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-rw-r--r--docs/GL3.txt8
-rw-r--r--docs/relnotes-9.0.html2
2 files changed, 6 insertions, 4 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 1d55282366..24b70a1a2b 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -42,13 +42,13 @@ GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
-GLSL 1.40 needs UBOs (in progress)
-Forward compatibile context support/deprecations not started
+GLSL 1.40 DONE (i965)
+Forward compatibile context support/deprecations DONE (i965)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
-Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
+Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
@@ -56,7 +56,7 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
-Core/compatibility profiles not started
+Core/compatibility profiles DONE
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
diff --git a/docs/relnotes-9.0.html b/docs/relnotes-9.0.html
index f8b993ac33..164c8e91da 100644
--- a/docs/relnotes-9.0.html
+++ b/docs/relnotes-9.0.html
@@ -43,9 +43,11 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_invalidate_subdate - Currently a "no-op" implementation. This
extension is always enabled in all drivers.</li>
<li>GL_ARB_shader_bit_encoding</li>
+<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
+<li>GL_ARB_uniform_buffer_object</li>
<li>GL_EXT_unpack_subimage for ES 2.0</li>
<li>GL_EXT_read_format_bgra for ES 1.1 and 2.0</li>
<li>GL_EXT_texture_rg for ES 2.x</li>