diff options
-rw-r--r-- | tests/spec/glsl-1.20/execution/literal-varyings.shader_test | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/literal-varyings.shader_test b/tests/spec/glsl-1.20/execution/literal-varyings.shader_test new file mode 100644 index 000000000..bd8ab1a26 --- /dev/null +++ b/tests/spec/glsl-1.20/execution/literal-varyings.shader_test @@ -0,0 +1,43 @@ +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 + +void +main() +{ + gl_Position = gl_Vertex; + gl_TexCoord[0] = vec4(0.0, 0.0, 0.0, 1.0); + gl_TexCoord[1] = gl_Vertex; + gl_TexCoord[2] = vec4(0.0, 0.0, 0.0, 0.0); + gl_TexCoord[3] = gl_Vertex * 2.0; + gl_TexCoord[4] = vec4(1.0, 1.0, 1.0, 1.0); + gl_TexCoord[5] = gl_Vertex * 4.0; + gl_TexCoord[6] = vec4(1.0, 1.0, 1.0, 0.0); + gl_TexCoord[7] = gl_Vertex * 8.0; +} + + +[fragment shader] +#version 120 + +void +main() +{ + if (gl_TexCoord[0] == vec4(0.0, 0.0, 0.0, 1.0) && + gl_TexCoord[2] == vec4(0.0, 0.0, 0.0, 0.0) && + gl_TexCoord[3] == gl_TexCoord[1] * 2.0 && + gl_TexCoord[4] == vec4(1.0, 1.0, 1.0, 1.0) && + gl_TexCoord[5] == gl_TexCoord[1] * 4.0 && + gl_TexCoord[6] == vec4(1.0, 1.0, 1.0, 0.0) && + gl_TexCoord[7] == gl_TexCoord[1] * 8.0) + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + else + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} + + +[test] +draw rect -1 -1 2 2 +probe all rgba 0 1 0 1 |