 
        "library": "Mesa 13.0.0", 
        "limits": {
            "GL_ALIASED_LINE_WIDTH_RANGE": "1, 16384", 
            "GL_ALIASED_POINT_SIZE_RANGE": "1, 16384", 
            "GL_MAX_3D_TEXTURE_SIZE": "2048", 
            "GL_MAX_ARRAY_TEXTURE_LAYERS": "2048", 
            "GL_MAX_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIP_PLANES": "8", 
            "GL_MAX_COLOR_ATTACHMENTS": "8", 
            "GL_MAX_COLOR_TEXTURE_SAMPLES": "8", 
            "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "262144", 
            "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "262144", 
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", 
            "GL_MAX_COMBINED_UNIFORM_BLOCKS": "90", 
            "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "262144", 
            "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8", 
            "GL_MAX_DRAW_BUFFERS_ARB": "8", 
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", 
            "GL_MAX_ELEMENTS_INDICES": "3000", 
            "GL_MAX_ELEMENTS_VERTICES": "3000", 
            "GL_MAX_EVAL_ORDER": "30", 
            "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128", 
            "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "15", 
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024", 
            "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32", 
            "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "4095", 
            "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "15", 
            "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384", 
            "GL_MAX_INTEGER_SAMPLES": "8", 
            "GL_MAX_LIGHTS": "8", 
            "GL_MAX_LIST_NESTING": "64", 
            "GL_MAX_MODELVIEW_STACK_DEPTH": "32", 
            "GL_MAX_NAME_STACK_DEPTH": "64", 
            "GL_MAX_PIXEL_MAP_TABLE": "256", 
            "GL_MAX_PROJECTION_STACK_DEPTH": "32", 
            "GL_MAX_RENDERBUFFER_SIZE": "16384", 
            "GL_MAX_SAMPLES": "8", 
            "GL_MAX_TEXTURE_BUFFER_SIZE": "2G", 
            "GL_MAX_TEXTURE_COORDS_ARB": "8", 
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", 
            "GL_MAX_TEXTURE_SIZE": "16384", 
            "GL_MAX_TEXTURE_STACK_DEPTH": "10", 
            "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS": "4", 
            "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "128", 
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4", 
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "128", 
            "GL_MAX_UNIFORM_BLOCK_SIZE": "65536", 
            "GL_MAX_UNIFORM_BUFFER_BINDINGS": "90", 
            "GL_MAX_VARYING_FLOATS_ARB": "128", 
            "GL_MAX_VERTEX_ATTRIBS_ARB": "16", 
            "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16", 
            "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047", 
            "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_VERTEX_UNIFORM_BLOCKS": "15", 
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 16384", 
            "GL_SMOOTH_POINT_SIZE_RANGE": "0, 16384", 
            "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "4", 
            "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "4"
        }, 
        "profile": "core"
    }, 
    {
        "extensions": [
            "GL_AMD_conservative_depth", 
            "GL_AMD_draw_buffers_blend", 
            "GL_AMD_performance_monitor", 
            "GL_AMD_pinned_memory", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_shader_stencil_export", 
            "GL_AMD_shader_trinary_minmax", 
            "GL_ANGLE_texture_compression_dxt3", 
            "GL_ANGLE_texture_compression_dxt5", 
            "GL_APPLE_packed_pixels", 
            "GL_APPLE_vertex_array_object", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_arrays_of_arrays", 
            "GL_ARB_base_instance", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_clear_texture", 
            "GL_ARB_clip_control", 
            "GL_ARB_color_buffer_float", 
            "GL_ARB_compressed_texture_pixel_storage", 
            "GL_ARB_compute_shader", 
            "GL_ARB_compute_variable_group_size", 
            "GL_ARB_conditional_render_inverted", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_copy_image", 
            "GL_ARB_cull_distance", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_depth_texture", 
            "GL_ARB_derivative_control", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_explicit_uniform_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_program", 
            "GL_ARB_fragment_program_shadow", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_framebuffer_no_attachments", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_get_texture_sub_image", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_internalformat_query2", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multisample", 
