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authorEric Anholt <eric@anholt.net>2009-09-29 13:32:17 -0700
committerEric Anholt <eric@anholt.net>2009-09-29 13:40:44 -0700
commitc9eafa83c3dc04178545acc54b677420e8ae06fa (patch)
tree20d3409a1b9c85e94589c7d2edea21306f4d7323 /tests/shaders/glsl-vs-loop.c
parentdc1d9ed1a264441e67965a02d3438c33d5302b7b (diff)
Replace the copy-and-pasted header setup with consistent use of piglit-util.h.
Diffstat (limited to 'tests/shaders/glsl-vs-loop.c')
-rw-r--r--tests/shaders/glsl-vs-loop.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/tests/shaders/glsl-vs-loop.c b/tests/shaders/glsl-vs-loop.c
index 58702883c..72ca56fe4 100644
--- a/tests/shaders/glsl-vs-loop.c
+++ b/tests/shaders/glsl-vs-loop.c
@@ -37,20 +37,6 @@
* This was conceived as a test case for freedesktop.org bug #20171.
*/
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <errno.h>
-#include <sys/stat.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glew.h>
-#if defined(__APPLE__)
-#include <GLUT/glut.h>
-#else
-#include "GL/glut.h"
-#endif
-
#include "piglit-util.h"
#define WIN_WIDTH 100