1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
KEYWORDS:
Wayland is a nano display server, relying on drm modesetting, gem
batchbuffer submission and hw initialization generally in the
kernel. Wayland is compositing manager and display server in one
process. window management is largely pushed to the clients, they
draw their own decorations and move and resize themselves,
typically implemented in a library. more of the core desktop could
be pushed into wayland, for example, stock desktop components such
as the panel or the desktop background.
It is still designed with a windowed type of desktop in mind, as
opposed to fullscreen-all-the-time type of interface.
Current trends goes towards less and less rendering in X server, more
hardware setup and management in kernel and shared libraries allow
code sharing without putting it all in a server. freetype,
fontconfig, cairo all point in this direction, as does direct
rendering mesa.
Client allocates DRM buffers, draws decorations, and full window
contents and posts entire thing to server along with dimensions.
Everything is direct rendered and composited. No cliprects, no
drawing api/protocl between server and client. No
pixmaps/windows/drawables, only surfaces (essentially pixmaps). No
gcs/fonts, no nested windows. OpenGL is already direct rendered,
pixman may be direct rendered which adds the cairo API, or cairo
may gain a GL backend.
Could be a "shell" for launching gdm X server, user session servers,
safe mode xservers, graphics text console. From gdm, we could also
launch a rdp session, solid ice sessions.
All surface commands (copy, attach, map=set quads) are buffered until
the client sends a commit command, which executes everything
atomically...
ISSUES:
Include panel and desktop background in wayland?
How does clients move their surfaces? set a full tri-mesh every time?
How does the server apply transformations to a surface behind the
clients back? (wobbly, minimize, zoom) Maybe wobble is client side?
How do apps share the glyph cache?
Input handling - keyboard focus, multiple input devices, multiple
pointers, multi touch.
Drawing cursors, moving them, cursor themes, attaching surfaces to
cursors. How do you change cursors when you mouse over a text
field if you don't have subwindows?
synaptics, 3-button emulation, xkb, scim
changing screen resolution, adding monitors.
What to do when protocol out buffer fills up? Just block on write
would work I guess. Clients are supposed to throttle using the bread
crumb events, so we shouldn't get into this situation.
Throttling/scheduling - there is currently no mechanism for scheduling
clients to prevent greedy clients from spamming the server and
starving other clients. On the other hand, now that recompositing is
done in the idle handler (and eventually at vertical retrace time),
there's nothing a client can do to hog the server. Unless we include
a copyregion type request, to let a client update it's surface
contents by asking the server to atomically copy a region from some
other buffer to the surface buffer.
Atomicity - we have the map and the attach requests which sometimes
will have to be executed atomically. Moving the window is done using
the map request and will not involve an attach requet. Updating the
window contents will use an attach request but no map. Resizing,
however, will use both and in that case must be executed atomically.
One way to do this is to have the server always batch up requests and
then introduce a kind of "commit" request, which will push the batched
changes into effect. This is easier than it sounds, since we only
have to remember the most recent map and most recent attach. The
commit request will generate an corresponding commit event once the
committed changes become visible on screen. The client can provide a
bread-crumb id in the commit request, which will be sent back in the
commit event.
- is batching+commit per client or per surface? Much more convenient
if per-client, since a client can batch up a bunch of stuff and get
atomic updates to multiple windows. Also nice to only get one
commit event for changes to a bunch of windows. Is a little more
tricky server-side, since we now have to keep a list of windows
with pending changes in the wl_client struct.
- batching+commit also lets a client reuse parts of the surface
buffer without allocating a new full-size back buffer. For
scrolling, for example, the client can render just the newly
exposed part of the page to a smaller temporary buffer, then issue
a copy request to copy the preserved part of the page up, and the
new part of the page into the exposed area.
- This does let a client batch up an unctrolled amount of copy
requests that the server has to execute when it gets the commit
request. This could potentially lock up the server for a while,
leading to lost frames. Should never cause tearing though, we're
changing the surface contents, not the server back buffer which is
what is scheduled for blitting at vsync time.
RMI
The wayland protocol is a async object oriented protocol. All
requests are method invocations on some object. The request include
an object id that uniquely identifies an object on the server. Each
object implements an interface and the requests include an opcode that
identifies which method in the interface to invoke.
The server sends back events to the client, each event is emitted from
an object. Events can be error conditions. The event includes the
object id and the event opcode, from which the client can determine
the type of event. Events are generated both in repsonse to a request
(in which case the requet and the event constitutes a round trip) or
spontanously when the server state changes.
the get_interface method is called on an object to get an object
handle that implements the specified interface.
|