summaryrefslogtreecommitdiff
path: root/gen7-glxinfo-10.2.js
blob: b56812c533f5b3de86f351c029ed55abd867114e (plain)
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register("Intel Open Source Technology Center", "Intel(R) Ivybridge (HD 2500 / 4000)", [
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            "GL_AMD_conservative_depth", 
            "GL_AMD_draw_buffers_blend", 
            "GL_AMD_performance_monitor", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_shader_trinary_minmax", 
            "GL_AMD_vertex_shader_layer", 
            "GL_ANGLE_texture_compression_dxt3", 
            "GL_ANGLE_texture_compression_dxt5", 
            "GL_APPLE_object_purgeable", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_base_instance", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_indirect", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multi_draw_indirect", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_sprite", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_robustness", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
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            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_bit_encoding", 
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            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_sync", 
            "GL_ARB_texture_buffer_object", 
            "GL_ARB_texture_buffer_object_rgb32", 
            "GL_ARB_texture_buffer_range", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
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            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
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            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 5", 
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        }
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            "GL_ARB_draw_elements_base_vertex", 
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            "GL_ARB_texture_border_clamp", 
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            "GL_ARB_texture_compression_rgtc", 
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            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_env_add", 
            "GL_ARB_texture_env_combine", 
            "GL_ARB_texture_env_crossbar", 
            "GL_ARB_texture_env_dot3", 
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            "GL_ATI_envmap_bumpmap", 
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            "GL_MAX_TEXTURE_COORDS_ARB": "8", 
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16", 
            "GL_MAX_TEXTURE_LOD_BIAS_EXT": "14", 
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", 
            "GL_MAX_TEXTURE_SIZE": "8192", 
            "GL_MAX_TEXTURE_STACK_DEPTH": "10", 
            "GL_MAX_TEXTURE_UNITS_ARB": "8", 
            "GL_MAX_VARYING_FLOATS_ARB": "128", 
            "GL_MAX_VERTEX_ATTRIBS_ARB": "16", 
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16", 
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", 
            "GL_MAX_VIEWPORT_DIMS": "16384, 16384", 
            "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "5", 
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 5", 
            "GL_SMOOTH_POINT_SIZE_RANGE": "1, 255"
        }
    }
])