blob: 9f4edd660a25a693343b2e93b182fd735ee7b0ea (
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[require]
GL ES >= 2.0
GLSL ES >= 1.00
[vertex shader passthrough]
[fragment shader]
precision mediump float;
uniform float x[4];
void main()
{
float data[4];
for (int i = 0; i < 4; i++)
data[i] = x[i];
for (int i = 0; i < 3; i++) {
bool doSwap = data[i] > data[i + 1];
/* Per bugzilla 110953, a do-while-false loop that starts with
* an if-statement can be unrolled twice instead of once.
*/
do {
if (doSwap) {
float temp = data[i];
data[i] = data[i + 1];
data[i + 1] = temp;
}
} while (false);
}
if (data[0] == 3. && data[1] == 2. && data[2] == 1. && data[3] == 4.)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
uniform float x[0] 4.0
uniform float x[1] 3.0
uniform float x[2] 2.0
uniform float x[3] 1.0
draw rect -1 -1 2 2
probe all rgba 0 1 0 1
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