blob: a5ce5dd0feb0d06ca047194d1ccacb282ae4bfde (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
[require]
GL >= 2.0
GLSL >= 1.20
[vertex shader file]
glsl-mvp.vert
[fragment shader]
#version 120
uniform float a[] = float[](0,1,2,3,4);
void main()
{
if (a.length() == 5)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
|