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path: root/hd7900-fglrx-14.20-glxinfo.js
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register("Advanced Micro Devices, Inc.", "AMD Southern/Sea Islands", [
    {
        "core": true, 
        "extensions": [
            "GL_AMDX_debug_output", 
            "GL_AMD_blend_minmax_factor", 
            "GL_AMD_conservative_depth", 
            "GL_AMD_debug_output", 
            "GL_AMD_depth_clamp_separate", 
            "GL_AMD_draw_buffers_blend", 
            "GL_AMD_framebuffer_sample_positions", 
            "GL_AMD_gcn_shader", 
            "GL_AMD_gpu_shader_int64", 
            "GL_AMD_interleaved_elements", 
            "GL_AMD_multi_draw_indirect", 
            "GL_AMD_name_gen_delete", 
            "GL_AMD_performance_monitor", 
            "GL_AMD_pinned_memory", 
            "GL_AMD_query_buffer_object", 
            "GL_AMD_sample_positions", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_shader_atomic_counter_ops", 
            "GL_AMD_shader_stencil_export", 
            "GL_AMD_shader_stencil_value_export", 
            "GL_AMD_shader_trace", 
            "GL_AMD_shader_trinary_minmax", 
            "GL_AMD_stencil_operation_extended", 
            "GL_AMD_texture_cube_map_array", 
            "GL_AMD_texture_texture4", 
            "GL_AMD_transform_feedback3_lines_triangles", 
            "GL_AMD_transform_feedback4", 
            "GL_AMD_vertex_shader_layer", 
            "GL_AMD_vertex_shader_viewport_index", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_arrays_of_arrays", 
            "GL_ARB_base_instance", 
            "GL_ARB_bindless_texture", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_clear_texture", 
            "GL_ARB_color_buffer_float", 
            "GL_ARB_compressed_texture_pixel_storage", 
            "GL_ARB_compute_shader", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_copy_image", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_depth_texture", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_indirect", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_enhanced_layouts", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_explicit_uniform_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_layer_viewport", 
            "GL_ARB_fragment_program", 
            "GL_ARB_fragment_program_shadow", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_framebuffer_no_attachments", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_geometry_shader4", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_gpu_shader5", 
            "GL_ARB_gpu_shader_fp64", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_imaging", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_internalformat_query2", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multi_draw_indirect", 
            "GL_ARB_multisample", 
            "GL_ARB_multitexture", 
            "GL_ARB_occlusion_query", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_parameters", 
            "GL_ARB_point_sprite", 
            "GL_ARB_program_interface_query", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_query_buffer_object", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
            "GL_ARB_seamless_cube_map", 
            "GL_ARB_seamless_cubemap_per_texture", 
            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_bit_encoding", 
            "GL_ARB_shader_draw_parameters", 
            "GL_ARB_shader_group_vote", 
            "GL_ARB_shader_image_load_store", 
            "GL_ARB_shader_image_size", 
            "GL_ARB_shader_objects", 
            "GL_ARB_shader_precision", 
            "GL_ARB_shader_stencil_export", 
            "GL_ARB_shader_storage_buffer_object", 
            "GL_ARB_shader_subroutine", 
            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shading_language_100", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_shadow", 
            "GL_ARB_shadow_ambient", 
            "GL_ARB_stencil_texturing", 
            "GL_ARB_sync", 
            "GL_ARB_tessellation_shader", 
