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|
/*
* glint register file
*
* Copyright by Stefan Dirsch, Dirk Hohndel, Alan Hourihane
* Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk>
* Dirk Hohndel, <hohndel@suse.de>
* Stefan Dirsch, <sndirsch@suse.de>
* Simon P., <sim@suse.de>
*
* this work is sponsored by S.u.S.E. GmbH, Fuerth, Elsa GmbH, Aachen and
* Siemens Nixdorf Informationssysteme
*
*/
#ifndef _GLINTREG_H_
#define _GLINTREG_H_
/* The chips we know */
#define PCI_CHIP_3DLABS_300SX 0x01
#define PCI_CHIP_3DLABS_500TX 0x02
#define PCI_CHIP_3DLABS_DELTA 0x03
#define PCI_CHIP_3DLABS_PERMEDIA 0x04
#define PCI_CHIP_3DLABS_MX 0x06
#define PCI_CHIP_3DLABS_PERMEDIA2 0x07
#define PCI_CHIP_3DLABS_GAMMA 0x08
#define PCI_CHIP_3DLABS_PERMEDIA2V 0x09
#define PCI_CHIP_3DLABS_PERMEDIA3 0x0A
#define PCI_CHIP_3DLABS_PERMEDIA4 0x0C
#define PCI_CHIP_3DLABS_R4 0x0D
#define PCI_CHIP_3DLABS_GAMMA2 0x0E
/* The boards we know */
#define IS_GLORIAXXL ((pGlint->PciInfo->subsysVendor == 0x1048) && \
(pGlint->PciInfo->subsysCard == 0x0a42))
#define IS_GLORIASYNERGY ((pGlint->PciInfo->subsysVendor == 0x1048) && \
(pGlint->PciInfo->subsysCard == 0x0a32))
#define IS_GMX2000 ((pGlint->PciInfo->subsysVendor == 0x3d3d) && \
(pGlint->PciInfo->subsysCard == 0x0106))
#define IS_J2000 ((pGlint->PciInfo->subsysVendor == 0x1097) && \
(pGlint->PciInfo->subsysCard == 0x3d32))
#define IS_JPRO ((pGlint->PciInfo->subsysVendor == 0x1097) && \
(pGlint->PciInfo->subsysCard == 0x3db3))
/* COMPAQ OEM VX1 PCI
* subsys == 0x0121 if VGA is enabled
* subsys == 0x000a if VGA has never been enabled
*/
#define IS_PCI_QVX1 (pGlint->PciInfo->subsysVendor == 0x3d3d && \
((pGlint->PciInfo->subsysCard == 0x0121) || \
(pGlint->PciInfo->subsysCard == 0x000a)))
/* COMPAQ OEM VX1 AGP
* subsys == 0x0144 if VGA is enabled
* subsys == 0x000c if VGA has never been enabled
*/
#define IS_AGP_QVX1 (pGlint->PciInfo->subsysVendor == 0x3d3d && \
((pGlint->PciInfo->subsysCard == 0x0144) || \
(pGlint->PciInfo->subsysCard == 0x000c)))
#define IS_QVX1 (IS_PCI_QVX1 || IS_AGP_QVX1)
#define IS_ELSA_SYNERGY ((pGlint->PciInfo->subsysVendor == 0x1048) && \
(pGlint->PciInfo->subsysCard == 0x0a32))
/* COMPAQ OEM Permedia 2V with VGA disable jumper - 0x13e9 ? */
#define IS_QPM2V ((pGlint->PciInfo->subsysVendor == 0x13e9) && \
((pGlint->PciInfo->subsysCard == 0x0100) || \
(pGlint->PciInfo->subsysCard == 0x0002)))
/**********************************************
* GLINT 500TX Configuration Region Registers *
***********************************************/
/* Device Identification */
#define CFGVendorId 0x0000
#define PCI_VENDOR_3DLABS 0x3D3D
#define PCI_VENDOR_TI 0x104C
#define CFGDeviceId 0x0002
#define CFGRevisionId 0x08
#define CFGClassCode 0x09
#define CFGHeaderType 0x0E
/* Device Control/Status */
#define CFGCommand 0x04
#define CFGStatus 0x06
/* Miscellaneous Functions */
#define CFGBist 0x0f
#define CFGLatTimer 0x0d
#define CFGCacheLine 0x0c
#define CFGMaxLat 0x3f
#define CFGMinGrant 0x3e
