blob: 904bb5b7f6cda275890692be522b2ece32edabd4 (
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[require]
GLSL >= 1.20
[vertex shader file]
glsl-mvp.vert
[fragment shader]
#version 120
void main()
{
const vec2 p0 = vec2(1.2, 3.4);
const vec2 p1 = vec2(4.9, -5.6);
const float dist1 = distance(p0, p1);
const float dist2 = distance(p1, p0);
gl_FragColor = vec4(dist1 - 9.0, dist2 - 9.0, 0.0, 1.0);
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.73087868591526 0.73087868591526
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