            "GL_ARB_texture_border_clamp", 
            "GL_ARB_texture_buffer_object", 
            "GL_ARB_texture_buffer_object_rgb32", 
            "GL_ARB_texture_buffer_range", 
            "GL_ARB_texture_compression", 
            "GL_ARB_texture_compression_bptc", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_env_add", 
            "GL_ARB_texture_env_combine", 
            "GL_ARB_texture_env_crossbar", 
            "GL_ARB_texture_env_dot3", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
            "GL_ARB_texture_mirrored_repeat", 
            "GL_ARB_texture_multisample", 
            "GL_ARB_texture_non_power_of_two", 
            "GL_ARB_texture_query_levels", 
            "GL_ARB_texture_query_lod", 
            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
            "GL_ARB_texture_snorm", 
            "GL_ARB_texture_stencil8", 
            "GL_ARB_texture_storage", 
            "GL_ARB_texture_storage_multisample", 
            "GL_ARB_texture_swizzle", 
            "GL_ARB_texture_view", 
            "GL_ARB_timer_query", 
            "GL_ARB_transform_feedback2", 
            "GL_ARB_transform_feedback3", 
            "GL_ARB_transform_feedback_instanced", 
            "GL_ARB_transpose_matrix", 
            "GL_ARB_uniform_buffer_object", 
            "GL_ARB_vertex_array_bgra", 
            "GL_ARB_vertex_array_object", 
            "GL_ARB_vertex_attrib_64bit", 
            "GL_ARB_vertex_attrib_binding", 
            "GL_ARB_vertex_buffer_object", 
            "GL_ARB_vertex_program", 
            "GL_ARB_vertex_shader", 
            "GL_ARB_vertex_type_10f_11f_11f_rev", 
            "GL_ARB_vertex_type_2_10_10_10_rev", 
            "GL_ARB_viewport_array", 
            "GL_ARB_window_pos", 
            "GL_ATI_draw_buffers", 
            "GL_ATI_envmap_bumpmap", 
            "GL_ATI_fragment_shader", 
            "GL_ATI_meminfo", 
            "GL_ATI_separate_stencil", 
            "GL_ATI_texture_compression_3dc", 
            "GL_ATI_texture_env_combine3", 
            "GL_ATI_texture_float", 
            "GL_ATI_texture_mirror_once", 
            "GL_EXT_abgr", 
            "GL_EXT_bgra", 
            "GL_EXT_bindable_uniform", 
            "GL_EXT_blend_color", 
            "GL_EXT_blend_equation_separate", 
            "GL_EXT_blend_func_separate", 
            "GL_EXT_blend_minmax", 
            "GL_EXT_blend_subtract", 
            "GL_EXT_compiled_vertex_array", 
            "GL_EXT_copy_buffer", 
            "GL_EXT_copy_texture", 
            "GL_EXT_depth_bounds_test", 
            "GL_EXT_direct_state_access", 
            "GL_EXT_draw_buffers2", 
            "GL_EXT_draw_instanced", 
            "GL_EXT_draw_range_elements", 
            "GL_EXT_fog_coord", 
            "GL_EXT_framebuffer_blit", 
            "GL_EXT_framebuffer_multisample", 
            "GL_EXT_framebuffer_object", 
            "GL_EXT_framebuffer_sRGB", 
            "GL_EXT_geometry_shader4", 
            "GL_EXT_gpu_program_parameters", 
            "GL_EXT_gpu_shader4", 
            "GL_EXT_histogram", 
            "GL_EXT_multi_draw_arrays", 
            "GL_EXT_packed_depth_stencil", 
            "GL_EXT_packed_float", 
            "GL_EXT_packed_pixels", 
            "GL_EXT_pixel_buffer_object", 
            "GL_EXT_point_parameters", 
            "GL_EXT_provoking_vertex", 
            "GL_EXT_rescale_normal", 
            "GL_EXT_secondary_color", 
            "GL_EXT_separate_specular_color", 
            "GL_EXT_shader_image_load_store", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_shadow_funcs", 
            "GL_EXT_stencil_wrap", 
            "GL_EXT_subtexture", 
            "GL_EXT_texgen_reflection", 
            "GL_EXT_texture3D", 
            "GL_EXT_texture_array", 
            "GL_EXT_texture_buffer_object", 
            "GL_EXT_texture_compression_bptc", 
            "GL_EXT_texture_compression_latc", 
            "GL_EXT_texture_compression_rgtc", 
            "GL_EXT_texture_compression_s3tc", 
            "GL_EXT_texture_cube_map", 
            "GL_EXT_texture_edge_clamp", 
            "GL_EXT_texture_env_add", 