#define CFGIntPin 0x3d
#define CFGIntLine 0x3c
/* Base Adresses */
#define CFGBaseAddr0 0x10
#define CFGBaseAddr1 0x14
#define CFGBaseAddr2 0x18
#define CFGBaseAddr3 0x1C
#define CFGBaseAddr4 0x20
#define CFGRomAddr 0x30
/**********************************
* GLINT 500TX Region 0 Registers *
**********************************/
/* Control Status Registers */
#define ResetStatus 0x0000
#define IntEnable 0x0008
#define IntFlags 0x0010
#define InFIFOSpace 0x0018
#define OutFIFOWords 0x0020
#define DMAAddress 0x0028
#define DMACount 0x0030
#define ErrorFlags 0x0038
#define VClkCtl 0x0040
#define TestRegister 0x0048
#define Aperture0 0x0050
#define Aperture1 0x0058
#define DMAControl 0x0060
#define FIFODis 0x0068
/* GLINT PerMedia Region 0 additional Registers */
#define ChipConfig 0x0070
# define SCLK_SEL_MASK (3 << 10)
# define SCLK_SEL_MCLK_HALF (3 << 10)
#define ByDMAControl 0x00D8
/* GLINT 500TX LocalBuffer Registers */
#define LBMemoryCtl 0x1000
# define LBNumBanksMask 0x00000001
# define LBNumBanks1 (0)
# define LBNumBanks2 (1)
# define LBPageSizeMask 0x00000006
# define LBPageSize256 (0<<1)
# define LBPageSize512 (1<<1)
# define LBPageSize1024 (2<<1)
# define LBPageSize2048 (3<<1)
# define LBRASCASLowMask 0x00000018
# define LBRASCASLow2 (0<<3)
# define LBRASCASLow3 (1<<3)
# define LBRASCASLow4 (2<<3)
# define LBRASCASLow5 (3<<3)
# define LBRASPrechargeMask 0x00000060
# define LBRASPrecharge2 (0<<5)
# define LBRASPrecharge3 (1<<5)
# define LBRASPrecharge4 (2<<5)
# define LBRASPrecharge5 (3<<5)
# define LBCASLowMask 0x00000180
# define LBCASLow1 (0<<7)
# define LBCASLow2 (1<<7)
# define LBCASLow3 (2<<7)
# define LBCASLow4 (3<<7)
# define LBPageModeMask 0x00000200
# define LBPageModeEnabled (0<<9)
# define LBPageModeDisabled (1<<9)
# define LBRefreshCountMask 0x0003fc00
# define LBRefreshCountShift 10
#define LBMemoryEDO 0x1008
# define LBEDOMask 0x00000001
# define LBEDODisabled (0)
# define LBEDOEnabled (1)
# define LBEDOBankSizeMask 0x0000000e
# define LBEDOBankSizeDiabled (0<<1)
# define LBEDOBankSize256K (1<<1)
# define LBEDOBankSize512K (2<<1)
# define LBEDOBankSize1M (3<<1)
# define LBEDOBankSize2M (4<<1)
# define LBEDOBankSize4M (5<<1)
# define LBEDOBankSize8M (6<<1)
# define LBEDOBankSize16M (7<<1)
# define LBTwoPageDetectorMask 0x00000010
# define LBSinglePageDetector (0<<4)
# define LBTwoPageDetector (1<<4)
/* GLINT PerMedia Memory Control Registers */
#define PMReboot 0x1000
#define PMRomControl 0x1040
#define PMBootAddress 0x1080
#define PMMemConfig 0x10C0
# define RowCharge8 1 << 10
# define TimeRCD8 1 << 7
# define TimeRC8 0x6 << 3
# define TimeRP8 1
# define CAS3Latency8 0 << 16
# define BootAdress8 0x10
# define NumberBanks8 0x3 << 29
# define RefreshCount8 0x41 << 21
# define TimeRASMin8 1 << 13
# define DeadCycle8 1 << 17
# define BankDelay8 0 << 18
# define Burst1Cycle8 1 << 31
# define SDRAM8 0 << 4
# define RowCharge6 1 << 10
# define TimeRCD6 1 << 7
# define TimeRC6 0x6 << 3
# define TimeRP6 0x2
# define CAS3Latency6 