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|
register("radeon", "AMD Southern/Sea Islands", [
{
"extensions": [
"GL_AMD_conservative_depth",
"GL_AMD_draw_buffers_blend",
"GL_AMD_pinned_memory",
"GL_AMD_seamless_cubemap_per_texture",
"GL_AMD_shader_stencil_export",
"GL_AMD_shader_trinary_minmax",
"GL_AMD_vertex_shader_layer",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_ARB_ES2_compatibility",
"GL_ARB_ES3_compatibility",
"GL_ARB_base_instance",
"GL_ARB_blend_func_extended",
"GL_ARB_buffer_storage",
"GL_ARB_clear_buffer_object",
"GL_ARB_clip_control",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_conservative_depth",
"GL_ARB_copy_buffer",
"GL_ARB_debug_output",
"GL_ARB_depth_buffer_float",
"GL_ARB_depth_clamp",
"GL_ARB_direct_state_access",
"GL_ARB_draw_buffers",
"GL_ARB_draw_buffers_blend",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_draw_indirect",
"GL_ARB_draw_instanced",
"GL_ARB_explicit_attrib_location",
"GL_ARB_explicit_uniform_location",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_fragment_shader",
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_get_program_binary",
"GL_ARB_half_float_pixel",
"GL_ARB_half_float_vertex",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
"GL_ARB_invalidate_subdata",
"GL_ARB_map_buffer_alignment",
"GL_ARB_map_buffer_range",
"GL_ARB_multi_bind",
"GL_ARB_multi_draw_indirect",
"GL_ARB_occlusion_query2",
"GL_ARB_pipeline_statistics_query",
"GL_ARB_pixel_buffer_object",
"GL_ARB_point_sprite",
"GL_ARB_program_interface_query",
"GL_ARB_provoking_vertex",
"GL_ARB_robustness",
"GL_ARB_sample_shading",
"GL_ARB_sampler_objects",
"GL_ARB_seamless_cube_map",
"GL_ARB_seamless_cubemap_per_texture",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_bit_encoding",
"GL_ARB_shader_objects",
"GL_ARB_shader_stencil_export",
"GL_ARB_shader_texture_lod",
"GL_ARB_shading_language_420pack",
"GL_ARB_shading_language_packing",
"GL_ARB_stencil_texturing",
"GL_ARB_sync",
"GL_ARB_texture_barrier",
"GL_ARB_texture_buffer_object",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_texture_buffer_range",
"GL_ARB_texture_compression_bptc",
"GL_ARB_texture_compression_rgtc",
"GL_ARB_texture_cube_map_array",
"GL_ARB_texture_float",
"GL_ARB_texture_gather",
"GL_ARB_texture_mirror_clamp_to_edge",
"GL_ARB_texture_multisample",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_texture_query_levels",
"GL_ARB_texture_query_lod",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_rg",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_texture_stencil8",
"GL_ARB_texture_storage",
"GL_ARB_texture_storage_multisample",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_transform_feedback2",
"GL_ARB_transform_feedback3",
"GL_ARB_transform_feedback_instanced",
"GL_ARB_uniform_buffer_object",
"GL_ARB_vertex_array_bgra",
"GL_ARB_vertex_array_object",
"GL_ARB_vertex_attrib_binding",
"GL_ARB_vertex_shader",
"GL_ARB_vertex_type_10f_11f_11f_rev",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ATI_blend_equation_separate",
"GL_ATI_texture_compression_3dc",
"GL_ATI_texture_float",
"GL_ATI_texture_mirror_once",
"GL_EXT_abgr",
"GL_EXT_blend_equation_separate",
"GL_EXT_draw_buffers2",
"GL_EXT_draw_instanced",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_EXT_framebuffer_multisample_blit_scaled",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_packed_depth_stencil",
"GL_EXT_packed_float",
"GL_EXT_pixel_buffer_object",
"GL_EXT_polygon_offset_clamp",
"GL_EXT_provoking_vertex",
"GL_EXT_shader_integer_mix",
"GL_EXT_texture_array",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_latc",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_integer",
"GL_EXT_texture_mirror_clamp",
"GL_EXT_texture_sRGB",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_shared_exponent",
"GL_EXT_texture_snorm",
"GL_EXT_texture_swizzle",
"GL_EXT_timer_query",
"GL_EXT_transform_feedback",
"GL_EXT_vertex_array_bgra",
"GL_IBM_multimode_draw_arrays",
"GL_KHR_context_flush_control",
"GL_KHR_debug",
"GL_MESA_pack_invert",
"GL_MESA_texture_signed_rgba",
"GL_NV_conditional_render",
"GL_NV_depth_clamp",
"GL_NV_packed_depth_stencil",
"GL_NV_texture_barrier",
"GL_NV_vdpau_interop",
"GL_OES_EGL_image",
"GL_OES_read_format",
"GL_S3_s3tc"
],
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"glsl": "3.30",
"library": "Mesa 10.6.0",
"limits": {
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"GL_ALIASED_POINT_SIZE_RANGE": "1, 16384",