            "GL_EXT_texture_env_combine", 
            "GL_EXT_texture_env_dot3", 
            "GL_EXT_texture_filter_anisotropic", 
            "GL_EXT_texture_integer", 
            "GL_EXT_texture_lod", 
            "GL_EXT_texture_lod_bias", 
            "GL_EXT_texture_mirror_clamp", 
            "GL_EXT_texture_object", 
            "GL_EXT_texture_rectangle", 
            "GL_EXT_texture_sRGB", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_shared_exponent", 
            "GL_EXT_texture_snorm", 
            "GL_EXT_texture_storage", 
            "GL_EXT_texture_swizzle", 
            "GL_EXT_timer_query", 
            "GL_EXT_transform_feedback", 
            "GL_EXT_vertex_array", 
            "GL_EXT_vertex_array_bgra", 
            "GL_EXT_vertex_attrib_64bit", 
            "GL_IBM_texture_mirrored_repeat", 
            "GL_INTEL_fragment_shader_ordering", 
            "GL_KHR_debug", 
            "GL_KTX_buffer_region", 
            "GL_NV_blend_square", 
            "GL_NV_conditional_render", 
            "GL_NV_copy_depth_to_color", 
            "GL_NV_copy_image", 
            "GL_NV_depth_buffer_float", 
            "GL_NV_explicit_multisample", 
            "GL_NV_float_buffer", 
            "GL_NV_half_float", 
            "GL_NV_primitive_restart", 
            "GL_NV_texgen_reflection", 
            "GL_NV_texture_barrier", 
            "GL_SGIS_generate_mipmap", 
            "GL_SGIS_texture_edge_clamp", 
            "GL_SGIS_texture_lod", 
            "GL_SUN_multi_draw_arrays", 
            "GL_WIN_swap_hint"
        ], 
        "gl": "4.4.12967", 
        "glsl": "4.40", 
        "library-orig": "Core Profile Context 14.20", 
        "library": "Vendor",
        "limits": {
            "GL_ALIASED_LINE_WIDTH_RANGE": "1, 128", 
            "GL_MAX_3D_TEXTURE_SIZE": "2048", 
            "GL_MAX_CLIP_PLANES": "8", 
            "GL_MAX_COLOR_ATTACHMENTS": "8", 
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", 
            "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "8, 63", 
            "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384", 
            "GL_MAX_DRAW_BUFFERS_ARB": "8", 
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", 
            "GL_MAX_ELEMENTS_INDICES": "16M", 
            "GL_MAX_ELEMENTS_VERTICES": "2G", 
            "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128", 
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "1024", 
            "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024", 
            "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32", 
            "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "16384", 
            "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384", 
            "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_ATTRIBS_ARB": "29", 
            "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16", 
            "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_TEMPORARIES_ARB": "320", 
            "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_RENDERBUFFER_SIZE": "16384", 
            "GL_MAX_SAMPLES": "8", 
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_TEXTURE_LOD_BIAS_EXT": "16", 
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", 
            "GL_MAX_TEXTURE_SIZE": "16384", 
            "GL_MAX_VARYING_FLOATS_ARB": "128", 
            "GL_MAX_VERTEX_ATTRIBS_ARB": "29", 
            "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "1024", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "18", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 63", 
            "GL_SMOOTH_POINT_SIZE_RANGE": "1, 63"
        }
    }, 
    {
        "core": false, 
        "extensions": [
            "GL_AMDX_debug_output", 
            "GL_AMD_blend_minmax_factor", 
            "GL_AMD_conservative_depth", 
            "GL_AMD_debug_output", 
            "GL_AMD_depth_clamp_separate", 
            "GL_AMD_draw_buffers_blend", 
            "GL_AMD_framebuffer_sample_positions", 
            "GL_AMD_gcn_shader", 
            "GL_AMD_gpu_shader_int64", 
