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authorEric Anholt <eric@anholt.net>2009-05-20 19:36:24 -0700
committerEric Anholt <eric@anholt.net>2009-06-19 16:06:51 -0700
commitea9084d67e5d3e95055078be046fa647aa21b4bb (patch)
treefc34b7b5ff1d747ee49ac1bac34a2bada0158a5e /tests/fbo/fbo-1d.c
parent0a24c192bde7e62338be6892b1e2f1220d3d5d09 (diff)
fbo-1d: New test for rendering to 1D textures.
I wrote this to test a report about failing to render to 1D textures on 965. Turns out the original testcase was expecting rasterization accuracy that GL_LINEs don't guarantee.
Diffstat (limited to 'tests/fbo/fbo-1d.c')
-rw-r--r--tests/fbo/fbo-1d.c205
1 files changed, 205 insertions, 0 deletions
diff --git a/tests/fbo/fbo-1d.c b/tests/fbo/fbo-1d.c
new file mode 100644
index 000000000..ce28c8355
--- /dev/null
+++ b/tests/fbo/fbo-1d.c
@@ -0,0 +1,205 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file fbo-1d.c
+ *
+ * Tests that rendering to a 1D texture and then drawing it to the framebuffer
+ * succeeds.
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#if defined(__APPLE__)
+#include <GLUT/glut.h>
+#else
+#include "GL/glut.h"
+#endif
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "piglit-util.h"
+
+#define BUF_WIDTH 32
+#define WIN_WIDTH 50
+#define WIN_HEIGHT 20
+
+static GLboolean Automatic = GL_FALSE;
+
+static void rect(int x1, int y1, int x2, int y2)
+{
+ glBegin(GL_POLYGON);
+ glVertex2f(x1, y1);
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y2);
+ glVertex2f(x2, y1);
+ glEnd();
+}
+
+static int
+create_1d_fbo(void)
+{
+ GLuint tex, fb;
+ GLenum status;
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_1D, tex);
+
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA,
+ BUF_WIDTH,
+ 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ assert(glGetError() == 0);
+
+ glGenFramebuffersEXT(1, &fb);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
+
+ glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_1D,
+ tex,
+ 0);
+
+ assert(glGetError() == 0);
+
+ status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "FBO incomplete\n");
+ goto done;
+ }
+
+ glViewport(0, 0, BUF_WIDTH, 1);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, BUF_WIDTH, 0, 1, -1, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* left side: red */
+ glColor4f(1.0, 0.0, 0.0, 0.0);
+ rect(0, 0,
+ BUF_WIDTH / 2, 1);
+
+ /* right side: green */
+ glColor4f(0.0, 1.0, 0.0, 0.0);
+ rect(BUF_WIDTH / 2, 0,
+ BUF_WIDTH, 1);
+
+done:
+ glDeleteFramebuffersEXT(1, &fb);
+
+ return tex;
+}
+
+static void
+draw_fbo_1d(int x, int y)
+{
+ glViewport(0, 0, WIN_WIDTH, WIN_HEIGHT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, WIN_WIDTH, 0, WIN_HEIGHT, -1, 1);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ glEnable(GL_TEXTURE_1D);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ glBegin(GL_QUADS);
+
+ glTexCoord2f(0, 0);
+ glVertex2f(x, y);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(x + BUF_WIDTH, y);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(x + BUF_WIDTH, y + 1);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(x, y + 1);
+
+ glEnd();
+}
+
+static void
+display()
+{
+ GLboolean pass = GL_TRUE;
+ float red[] = {1,0,0,0};
+ float green[] = {0,1,0,0};
+ float *expected;
+ int x;
+ GLuint tex;
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ tex = create_1d_fbo();
+
+ draw_fbo_1d(10, 10);
+
+ for (x = 0; x < BUF_WIDTH; x++) {
+ if (x < BUF_WIDTH / 2)
+ expected = red;
+ else
+ expected = green;
+
+ pass &= piglit_probe_pixel_rgb(10 + x, 10, expected);
+ }
+
+ glDeleteTextures(1, &tex);
+
+ glutSwapBuffers();
+
+ if (Automatic)
+ piglit_report_result(pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE);
+}
+
+int main(int argc, char**argv)
+{
+ glutInit(&argc, argv);
+ if (argc == 2 && !strcmp(argv[1], "-auto"))
+ Automatic = 1;
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT);
+ glutCreateWindow("fbo-1d");
+ glutDisplayFunc(display);
+ glutKeyboardFunc(piglit_escape_exit_key);
+
+ piglit_require_extension("GL_EXT_framebuffer_object");
+
+ glutMainLoop();
+
+ return 0;
+}