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"GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
"GL_MAX_ATTRIB_STACK_DEPTH": "16",
"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
"GL_MAX_CLIP_PLANES": "8",
"GL_MAX_COLOR_ATTACHMENTS": "8",
"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "262144",
"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "262144",
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48",
"GL_MAX_COMBINED_UNIFORM_BLOCKS": "45",
"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "262144",
"GL_MAX_DRAW_BUFFERS_ARB": "8",
"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
"GL_MAX_ELEMENTS_INDICES": "3000",
"GL_MAX_ELEMENTS_VERTICES": "3000",
"GL_MAX_EVAL_ORDER": "30",
"GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128",
"GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "15",
"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
"GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128",
"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128",
"GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024",
"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "16",
"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "4095",
"GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "15",
"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384",
"GL_MAX_LIGHTS": "8",
"GL_MAX_LIST_NESTING": "64",
"GL_MAX_MODELVIEW_STACK_DEPTH": "32",
"GL_MAX_NAME_STACK_DEPTH": "64",
"GL_MAX_PIXEL_MAP_TABLE": "256",
"GL_MAX_PROJECTION_STACK_DEPTH": "32",
"GL_MAX_RENDERBUFFER_SIZE": "16384",
"GL_MAX_SAMPLES": "8",
"GL_MAX_TEXTURE_BUFFER_SIZE": "2G",
"GL_MAX_TEXTURE_COORDS_ARB": "8",
"GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
"GL_MAX_TEXTURE_SIZE": "16384",
"GL_MAX_TEXTURE_STACK_DEPTH": "10",
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS": "4",
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "128",
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4",
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "128",
"GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
"GL_MAX_UNIFORM_BUFFER_BINDINGS": "45",
"GL_MAX_VARYING_FLOATS_ARB": "128",
"GL_MAX_VERTEX_ATTRIBS_ARB": "16",
"GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
"GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128",
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16",
"GL_MAX_VERTEX_UNIFORM_BLOCKS": "15",
"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
"GL_MAX_VIEWPORT_DIMS": "16384, 16384",
"GL_SMOOTH_LINE_WIDTH_RANGE": "1, 16384",
"GL_SMOOTH_POINT_SIZE_RANGE": "0, 16384",
"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "4",
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "4"
},
"profile": "core"
},
{
"extensions": [
"GL_AMD_conservative_depth",
"GL_AMD_draw_buffers_blend",
"GL_AMD_pinned_memory",
"GL_AMD_seamless_cubemap_per_texture",
"GL_AMD_shader_stencil_export",
"GL_AMD_shader_trinary_minmax",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_APPLE_packed_pixels",
"GL_APPLE_vertex_array_object",
"GL_ARB_ES2_compatibility",
"GL_ARB_ES3_compatibility",
"GL_ARB_base_instance",
"GL_ARB_blend_func_extended",
"GL_ARB_buffer_storage",
"GL_ARB_clear_buffer_object",
"GL_ARB_clip_control",
"GL_ARB_color_buffer_float",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_conservative_depth",
"GL_ARB_copy_buffer",
"GL_ARB_debug_output",
"GL_ARB_depth_buffer_float",
"GL_ARB_depth_clamp",
"GL_ARB_depth_texture",
"GL_ARB_draw_buffers",
"GL_ARB_draw_buffers_blend",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_draw_instanced",
"GL_ARB_explicit_attrib_location",
"GL_ARB_explicit_uniform_location",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_fragment_program",
"GL_ARB_fragment_program_shadow",
"GL_ARB_fragment_shader",
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_get_program_binary",
"GL_ARB_half_float_pixel",
"GL_ARB_half_float_vertex",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
"GL_ARB_invalidate_subdata",
"GL_ARB_map_buffer_alignment",
"GL_ARB_map_buffer_range",
"GL_ARB_multi_bind",
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_occlusion_query",
"GL_ARB_occlusion_query2",
"GL_ARB_pipeline_statistics_query",
"GL_ARB_pixel_buffer_object",
"GL_ARB_point_parameters",
"GL_ARB_point_sprite",
"GL_ARB_program_interface_query",
"GL_ARB_provoking_vertex",
"GL_ARB_robustness",
"GL_ARB_sample_shading",
"GL_ARB_sampler_objects",
"GL_ARB_seamless_cube_map",