            "GL_ARB_multitexture", 
            "GL_ARB_occlusion_query", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_pipeline_statistics_query", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_parameters", 
            "GL_ARB_point_sprite", 
            "GL_ARB_program_interface_query", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_query_buffer_object", 
            "GL_ARB_robust_buffer_access_behavior", 
            "GL_ARB_robustness", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
            "GL_ARB_seamless_cube_map", 
            "GL_ARB_seamless_cubemap_per_texture", 
            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counter_ops", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_bit_encoding", 
            "GL_ARB_shader_draw_parameters", 
            "GL_ARB_shader_image_load_store", 
            "GL_ARB_shader_image_size", 
            "GL_ARB_shader_objects", 
            "GL_ARB_shader_precision", 
            "GL_ARB_shader_stencil_export", 
            "GL_ARB_shader_storage_buffer_object", 
            "GL_ARB_shader_texture_image_samples", 
            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shading_language_100", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_shadow", 
            "GL_ARB_stencil_texturing", 
            "GL_ARB_sync", 
            "GL_ARB_texture_barrier", 
            "GL_ARB_texture_border_clamp", 
            "GL_ARB_texture_compression", 
            "GL_ARB_texture_compression_bptc", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_env_add", 
            "GL_ARB_texture_env_combine", 
            "GL_ARB_texture_env_crossbar", 
            "GL_ARB_texture_env_dot3", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
            "GL_ARB_texture_mirrored_repeat", 
            "GL_ARB_texture_multisample", 
            "GL_ARB_texture_non_power_of_two", 
            "GL_ARB_texture_query_levels", 
            "GL_ARB_texture_query_lod", 
            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
            "GL_ARB_texture_stencil8", 
            "GL_ARB_texture_storage", 
            "GL_ARB_texture_storage_multisample", 
            "GL_ARB_texture_swizzle", 
            "GL_ARB_texture_view", 
            "GL_ARB_timer_query", 
            "GL_ARB_transform_feedback2", 
            "GL_ARB_transform_feedback3", 
            "GL_ARB_transform_feedback_instanced", 
            "GL_ARB_transpose_matrix", 
            "GL_ARB_uniform_buffer_object", 
            "GL_ARB_vertex_array_bgra", 
            "GL_ARB_vertex_array_object", 
            "GL_ARB_vertex_attrib_binding", 
            "GL_ARB_vertex_buffer_object", 
            "GL_ARB_vertex_program", 
            "GL_ARB_vertex_shader", 
            "GL_ARB_vertex_type_10f_11f_11f_rev", 
            "GL_ARB_vertex_type_2_10_10_10_rev", 
            "GL_ARB_window_pos", 
            "GL_ATI_blend_equation_separate", 
            "GL_ATI_draw_buffers", 
            "GL_ATI_fragment_shader", 
            "GL_ATI_meminfo", 
            "GL_ATI_separate_stencil", 
            "GL_ATI_texture_compression_3dc", 
            "GL_ATI_texture_env_combine3", 
            "GL_ATI_texture_float", 
            "GL_ATI_texture_mirror_once", 
            "GL_EXT_abgr", 
            "GL_EXT_bgra", 
            "GL_EXT_blend_color", 
            "GL_EXT_blend_equation_separate", 
            "GL_EXT_blend_func_separate", 
            "GL_EXT_blend_minmax", 
            "GL_EXT_blend_subtract", 
            "GL_EXT_compiled_vertex_array", 
            "GL_EXT_copy_texture", 
            "GL_EXT_depth_bounds_test", 
            "GL_EXT_draw_buffers2", 
            "GL_EXT_draw_instanced", 
            "GL_EXT_draw_range_elements", 
            "GL_EXT_fog_coord", 
            "GL_EXT_framebuffer_blit", 
            "GL_EXT_framebuffer_multisample", 
            "GL_EXT_framebuffer_multisample_blit_scaled", 
            "GL_EXT_framebuffer_object", 
            "GL_EXT_framebuffer_sRGB", 
            "GL_EXT_gpu_program_parameters", 
            "GL_EXT_multi_draw_arrays", 
            "GL_EXT_packed_depth_stencil", 
            "GL_EXT_packed_float", 
            "GL_EXT_packed_pixels", 
            "GL_EXT_pixel_buffer_object", 
            "GL_EXT_point_parameters", 
            "GL_EXT_polygon_offset", 
            "GL_EXT_polygon_offset_clamp", 
            "GL_EXT_provoking_vertex", 
            "GL_EXT_rescale_normal", 
            "GL_EXT_secondary_color", 
            "GL_EXT_separate_specular_color", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_shadow_funcs", 
            "GL_EXT_stencil_two_side", 