            "GL_AMD_interleaved_elements", 
            "GL_AMD_multi_draw_indirect", 
            "GL_AMD_name_gen_delete", 
            "GL_AMD_performance_monitor", 
            "GL_AMD_pinned_memory", 
            "GL_AMD_query_buffer_object", 
            "GL_AMD_sample_positions", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_shader_atomic_counter_ops", 
            "GL_AMD_shader_stencil_export", 
            "GL_AMD_shader_stencil_value_export", 
            "GL_AMD_shader_trace", 
            "GL_AMD_shader_trinary_minmax", 
            "GL_AMD_stencil_operation_extended", 
            "GL_AMD_texture_cube_map_array", 
            "GL_AMD_texture_texture4", 
            "GL_AMD_transform_feedback3_lines_triangles", 
            "GL_AMD_transform_feedback4", 
            "GL_AMD_vertex_shader_layer", 
            "GL_AMD_vertex_shader_viewport_index", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_arrays_of_arrays", 
            "GL_ARB_base_instance", 
            "GL_ARB_bindless_texture", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_clear_texture", 
            "GL_ARB_color_buffer_float", 
            "GL_ARB_compatibility", 
            "GL_ARB_compressed_texture_pixel_storage", 
            "GL_ARB_compute_shader", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_copy_image", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_depth_texture", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_indirect", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_enhanced_layouts", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_explicit_uniform_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_layer_viewport", 
            "GL_ARB_fragment_program", 
            "GL_ARB_fragment_program_shadow", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_framebuffer_no_attachments", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_geometry_shader4", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_gpu_shader5", 
            "GL_ARB_gpu_shader_fp64", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_imaging", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_internalformat_query2", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multi_draw_indirect", 
            "GL_ARB_multisample", 
            "GL_ARB_multitexture", 
            "GL_ARB_occlusion_query", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_parameters", 
            "GL_ARB_point_sprite", 
            "GL_ARB_program_interface_query", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_query_buffer_object", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
            "GL_ARB_seamless_cube_map", 
            "GL_ARB_seamless_cubemap_per_texture", 
            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_bit_encoding", 
            "GL_ARB_shader_draw_parameters", 
            "GL_ARB_shader_group_vote", 
            "GL_ARB_shader_image_load_store", 
            "GL_ARB_shader_image_size", 
            "GL_ARB_shader_objects", 
            "GL_ARB_shader_precision", 
            "GL_ARB_shader_stencil_export", 
            "GL_ARB_shader_storage_buffer_object", 
            "GL_ARB_shader_subroutine", 
            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shading_language_100", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_shadow", 
            "GL_ARB_shadow_ambient", 
            "GL_ARB_stencil_texturing", 
            "GL_ARB_sync", 
            "GL_ARB_tessellation_shader", 
            "GL_ARB_texture_border_clamp", 
            "GL_ARB_texture_buffer_object", 
            "GL_ARB_texture_buffer_object_rgb32", 
            "GL_ARB_texture_buffer_range", 
            "GL_ARB_texture_compression", 
            "GL_ARB_texture_compression_bptc", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_env_add", 
            "GL_ARB_texture_env_combine", 
            "GL_ARB_texture_env_crossbar", 
            "GL_ARB_texture_env_dot3", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
            "GL_ARB_texture_mirrored_repeat", 
            "GL_ARB_texture_multisample", 
            "GL_ARB_texture_non_power_of_two", 