"GL_ARB_seamless_cubemap_per_texture",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_bit_encoding",
"GL_ARB_shader_objects",
"GL_ARB_shader_stencil_export",
"GL_ARB_shader_texture_lod",
"GL_ARB_shading_language_100",
"GL_ARB_shading_language_420pack",
"GL_ARB_shading_language_packing",
"GL_ARB_shadow",
"GL_ARB_stencil_texturing",
"GL_ARB_sync",
"GL_ARB_texture_barrier",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_compression",
"GL_ARB_texture_compression_bptc",
"GL_ARB_texture_compression_rgtc",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_cube_map_array",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_crossbar",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_float",
"GL_ARB_texture_gather",
"GL_ARB_texture_mirror_clamp_to_edge",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_multisample",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_texture_query_levels",
"GL_ARB_texture_query_lod",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_rg",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_texture_stencil8",
"GL_ARB_texture_storage",
"GL_ARB_texture_storage_multisample",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_transform_feedback2",
"GL_ARB_transform_feedback3",
"GL_ARB_transform_feedback_instanced",
"GL_ARB_transpose_matrix",
"GL_ARB_uniform_buffer_object",
"GL_ARB_vertex_array_bgra",
"GL_ARB_vertex_array_object",
"GL_ARB_vertex_attrib_binding",
"GL_ARB_vertex_buffer_object",
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_vertex_type_10f_11f_11f_rev",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ARB_window_pos",
"GL_ATI_blend_equation_separate",
"GL_ATI_draw_buffers",
"GL_ATI_separate_stencil",
"GL_ATI_texture_compression_3dc",
"GL_ATI_texture_env_combine3",
"GL_ATI_texture_float",
"GL_ATI_texture_mirror_once",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_compiled_vertex_array",
"GL_EXT_copy_texture",
"GL_EXT_draw_buffers2",
"GL_EXT_draw_instanced",
"GL_EXT_draw_range_elements",
"GL_EXT_fog_coord",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_EXT_framebuffer_multisample_blit_scaled",
"GL_EXT_framebuffer_object",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_gpu_program_parameters",
"GL_EXT_multi_draw_arrays",
"GL_EXT_packed_depth_stencil",
"GL_EXT_packed_float",
"GL_EXT_packed_pixels",
"GL_EXT_pixel_buffer_object",
"GL_EXT_point_parameters",
"GL_EXT_polygon_offset",
"GL_EXT_polygon_offset_clamp",
"GL_EXT_provoking_vertex",
"GL_EXT_rescale_normal",
"GL_EXT_secondary_color",
"GL_EXT_separate_specular_color",
"GL_EXT_shader_integer_mix",
"GL_EXT_shadow_funcs",
"GL_EXT_stencil_two_side",
"GL_EXT_stencil_wrap",
"GL_EXT_subtexture",
"GL_EXT_texture",
"GL_EXT_texture3D",
"GL_EXT_texture_array",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_latc",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_cube_map",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_integer",
"GL_EXT_texture_lod_bias",
"GL_EXT_texture_mirror_clamp",
"GL_EXT_texture_object",
"GL_EXT_texture_rectangle",
"GL_EXT_texture_sRGB",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_shared_exponent",
"GL_EXT_texture_snorm",
"GL_EXT_texture_swizzle",
"GL_EXT_timer_query",
"GL_EXT_transform_feedback",
"GL_EXT_vertex_array",
"GL_EXT_vertex_array_bgra",
"GL_IBM_multimode_draw_arrays",
"GL_IBM_rasterpos_clip",
"GL_IBM_texture_mirrored_repeat",
"GL_INGR_blend_func_separate",
"GL_KHR_context_flush_control",
"GL_KHR_debug",
"GL_MESA_pack_invert",
"GL_MESA_texture_signed_rgba",
"GL_MESA_window_pos",
"GL_NV_blend_square",
"GL_NV_conditional_render",
"GL_NV_depth_clamp",
"GL_NV_fog_distance",
"GL_NV_light_max_exponent",
"GL_NV_packed_depth_stencil",
"GL_NV_primitive_restart",
"GL_NV_texgen_reflection",
"GL_NV_texture_barrier",
"GL_NV_texture_env_combine4",
"GL_NV_texture_rectangle",
"GL_NV_vdpau_interop",
"GL_OES_EGL_image",
"GL_OES_read_format",
"GL_S3_s3tc",
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_texture_lod",
"GL_SUN_multi_draw_arrays"
],
"gl": "3.0",
"glsl": "1.30",
"library": "Mesa 10.6.0",
"limits": {
"GL_ALIASED_LINE_WIDTH_RANGE": "1, 16384",
"GL_ALIASED_POINT_SIZE_RANGE": "1, 16384",
"GL_MAX_3D_TEXTURE_SIZE": "2048",
"GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
"GL_MAX_ATTRIB_STACK_DEPTH": "16",
"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
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])
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