            "GL_EXT_stencil_wrap", 
            "GL_EXT_subtexture", 
            "GL_EXT_texture", 
            "GL_EXT_texture3D", 
            "GL_EXT_texture_array", 
            "GL_EXT_texture_compression_dxt1", 
            "GL_EXT_texture_compression_latc", 
            "GL_EXT_texture_compression_rgtc", 
            "GL_EXT_texture_compression_s3tc", 
            "GL_EXT_texture_cube_map", 
            "GL_EXT_texture_edge_clamp", 
            "GL_EXT_texture_env_add", 
            "GL_EXT_texture_env_combine", 
            "GL_EXT_texture_env_dot3", 
            "GL_EXT_texture_filter_anisotropic", 
            "GL_EXT_texture_integer", 
            "GL_EXT_texture_lod_bias", 
            "GL_EXT_texture_mirror_clamp", 
            "GL_EXT_texture_object", 
            "GL_EXT_texture_rectangle", 
            "GL_EXT_texture_sRGB", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_shared_exponent", 
            "GL_EXT_texture_snorm", 
            "GL_EXT_texture_swizzle", 
            "GL_EXT_timer_query", 
            "GL_EXT_transform_feedback", 
            "GL_EXT_vertex_array", 
            "GL_EXT_vertex_array_bgra", 
            "GL_IBM_multimode_draw_arrays", 
            "GL_IBM_rasterpos_clip", 
            "GL_IBM_texture_mirrored_repeat", 
            "GL_INGR_blend_func_separate", 
            "GL_KHR_context_flush_control", 
            "GL_KHR_debug", 
            "GL_KHR_robust_buffer_access_behavior", 
            "GL_KHR_robustness", 
            "GL_MESA_pack_invert", 
            "GL_MESA_shader_integer_functions", 
            "GL_MESA_texture_signed_rgba", 
            "GL_MESA_window_pos", 
            "GL_NVX_gpu_memory_info", 
            "GL_NV_blend_square", 
            "GL_NV_conditional_render", 
            "GL_NV_depth_clamp", 
            "GL_NV_fog_distance", 
            "GL_NV_light_max_exponent", 
            "GL_NV_packed_depth_stencil", 
            "GL_NV_primitive_restart", 
            "GL_NV_texgen_reflection", 
            "GL_NV_texture_barrier", 
            "GL_NV_texture_env_combine4", 
            "GL_NV_texture_rectangle", 
            "GL_NV_vdpau_interop", 
            "GL_OES_EGL_image", 
            "GL_OES_read_format", 
            "GL_S3_s3tc", 
            "GL_SGIS_generate_mipmap", 
            "GL_SGIS_texture_border_clamp", 
            "GL_SGIS_texture_edge_clamp", 
            "GL_SGIS_texture_lod", 
            "GL_SUN_multi_draw_arrays"
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            "GL_MAX_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIP_PLANES": "8", 
            "GL_MAX_COLOR_ATTACHMENTS": "8", 
            "GL_MAX_COLOR_TEXTURE_SAMPLES": "8", 
            "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "262144", 
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", 
            "GL_MAX_COMBINED_UNIFORM_BLOCKS": "90", 
            "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "262144", 
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            "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8", 
            "GL_MAX_DRAW_BUFFERS_ARB": "8", 
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", 
            "GL_MAX_ELEMENTS_INDICES": "3000", 
            "GL_MAX_ELEMENTS_VERTICES": "3000", 
            "GL_MAX_EVAL_ORDER": "30", 
            "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "15", 
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_INTEGER_SAMPLES": "8", 
            "GL_MAX_LIGHTS": "8", 
            "GL_MAX_LIST_NESTING": "64", 
            "GL_MAX_MODELVIEW_STACK_DEPTH": "32", 
            "GL_MAX_NAME_STACK_DEPTH": "64", 
            "GL_MAX_PIXEL_MAP_TABLE": "256", 
            "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_ATTRIBS_ARB": "32", 
            "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "4096", 
            "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "32", 
            "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "4096", 
            "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_PARAMETERS_ARB": "4096", 
            "GL_MAX_PROGRAM_TEMPORARIES_ARB": "256", 
            "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384", 
            "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384", 
            "GL_MAX_PROJECTION_STACK_DEPTH": "32", 
            "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384", 
            "GL_MAX_RENDERBUFFER_SIZE": "16384", 
            "GL_MAX_SAMPLES": "8", 
            "GL_MAX_TEXTURE_COORDS_ARB": "8", 
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_TEXTURE_LOD_BIAS_EXT": "16", 
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", 
            "GL_MAX_TEXTURE_SIZE": "16384", 
            "GL_MAX_TEXTURE_STACK_DEPTH": "10", 
