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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-21 12:03:24 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-23 10:56:04 -0700 |
commit | 13e10e43c315be3ba2bee509502bc9c542d90249 (patch) | |
tree | 1419d0fb29f56e48d0b11f8cd7f6e56de987a151 | |
parent | ed0626ebc7201cab365572a1326a088c5678a054 (diff) |
linker: Document what remains to be done
-rw-r--r-- | linker.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -392,6 +392,20 @@ link_shaders(struct glsl_program *prog) prog->LinkStatus = true; } + /* FINISHME: Perform whole-program optimization here. */ + + /* FINISHME: Assign uniform locations. */ + + /* FINISHME: Assign vertex shader input locations. */ + + /* FINISHME: Assign vertex shader output / fragment shader input + * FINISHME: locations. + */ + + /* FINISHME: Assign fragment shader output locations. */ + + /* FINISHME: Generate code here. */ + done: free(vert_shader_list); } |