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authorBrian Paul <brianp@vmware.com>2017-10-13 12:49:37 -0600
committerBrian Paul <brianp@vmware.com>2017-10-31 08:38:57 -0600
commita677ded7731995572483dd769505698ed0efd3c1 (patch)
tree8fde1f06884cd23208a104e42653ef7befde1c01 /tests/general
parentb9993eb2a56b130995a882b8441e6adb18121e44 (diff)
gl30basic: configure with requires_displayed_window = true
There are calls to glDraw/ReadBuffer(GL_FRONT) which fail with fbo rendering. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'tests/general')
-rw-r--r--tests/general/gl30basic.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/general/gl30basic.c b/tests/general/gl30basic.c
index d9d8ab883..cb85a9143 100644
--- a/tests/general/gl30basic.c
+++ b/tests/general/gl30basic.c
@@ -39,6 +39,8 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
+ config.requires_displayed_window = true;
+
PIGLIT_GL_TEST_CONFIG_END
static const char *Prog = "gl30basic";