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authorFrancisco Jerez <currojerez@riseup.net>2016-10-16 08:00:02 -0700
committerFrancisco Jerez <currojerez@riseup.net>2016-11-07 14:07:05 -0800
commit2483f0cf67e3ea824cd78c25e8f3d099f4db6299 (patch)
tree8c815e34f03d5d29eacdbf7bd8d4b50118103cbe
parent7f08b2ca2acc08c80c4e2a96dcd6a6fc1c727d19 (diff)
shader_runner: Take advantage of texture binding book-keeping in fb command handling.
-rw-r--r--tests/shaders/shader_runner.c17
1 files changed, 5 insertions, 12 deletions
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index b2669e377..78a09b8d0 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2961,10 +2961,6 @@ piglit_display(void)
glDepthFunc(piglit_get_gl_enum_from_name(s));
} else if (sscanf(line, "fb tex 2d %d", &tex) == 1) {
GLenum status;
- GLint tex_num;
-
- glActiveTexture(GL_TEXTURE0 + tex);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_num);
if (fbo == 0) {
glGenFramebuffers(1, &fbo);
@@ -2973,7 +2969,8 @@ piglit_display(void)
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tex_num, 0);
+ GL_TEXTURE_2D,
+ get_texture_binding(tex)->obj, 0);
if (!piglit_check_gl_error(GL_NO_ERROR)) {
fprintf(stderr, "glFramebufferTexture2D error\n");
piglit_report_result(PIGLIT_FAIL);
@@ -2985,14 +2982,10 @@ piglit_display(void)
piglit_report_result(PIGLIT_FAIL);
}
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &render_width);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &render_height);
+ render_width = get_texture_binding(tex)->width;
+ render_height = get_texture_binding(tex)->height;
} else if (sscanf(line, "fb tex layered %d", &tex) == 1) {
GLenum status;
- GLint tex_num;
-
- glActiveTexture(GL_TEXTURE0 + tex);
- glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &tex_num);
if (fbo == 0) {
glGenFramebuffers(1, &fbo);
@@ -3001,7 +2994,7 @@ piglit_display(void)
glFramebufferTexture(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
- tex_num, 0);
+ get_texture_binding(tex)->obj, 0);
if (!piglit_check_gl_error(GL_NO_ERROR)) {
fprintf(stderr, "glFramebufferTexture error\n");
piglit_report_result(PIGLIT_FAIL);