            "GL_ARB_texture_query_levels", 
            "GL_ARB_texture_query_lod", 
            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
            "GL_ARB_texture_snorm", 
            "GL_ARB_texture_stencil8", 
            "GL_ARB_texture_storage", 
            "GL_ARB_texture_storage_multisample", 
            "GL_ARB_texture_swizzle", 
            "GL_ARB_texture_view", 
            "GL_ARB_timer_query", 
            "GL_ARB_transform_feedback2", 
            "GL_ARB_transform_feedback3", 
            "GL_ARB_transform_feedback_instanced", 
            "GL_ARB_transpose_matrix", 
            "GL_ARB_uniform_buffer_object", 
            "GL_ARB_vertex_array_bgra", 
            "GL_ARB_vertex_array_object", 
            "GL_ARB_vertex_attrib_64bit", 
            "GL_ARB_vertex_attrib_binding", 
            "GL_ARB_vertex_buffer_object", 
            "GL_ARB_vertex_program", 
            "GL_ARB_vertex_shader", 
            "GL_ARB_vertex_type_10f_11f_11f_rev", 
            "GL_ARB_vertex_type_2_10_10_10_rev", 
            "GL_ARB_viewport_array", 
            "GL_ARB_window_pos", 
            "GL_ATI_draw_buffers", 
            "GL_ATI_envmap_bumpmap", 
            "GL_ATI_fragment_shader", 
            "GL_ATI_meminfo", 
            "GL_ATI_separate_stencil", 
            "GL_ATI_texture_compression_3dc", 
            "GL_ATI_texture_env_combine3", 
            "GL_ATI_texture_float", 
            "GL_ATI_texture_mirror_once", 
            "GL_EXT_abgr", 
            "GL_EXT_bgra", 
            "GL_EXT_bindable_uniform", 
            "GL_EXT_blend_color", 
            "GL_EXT_blend_equation_separate", 
            "GL_EXT_blend_func_separate", 
            "GL_EXT_blend_minmax", 
            "GL_EXT_blend_subtract", 
            "GL_EXT_compiled_vertex_array", 
            "GL_EXT_copy_buffer", 
            "GL_EXT_copy_texture", 
            "GL_EXT_depth_bounds_test", 
            "GL_EXT_direct_state_access", 
            "GL_EXT_draw_buffers2", 
            "GL_EXT_draw_instanced", 
            "GL_EXT_draw_range_elements", 
            "GL_EXT_fog_coord", 
            "GL_EXT_framebuffer_blit", 
            "GL_EXT_framebuffer_multisample", 
            "GL_EXT_framebuffer_object", 
            "GL_EXT_framebuffer_sRGB", 
            "GL_EXT_geometry_shader4", 
            "GL_EXT_gpu_program_parameters", 
            "GL_EXT_gpu_shader4", 
            "GL_EXT_histogram", 
            "GL_EXT_multi_draw_arrays", 
            "GL_EXT_packed_depth_stencil", 
            "GL_EXT_packed_float", 
            "GL_EXT_packed_pixels", 
            "GL_EXT_pixel_buffer_object", 
            "GL_EXT_point_parameters", 
            "GL_EXT_provoking_vertex", 
            "GL_EXT_rescale_normal", 
            "GL_EXT_secondary_color", 
            "GL_EXT_separate_specular_color", 
            "GL_EXT_shader_image_load_store", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_shadow_funcs", 
            "GL_EXT_stencil_wrap", 
            "GL_EXT_subtexture", 
            "GL_EXT_texgen_reflection", 
            "GL_EXT_texture3D", 
            "GL_EXT_texture_array", 
            "GL_EXT_texture_buffer_object", 
            "GL_EXT_texture_compression_bptc", 
            "GL_EXT_texture_compression_latc", 
            "GL_EXT_texture_compression_rgtc", 
            "GL_EXT_texture_compression_s3tc", 
            "GL_EXT_texture_cube_map", 
            "GL_EXT_texture_edge_clamp", 
            "GL_EXT_texture_env_add", 
            "GL_EXT_texture_env_combine", 
            "GL_EXT_texture_env_dot3", 
            "GL_EXT_texture_filter_anisotropic", 
            "GL_EXT_texture_integer", 
            "GL_EXT_texture_lod", 
            "GL_EXT_texture_lod_bias", 
            "GL_EXT_texture_mirror_clamp", 
            "GL_EXT_texture_object", 
            "GL_EXT_texture_rectangle", 
            "GL_EXT_texture_sRGB", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_shared_exponent", 
            "GL_EXT_texture_snorm", 
            "GL_EXT_texture_storage", 
            "GL_EXT_texture_swizzle", 