            "GL_MAX_TEXTURE_UNITS_ARB": "8", 
            "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS": "4", 
            "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "128", 
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4", 
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "128", 
            "GL_MAX_UNIFORM_BLOCK_SIZE": "65536", 
            "GL_MAX_UNIFORM_BUFFER_BINDINGS": "90", 
            "GL_MAX_VARYING_FLOATS_ARB": "128", 
            "GL_MAX_VERTEX_ATTRIBS_ARB": "16", 
            "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16", 
            "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047", 
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_VERTEX_UNIFORM_BLOCKS": "15", 
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "3", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 16384", 
            "GL_SMOOTH_POINT_SIZE_RANGE": "0, 16384", 
            "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "4"
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            "GL_EXT_blend_func_extended", 
            "GL_EXT_blend_minmax", 
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            "GL_EXT_clip_cull_distance", 
            "GL_EXT_color_buffer_float", 
            "GL_EXT_copy_image", 
            "GL_EXT_discard_framebuffer", 
            "GL_EXT_draw_buffers", 
            "GL_EXT_draw_buffers_indexed", 
            "GL_EXT_draw_elements_base_vertex", 
            "GL_EXT_geometry_point_size", 
            "GL_EXT_geometry_shader", 
            "GL_EXT_gpu_shader5", 
            "GL_EXT_map_buffer_range", 
            "GL_EXT_multi_draw_arrays", 
            "GL_EXT_polygon_offset_clamp", 
            "GL_EXT_primitive_bounding_box", 
            "GL_EXT_read_format_bgra", 
            "GL_EXT_separate_shader_objects", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_shader_io_blocks", 
            "GL_EXT_tessellation_point_size", 
            "GL_EXT_tessellation_shader", 
            "GL_EXT_texture_border_clamp", 
            "GL_EXT_texture_buffer", 
            "GL_EXT_texture_compression_dxt1", 
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            "GL_EXT_texture_format_BGRA8888", 
            "GL_EXT_texture_rg", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_type_2_10_10_10_REV", 
            "GL_EXT_unpack_subimage", 
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            "GL_KHR_debug", 
            "GL_KHR_robust_buffer_access_behavior", 
            "GL_KHR_robustness", 
            "GL_MESA_shader_integer_functions", 
            "GL_NV_draw_buffers", 
            "GL_NV_fbo_color_attachments", 
            "GL_NV_read_buffer", 
            "GL_NV_read_depth", 
            "GL_NV_read_depth_stencil", 
            "GL_NV_read_stencil", 
            "GL_OES_EGL_image", 
            "GL_OES_EGL_image_external", 
            "GL_OES_EGL_sync", 
            "GL_OES_compressed_ETC1_RGB8_texture", 
            "GL_OES_copy_image", 
            "GL_OES_depth24", 
            "GL_OES_depth_texture", 
            "GL_OES_depth_texture_cube_map", 
            "GL_OES_draw_buffers_indexed", 
            "GL_OES_draw_elements_base_vertex", 
            "GL_OES_element_index_uint", 
            "GL_OES_fbo_render_mipmap", 
            "GL_OES_geometry_point_size", 
            "GL_OES_geometry_shader", 
            "GL_OES_get_program_binary", 
            "GL_OES_gpu_shader5", 
            "GL_OES_mapbuffer", 
            "GL_OES_packed_depth_stencil", 
            "GL_OES_primitive_bounding_box", 
            "GL_OES_rgb8_rgba8", 
            "GL_OES_sample_shading", 
            "GL_OES_sample_variables", 
            "GL_OES_shader_image_atomic", 
            "GL_OES_shader_io_blocks", 
            "GL_OES_shader_multisample_interpolation", 
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            "GL_OES_stencil8", 
            "GL_OES_surfaceless_context", 
            "GL_OES_tessellation_point_size", 
            "GL_OES_tessellation_shader", 
            "GL_OES_texture_3D", 
            "GL_OES_texture_border_clamp", 
            "GL_OES_texture_buffer", 
            "GL_OES_texture_cube_map_array", 
            "GL_OES_texture_float", 
            "GL_OES_texture_float_linear", 
            "GL_OES_texture_half_float", 
            "GL_OES_texture_half_float_linear", 
            "GL_OES_texture_npot", 
            "GL_OES_texture_stencil8", 
            "GL_OES_texture_storage_multisample_2d_array", 
            "GL_OES_vertex_array_object", 
            "GL_OES_viewport_array"
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        "glsl": "ES 3.10", 
        "library": "Mesa 13.0.0", 
        "limits": {}, 
        "profile": "es"
    }
])