summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-vs-vec4-indexing-2.shader_test
blob: 154c0c6657cce9ab35975d08be48dc37fdbc269b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
[require]
GLSL >= 1.10

[vertex shader]
uniform float i;

void main()
{
	vec4 color = vec4(0.0, 0.0, 1.0, 0.0);
	color.y = color[int(i)];
	color.z = 0.0;

	gl_FrontColor = color;
	gl_Position = gl_Vertex;
}

[fragment shader file]
glsl-color.frag

[test]
uniform float i 2.0;
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0