            "GL_EXT_timer_query", 
            "GL_EXT_transform_feedback", 
            "GL_EXT_vertex_array", 
            "GL_EXT_vertex_array_bgra", 
            "GL_EXT_vertex_attrib_64bit", 
            "GL_IBM_texture_mirrored_repeat", 
            "GL_INTEL_fragment_shader_ordering", 
            "GL_KHR_debug", 
            "GL_KTX_buffer_region", 
            "GL_NV_blend_square", 
            "GL_NV_conditional_render", 
            "GL_NV_copy_depth_to_color", 
            "GL_NV_copy_image", 
            "GL_NV_depth_buffer_float", 
            "GL_NV_explicit_multisample", 
            "GL_NV_float_buffer", 
            "GL_NV_half_float", 
            "GL_NV_primitive_restart", 
            "GL_NV_texgen_reflection", 
            "GL_NV_texture_barrier", 
            "GL_SGIS_generate_mipmap", 
            "GL_SGIS_texture_edge_clamp", 
            "GL_SGIS_texture_lod", 
            "GL_SUN_multi_draw_arrays", 
            "GL_WIN_swap_hint"
        ], 
        "gl": "4.4.12967", 
        "glsl": "4.40", 
        "library-orig": "Compatibility Profile Context 14.20", 
        "library": "Vendor",
        "limits": {
            "GL_ALIASED_LINE_WIDTH_RANGE": "1, 128", 
            "GL_ALIASED_POINT_SIZE_RANGE": "1, 8192", 
            "GL_MAX_3D_TEXTURE_SIZE": "2048", 
            "GL_MAX_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", 
            "GL_MAX_CLIP_PLANES": "8", 
            "GL_MAX_COLOR_ATTACHMENTS": "8", 
            "GL_MAX_COLOR_MATRIX_STACK_DEPTH": "10", 
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", 
            "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "11, 11", 
            "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384", 
            "GL_MAX_DRAW_BUFFERS_ARB": "8", 
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", 
            "GL_MAX_ELEMENTS_INDICES": "16M", 
            "GL_MAX_ELEMENTS_VERTICES": "2G", 
            "GL_MAX_EVAL_ORDER": "40", 
            "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128", 
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "1024", 
            "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024", 
            "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32", 
            "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "16384", 
            "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384", 
            "GL_MAX_LIGHTS": "8", 
            "GL_MAX_LIST_NESTING": "64", 
            "GL_MAX_MODELVIEW_STACK_DEPTH": "32", 
            "GL_MAX_NAME_STACK_DEPTH": "64", 
            "GL_MAX_PIXEL_MAP_TABLE": "256", 
            "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_ATTRIBS_ARB": "29", 
            "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0", 
            "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16", 
            "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "256", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_PARAMETERS_ARB": "256", 
            "GL_MAX_PROGRAM_TEMPORARIES_ARB": "320", 
            "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "2G", 
            "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "2G", 
            "GL_MAX_PROJECTION_STACK_DEPTH": "10", 
            "GL_MAX_RENDERBUFFER_SIZE": "16384", 
            "GL_MAX_SAMPLES": "8", 
            "GL_MAX_TEXTURE_COORDS_ARB": "16", 
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_TEXTURE_LOD_BIAS_EXT": "16", 
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", 
            "GL_MAX_TEXTURE_SIZE": "16384", 
            "GL_MAX_TEXTURE_STACK_DEPTH": "10", 
            "GL_MAX_TEXTURE_UNITS_ARB": "8", 
            "GL_MAX_VARYING_FLOATS_ARB": "128", 
            "GL_MAX_VERTEX_ATTRIBS_ARB": "29", 
            "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128", 
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", 
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "1024", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "18", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 63", 
            "GL_SMOOTH_POINT_SIZE_RANGE": "1, 63"
        }
    }
])