diff options
author | Topi Pohjolainen <topi.pohjolainen@intel.com> | 2015-06-16 17:27:48 +0300 |
---|---|---|
committer | Topi Pohjolainen <topi.pohjolainen@intel.com> | 2015-08-13 13:50:58 +0300 |
commit | cc16a6f19cecbafe5398ec2e1651b74bfc0c7596 (patch) | |
tree | b31d0672b01ba10bb7e4affb1118881749b21953 /tests/all.py | |
parent | d345f9b1e048c8064b0ee25a3c8e39dd9723999d (diff) |
gl-2.0: Add test for re-using shader objects
This is stimulating the shader binary re-use logic in i965 buffer
object uploading. Without relaxing the current constraints there
will be two identical copies in the cache. With the introduced
three patches the logic begins to share only one copy between
two entries in the cache.
v2 (Ilia, Ken): Add to tests/all.py
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'tests/all.py')
-rw-r--r-- | tests/all.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index 07cf5577c..eab8575e4 100644 --- a/tests/all.py +++ b/tests/all.py @@ -1078,6 +1078,7 @@ with profile.group_manager( g(['gl-2.0-large-point-fs']) g(['gl-2.0-vertexattribpointer']) g(['gl-2.0-vertex-const-attr']) + g(['gl-2.0-reuse_fragment_shader']) g(['attrib-assignments'], run_concurrent=False) g(['getattriblocation-conventional'], run_concurrent=False) g(['clip-flag-behavior'], run_concurrent=False) |