1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
register("nouveau", "NVIDIA NV4x (GeForce 6, 7)", [
{
"extensions": [
"GL_AMD_shader_trinary_minmax",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_APPLE_packed_pixels",
"GL_APPLE_vertex_array_object",
"GL_ARB_ES2_compatibility",
"GL_ARB_buffer_storage",
"GL_ARB_clear_buffer_object",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_copy_buffer",
"GL_ARB_debug_output",
"GL_ARB_depth_clamp",
"GL_ARB_depth_texture",
"GL_ARB_draw_buffers",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_explicit_attrib_location",
"GL_ARB_explicit_uniform_location",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_fragment_program",
"GL_ARB_fragment_program_shadow",
"GL_ARB_fragment_shader",
"GL_ARB_get_program_binary",
"GL_ARB_half_float_pixel",
"GL_ARB_half_float_vertex",
"GL_ARB_internalformat_query",
"GL_ARB_invalidate_subdata",
"GL_ARB_map_buffer_alignment",
"GL_ARB_map_buffer_range",
"GL_ARB_multi_bind",
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_occlusion_query",
"GL_ARB_occlusion_query2",
"GL_ARB_pixel_buffer_object",
"GL_ARB_point_parameters",
"GL_ARB_point_sprite",
"GL_ARB_provoking_vertex",
"GL_ARB_robustness",
"GL_ARB_sampler_objects",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_objects",
"GL_ARB_shading_language_100",
"GL_ARB_shadow",
"GL_ARB_sync",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_compression",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_crossbar",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_mirror_clamp_to_edge",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_storage",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_transpose_matrix",
"GL_ARB_vertex_array_bgra",
"GL_ARB_vertex_array_object",
"GL_ARB_vertex_attrib_binding",
"GL_ARB_vertex_buffer_object",
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_window_pos",
"GL_ATI_blend_equation_separate",
"GL_ATI_draw_buffers",
"GL_ATI_separate_stencil",
"GL_ATI_texture_env_combine3",
"GL_ATI_texture_mirror_once",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_compiled_vertex_array",
"GL_EXT_copy_texture",
"GL_EXT_draw_range_elements",
"GL_EXT_fog_coord",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_EXT_framebuffer_multisample_blit_scaled",
"GL_EXT_framebuffer_object",
"GL_EXT_gpu_program_parameters",
"GL_EXT_multi_draw_arrays",
"GL_EXT_packed_depth_stencil",
"GL_EXT_packed_pixels",
"GL_EXT_pixel_buffer_object",
"GL_EXT_point_parameters",
"GL_EXT_polygon_offset",
"GL_EXT_provoking_vertex",
"GL_EXT_rescale_normal",
"GL_EXT_secondary_color",
"GL_EXT_separate_specular_color",
"GL_EXT_shadow_funcs",
"GL_EXT_stencil_two_side",
"GL_EXT_stencil_wrap",
"GL_EXT_subtexture",
"GL_EXT_texture",
"GL_EXT_texture3D",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_cube_map",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_lod_bias",
"GL_EXT_texture_mirror_clamp",
"GL_EXT_texture_object",
"GL_EXT_texture_rectangle",
"GL_EXT_texture_sRGB",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_snorm",
"GL_EXT_texture_swizzle",
"GL_EXT_timer_query",
"GL_EXT_vertex_array",
"GL_EXT_vertex_array_bgra",
"GL_IBM_multimode_draw_arrays",
"GL_IBM_rasterpos_clip",
"GL_IBM_texture_mirrored_repeat",
"GL_INGR_blend_func_separate",
"GL_KHR_context_flush_control",
"GL_KHR_debug",
"GL_MESA_pack_invert",
"GL_MESA_texture_signed_rgba",
"GL_MESA_window_pos",
"GL_NV_blend_square",
"GL_NV_conditional_render",
"GL_NV_depth_clamp",
"GL_NV_fog_distance",
"GL_NV_light_max_exponent",
"GL_NV_packed_depth_stencil",
