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path: root/tests/shaders/glsl-vs-cross-3.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
varying vec3 color;

void main()
{
	/* Test the constant expression handling of cross(). */
	const vec3 arg0 = vec3(0.0, 0.0, 1.0);
	const vec3 arg1 = vec3(1.0, 0.0, 0.0);
	gl_Position = gl_Vertex;

	color = cross(arg0, arg1);
}

[fragment shader]
varying vec3 color;
void main()
{
	gl_FragColor = vec4(color, 0.0);
}

[test]
draw rect -1 -1 2 2
probe rgba 1 1 0.0 1.0 0.0 0.0