1 << 16
# define BootAdress6 0x60
# define NumberBanks6 0x2 << 29
# define RefreshCount6 0x41 << 21
# define TimeRASMin6 1 << 13
# define DeadCycle6 1 << 17
# define BankDelay6 0 << 18
# define Burst1Cycle6 1 << 31
# define SDRAM6 0 << 4
# define RowCharge4 0 << 10
# define TimeRCD4 0 << 7
# define TimeRC4 0x4 << 3
# define TimeRP4 1
# define CAS3Latency4 0 << 16
# define BootAdress4 0x10
# define NumberBanks4 1 << 29
# define RefreshCount4 0x30 << 21
# define TimeRASMin4 1 << 13
# define DeadCycle4 0 << 17
# define BankDelay4 0 << 18
# define Burst1Cycle4 1 << 31
# define SDRAM4 0 << 4
/* Permedia 2 Control */
#define MemControl 0x1040
#define PMBypassWriteMask 0x1100
#define PMFramebufferWriteMask 0x1140
#define PMCount 0x1180
/* Framebuffer Registers */
#define FBMemoryCtl 0x1800
#define FBModeSel 0x1808
#define FBGCWrMask 0x1810
#define FBGCColorLower 0x1818
#define FBTXMemCtl 0x1820
#define FBWrMaskk 0x1830
#define FBGCColorUpper 0x1838
/* Core FIFO */
#define OutputFIFO 0x2000
/* 500TX Internal Video Registers */
#define VTGHLimit 0x3000
#define VTGHSyncStart 0x3008
#define VTGHSyncEnd 0x3010
#define VTGHBlankEnd 0x3018
#define VTGVLimit 0x3020
#define VTGVSyncStart 0x3028
#define VTGVSyncEnd 0x3030
#define VTGVBlankEnd 0x3038
#define VTGHGateStart 0x3040
#define VTGHGateEnd 0x3048
#define VTGVGateStart 0x3050
#define VTGVGateEnd 0x3058
#define VTGPolarity 0x3060
#define VTGFrameRowAddr 0x3068
#define VTGVLineNumber 0x3070
#define VTGSerialClk 0x3078
#define VTGModeCtl 0x3080
/* Permedia Video Control Registers */
#define PMScreenBase 0x3000
#define PMScreenStride 0x3008
#define PMHTotal 0x3010
#define PMHgEnd 0x3018
#define PMHbEnd 0x3020
#define PMHsStart 0x3028
#define PMHsEnd 0x3030
#define PMVTotal 0x3038
#define PMVbEnd 0x3040
#define PMVsStart 0x3048
#define PMVsEnd 0x3050
#define PMVideoControl 0x3058
#define PMInterruptLine 0x3060
#define PMDDCData 0x3068
# define DataIn (1<<0)
# define ClkIn (1<<1)
# define DataOut (1<<2)
# define ClkOut (1<<3)
#define PMLineCount 0x3070
#define PMFifoControl 0x3078
/* Permedia 2 RAMDAC Registers */
#define PM2DACWriteAddress 0x4000
#define PM2DACIndexReg 0x4000
#define PM2DACData 0x4008
#define PM2DACReadMask 0x4010
#define PM2DACReadAddress 0x4018
#define PM2DACCursorColorAddress 0x4020
#define PM2DACCursorColorData 0x4028
#define PM2DACIndexData 0x4050
#define PM2DACCursorData 0x4058
#define PM2DACCursorXLsb 0x4060
#define PM2DACCursorXMsb 0x4068
#define PM2DACCursorYLsb 0x4070
#define PM2DACCursorYMsb 0x4078
#define PM2DACCursorControl 0x06
#define PM2DACIndexCMR 0x18
# define PM2DAC_TRUECOLOR 0x80
# define PM2DAC_RGB 0x20
# define PM2DAC_GRAPHICS 0x10
# define PM2DAC_PACKED 0x09
# define PM2DAC_8888 0x08
# define PM2DAC_565 0x06
# define PM2DAC_4444 0x05
# define PM2DAC_5551 0x04
# define PM2DAC_2321 0x03
# define PM2DAC_2320 0x02
# define PM2DAC_332 0x01
# define PM2DAC_CI8 0x00
#define PM2DACIndexMDCR 0x19
#define PM2DACIndexPalettePage 0x1c
#define PM2DACIndexMCR 0x1e
