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~idr/glsl2
constant_constructor
deref_refactor
hierarchical_visitor
inline_constructors
ir_constant_refactor
ir_loop
linker
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simple_list_die_die_die
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main.cpp
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Author
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2010-06-22
ir_validate: New pass for checking our invariants.
Eric Anholt
1
-0
/
+4
2010-06-21
glcpp: Print to the main compiler's infolog, not stdout.
Kenneth Graunke
1
-1
/
+1
2010-06-21
Use yy_scan_string and stop caring about shader->SourceLen.
Kenneth Graunke
1
-2
/
+2
2010-06-21
Make the main compiler call the preprocessor.
Kenneth Graunke
1
-3
/
+11
2010-06-21
Complain and exit if the given shader file doesn't exist.
Kenneth Graunke
1
-0
/
+4
2010-06-19
Print out the info log if compilation fails.
Kenneth Graunke
1
-0
/
+1
2010-06-19
Initialize the shader info log
Ian Romanick
1
-0
/
+7
2010-06-19
Make shader a talloc context.
Kenneth Graunke
1
-2
/
+6
2010-06-19
Rename prog to shader. Less confusing.
Kenneth Graunke
1
-27
/
+27
2010-06-17
Don't link shaders by default
Ian Romanick
1
-1
/
+3
2010-06-17
linker: Initial bits of the linker
Ian Romanick
1
-0
/
+5
2010-06-17
Use glsl_program instead of an open-coded vector of shaders
Ian Romanick
1
-8
/
+8
2010-06-17
Change glsl_program to glsl_shader
Ian Romanick
1
-5
/
+5
2010-06-17
Compile multiple shaders listed on the command line
Ian Romanick
1
-18
/
+36
2010-06-17
Extract compilation to a separate routine
Ian Romanick
1
-47
/
+63
2010-06-15
Printing LIR is optional
Ian Romanick
1
-1
/
+3
2010-06-15
Printing the AST is optional
Ian Romanick
1
-8
/
+24
2010-06-15
Minor bits of code rearranging
Ian Romanick
1
-7
/
+7
2010-06-15
Infer shader type from suffix on filename
Ian Romanick
1
-16
/
+21
2010-06-14
Remove ability to read "IR shaders" from stand-alone compiler
Ian Romanick
1
-25
/
+11
2010-06-14
Move stand-alone compiler main routine to main.cpp
Ian Romanick
1
-0
/
+175