"GL_NV_primitive_restart",
"GL_NV_texgen_reflection",
"GL_NV_texture_env_combine4",
"GL_NV_texture_rectangle",
"GL_OES_EGL_image",
"GL_OES_read_format",
"GL_S3_s3tc",
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_texture_lod",
"GL_SUN_multi_draw_arrays"
],
"gl": "2.1",
"glsl": "1.20",
"library": "Mesa 10.5.0",
"limits": {
"GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
"GL_ALIASED_POINT_SIZE_RANGE": "1, 64",
"GL_MAX_3D_TEXTURE_SIZE": "512",
"GL_MAX_ATTRIB_STACK_DEPTH": "16",
"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
"GL_MAX_CLIP_PLANES": "6",
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "16",
"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "4096",
"GL_MAX_DRAW_BUFFERS_ARB": "4",
"GL_MAX_ELEMENTS_INDICES": "3000",
"GL_MAX_ELEMENTS_VERTICES": "3000",
"GL_MAX_EVAL_ORDER": "30",
"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "896",
"GL_MAX_LIGHTS": "8",
"GL_MAX_LIST_NESTING": "64",
"GL_MAX_MODELVIEW_STACK_DEPTH": "32",
"GL_MAX_NAME_STACK_DEPTH": "64",
"GL_MAX_PIXEL_MAP_TABLE": "256",
"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0",
"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROGRAM_ATTRIBS_ARB": "8",
"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "224",
"GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "224",
"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0",
"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "8",
"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "224",
"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "32",
"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "4096",
"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROGRAM_PARAMETERS_ARB": "224",
"GL_MAX_PROGRAM_TEMPORARIES_ARB": "32",
"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "4096",
"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "4096",
"GL_MAX_PROJECTION_STACK_DEPTH": "32",
"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "4096",
"GL_MAX_TEXTURE_COORDS_ARB": "8",
"GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
"GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
"GL_MAX_TEXTURE_SIZE": "4096",
"GL_MAX_TEXTURE_STACK_DEPTH": "10",
"GL_MAX_TEXTURE_UNITS_ARB": "8",
"GL_MAX_VARYING_FLOATS_ARB": "32",
"GL_MAX_VERTEX_ATTRIBS_ARB": "16",
"GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "0",
"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "1848",
"GL_MAX_VIEWPORT_DIMS": "4096, 4096",
"GL_NUM_COMPRESSED_TEXTURE_FORMATS": "3",
"GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
"GL_SMOOTH_POINT_SIZE_RANGE": "0, 64"
},
"profile": "compat"
},
{
"extensions": [
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_APPLE_texture_max_level",
"GL_EXT_blend_minmax",
"GL_EXT_discard_framebuffer",
"GL_EXT_draw_buffers",
"GL_EXT_map_buffer_range",
"GL_EXT_multi_draw_arrays",
"GL_EXT_read_format_bgra",
"GL_EXT_separate_shader_objects",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_type_2_10_10_10_REV",
"GL_EXT_unpack_subimage",
"GL_KHR_context_flush_control",
"GL_NV_draw_buffers",
"GL_NV_fbo_color_attachments",
"GL_NV_read_buffer",
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_OES_depth24",
"GL_OES_depth_texture",
"GL_OES_element_index_uint",
"GL_OES_fbo_render_mipmap",
"GL_OES_get_program_binary",
"GL_OES_mapbuffer",
"GL_OES_packed_depth_stencil",
"GL_OES_rgb8_rgba8",
"GL_OES_stencil8",
"GL_OES_surfaceless_context",
"GL_OES_texture_3D",
"GL_OES_texture_npot",
"GL_OES_vertex_array_object"
],
"gl": "ES 2.0",
"glsl": "ES 1.0.16",
"library": "Mesa 10.5.0",
"limits": {},
"profile": "es"
}
])
|