#define PM2DACIndexClockAM 0x20
#define PM2DACIndexClockAN 0x21
#define PM2DACIndexClockAP 0x22
#define PM2DACIndexClockBM 0x23
#define PM2DACIndexClockBN 0x24
#define PM2DACIndexClockBP 0x25
#define PM2DACIndexClockCM 0x26
#define PM2DACIndexClockCN 0x27
#define PM2DACIndexClockCP 0x28
#define PM2DACIndexClockStatus 0x29
#define PM2DACIndexMemClockM 0x30
#define PM2DACIndexMemClockN 0x31
#define PM2DACIndexMemClockP 0x32
#define PM2DACIndexMemClockStatus 0x33
#define PM2DACIndexColorKeyControl 0x40
#define PM2DACIndexColorKeyOverlay 0x41
#define PM2DACIndexColorKeyRed 0x42
#define PM2DACIndexColorKeyGreen 0x43
#define PM2DACIndexColorKeyBlue 0x44
/* Permedia 2V extensions */
#define PM2VDACRDMiscControl 0x000
#define PM2VDACRDSyncControl 0x001
#define PM2VDACRDDACControl 0x002
#define PM2VDACRDPixelSize 0x003
#define PM2VDACRDColorFormat 0x004
#define PM2VDACRDCursorMode 0x005
#define PM2VDACRDCursorXLow 0x007
#define PM2VDACRDCursorXHigh 0x008
#define PM2VDACRDCursorYLow 0x009
#define PM2VDACRDCursorYHigh 0x00A
#define PM2VDACRDCursorHotSpotX 0x00B
#define PM2VDACRDCursorHotSpotY 0x00C
#define PM2VDACRDOverlayKey 0x00D
#define PM2VDACRDPan 0x00E
#define PM2VDACRDSense 0x00F
#define PM2VDACRDCheckControl 0x018
#define PM2VDACIndexClockControl 0x200
#define PM2VDACRDDClk0PreScale 0x201
#define PM2VDACRDDClk0FeedbackScale 0x202
#define PM2VDACRDDClk0PostScale 0x203
#define PM2VDACRDDClk1PreScale 0x204
#define PM2VDACRDDClk1FeedbackScale 0x205
#define PM2VDACRDDClk1PostScale 0x206
#define PM2VDACRDMClkControl 0x20D
#define PM2VDACRDMClkPreScale 0x20E
#define PM2VDACRDMClkFeedbackScale 0x20F
#define PM2VDACRDMClkPostScale 0x210
#define PM2VDACRDCursorPalette 0x303
#define PM2VDACRDCursorPattern 0x400
#define PM2VDACIndexRegLow 0x4020
#define PM2VDACIndexRegHigh 0x4028
#define PM2VDACIndexData 0x4030
#define PM2VDACRDIndexControl 0x4038
/* Permedia 2 Video Streams Unit Registers */
# define VSBIntFlag (1<<8)
# define VSAIntFlag (1<<9)
#define VSConfiguration 0x5800
# define VS_UnitMode_ROM 0
# define VS_UnitMode_AB8 3
# define VS_UnitMode_Mask 7
# define VS_GPBusMode_A (1<<3)
# define VS_HRefPolarityA (1<<9)
# define VS_VRefPolarityA (1<<10)
# define VS_VActivePolarityA (1<<11)
# define VS_UseFieldA (1<<12)
# define VS_FieldPolarityA (1<<13)
# define VS_FieldEdgeA (1<<14)
# define VS_VActiveVBIA (1<<15)
# define VS_InterlaceA (1<<16)
# define VS_ReverseDataA (1<<17)
# define VS_HRefPolarityB (1<<18)
# define VS_VRefPolarityB (1<<19)
# define VS_VActivePolarityB (1<<20)
# define VS_UseFieldB (1<<21)
# define VS_FieldPolarityB (1<<22)
# define VS_FieldEdgeB (1<<23)
# define VS_VActiveVBIB (1<<24)
# define VS_InterlaceB (1<<25)
# define VS_ColorSpaceB_RGB (1<<26)
# define VS_ReverseDataB (1<<27)
# define VS_DoubleEdgeB (1<<28)
#define VSStatus 0x5808
# define VS_FieldOne0A (1<<9)
# define VS_FieldOne1A (1<<10)
# define VS_FieldOne2A (1<<11)
# define VS_InvalidInterlaceA (1<<12)
# define VS_FieldOne0B (1<<17)
# define VS_FieldOne1B (1<<18)
# define VS_FieldOne2B (1<<19)
# define VS_InvalidInterlaceB (1<<20)
#define VSSerialBusControl 0x5810
#define VSABase 0x5900
# define VSA_Video (1<<0)
# define VSA_VBI (1<<1)
# define VSA_BufferCtl (1<<2)
# define VSA_MirrorX (1<<7)
# define VSA_MirrorY (1<<8)
# define VSA_Discard_None (0<<9)
# define VSA_Discard_FieldOne (1<<9)
# define VSA_Discard_FieldTwo (2<<9)
# define VSA_CombineFields (1<<11)
# define VSA_LockToStreamB (1<<12)
#define VSBBase 0x5A00
# define VSB_Video (1<<0)
# define VSB_VBI (1<<1)
# define VSB_BufferCtl (1<<2)
# define VSB_CombineFields (1<<3)
# define VSB_RGBOrder (1<<11)
# define VSB_GammaCorrect (1<<12)
# define VSB_LockToStreamA (1<<13)
#define VSControl 0x0000
#define VSInterrupt 0x0008
#define VSCurrentLine 0x0010
#define VSVideoAddressHost 0x0018
#define VSVideoAddressIndex 0x0020
#define VSVideoAddress0 0x0028
#define VSVideoAddress1 0x0030
#define VSVideoAddress2 0x0038
#define VSVideoStride 0x0040
#define VSVideoStartLine 0x0048
#define VSVideoEndLine 0x0050
#define VSVideoStartData 0x0058
#define VSVideoEndData 0x0060
#define VSVBIAddressHost 0x0068
#define VSVBIAddressIndex 0x0070
#define VSVBIAddress0 0x0078
#define VSVBIAddress1 0x0080
#define VSVBIAddress2 0x0088
#define VSVBIStride 0x0090
#define VSVBIStartLine 0x0098
#define VSVBIEndLine 0x00A0
#define VSVBIStartData 0x00A8
#define VSVBIEndData 0x00B0
#define VSFifoControl 0x00B8
/**********************************
* GLINT Delta Region 0 Registers *
**********************************/
/* Control Status Registers */
#define DResetStatus 0x0800
#define DIntEnable 0x0808
#define DIntFlags 0x0810
#define DErrorFlags 0x0838
#define DTestRegister 0x0848
#define DFIFODis 0x0868
/**********************************
* GLINT Gamma Region 0 Registers *
**********************************/
/* Control Status Registers */
#define GInFIFOSpace 0x0018
#define GDMAAddress 0x0028
#define GDMACount 0x0030
#define GDMAControl 0x0060
#define GOutDMA 0x0080
#define GOutDMACount 0x0088
#define GResetStatus 0x0800
#define GIntEnable 0x0808
#define GIntFlags 0x0810
#define GErrorFlags 0x0838
#define GTestRegister 0x0848
#define GFIFODis 0x0868
#define GChipConfig 0x0870
# define GChipAGPCapable 1 << 0
# define GChipAGPSideband 1 << 1
# define GChipMultiGLINTApMask 3 << 19
# define GChipMultiGLINTAp_0M 0 << 19
# define GChipMultiGLINTAp_16M 1 << 19
# define GChipMultiGLINTAp_32M 2 << 19
# define GChipMultiGLINTAp_64M 3 << 19
#define GCSRAperture 0x0878
# define GCSRSecondaryGLINTMapEn 1 << 0
# define GCSRBitSwap 1 << 1
#define GPageTableAddr 0x0c00
#define GPageTableLength 0x0c08
#define GDelayTimer 0x0c38
#define GCommandMode 0x0c40
#define GCommandIntEnable 0x0c48
#define GCommandIntFlags 0x0c50
#define GCommandErrorFlags 0x0c58
#define GCommandStatus 0x0c60
#define GCommandFaultingAddr 0x0c68
#define GVertexFaultingAddr 0x0c70
#define GWriteFaultingAddr 0x0c88
#define GFeedbackSelectCount 0x0c98
#define GGammaProcessorMode 0x0cb8
#define GVGAShadow 0x0d00
#define GMultGLINTAperture 0x0d08
#define GMultGLINT1 0x0d10
#define GMultGLINT2 0x0d18
/************************
* GLINT Core Registers *
************************/
#define GLINT_TAG(major,offset) (((major) << 7) | ((offset) << 3))
#define GLINT_TAG_ADDR(major,offset) (0x8000 | GLINT_TAG((major),(offset)))
#define UNIT_DISABLE 0
#define UNIT_ENABLE 1
#define StartXDom GLINT_TAG_ADDR(0x00,0x00)
#define dXDom GLINT_TAG_ADDR(0x00,0x01)
#define StartXSub GLINT_TAG_ADDR(0x00,0x02)
#define dXSub GLINT_TAG_ADDR(0x00,0x03)
#define StartY GLINT_TAG_ADDR(0x00,0x04)
#define dY GLINT_TAG_ADDR(0x00,0x05)
#define GLINTCount GLINT_TAG_ADDR(0x00,0x06)
#define Render GLINT_TAG_ADDR(0x00,0x07)
# define AreaStippleEnable 0x00001
# define LineStippleEnable 0x00002
# define ResetLineStipple 0x00004
# define FastFillEnable 0x00008
# define PrimitiveLine 0
# define PrimitiveTrapezoid 0x00040
# define PrimitivePoint 0x00080
# define PrimitiveRectangle 0x000C0
# define AntialiasEnable 0x00100
# define AntialiasingQuality 0x00200
# define UsePointTable 0x00400
# define SyncOnBitMask 0x00800
# define SyncOnHostData 0x01000
# define TextureEnable 0x02000
# define FogEnable 0x04000
# define CoverageEnable 0x08000
# define SubPixelCorrectionEnable 0x10000
# define SpanOperation 0x40000
# define XPositive 1<<21
# define YPositive 1<<22
#define ContinueNewLine GLINT_TAG_ADDR(0x00,0x08)
#define ContinueNewDom GLINT_TAG_ADDR(0x00,0x09)
#define ContinueNewSub GLINT_TAG_ADDR(0x00,0x0a)
#define Continue GLINT_TAG_ADDR(0x00,0x0b)
#define FlushSpan GLINT_TAG_ADDR(0x00,0x0c)
#define BitMaskPattern GLINT_TAG_ADDR(0x00,0x0d)
#define PointTable0 GLINT_TAG_ADDR(0x01,0x00)
#define PointTable1 GLINT_TAG_ADDR(0x01,0x01)
#define PointTable2 GLINT_TAG_ADDR(0x01,0x02)
#define PointTable3 GLINT_TAG_ADDR(0x01,0x03)
#define RasterizerMode GLINT_TAG_ADDR(0x01,0x04)
#define RMMultiGLINT 1<<17
#define BitMaskPackingEachScanline 1<<9
#define ForceBackgroundColor 1<<6
#define InvertBitMask 1<<1
#define YLimits GLINT_TAG_ADDR(0x01,0x05)
#define ScanLineOwnership GLINT_TAG_ADDR(0x01,0x06)
#define WaitForCompletion GLINT_TAG_ADDR(0x01,0x07)
#define PixelSize GLINT_TAG_ADDR(0x01,0x08)
#define XLimits GLINT_TAG_ADDR(0x01,0x09) /* PM only */
#define RectangleOrigin GLINT_TAG_ADDR(0x01,0x0A) /* PM2 only */
#define RectangleSize GLINT_TAG_ADDR(0x01,0x0B) /* PM2 only */
#define PackedDataLimits GLINT_TAG_ADDR(0x02,0x0a) /* PM only */
#define ScissorMode GLINT_TAG_ADDR(0x03,0x00)
# define SCI_USER 0x01
# define SCI_SCREEN 0x02
# define SCI_USERANDSCREEN 0x03
#define ScissorMinXY GLINT_TAG_ADDR(0x03,0x01)
#define ScissorMaxXY GLINT_TAG_ADDR(0x03,0x02)
#define ScreenSize GLINT_TAG_ADDR(0x03,0x03)
#define AreaStippleMode GLINT_TAG_ADDR(0x03,0x04)
/* 0: */
/* NoMirrorY */
/* NoMirrorX */
/* NoInvertPattern */
/* YAddress_1bit */
/* XAddress_1bit */
/* UNIT_DISABLE */
# define ASM_XAddress_2bit 1 << 1
# define ASM_XAddress_3bit 2 << 1
# define ASM_XAddress_4bit 3 << 1
# define ASM_XAddress_5bit 4 << 1
# define ASM_YAddress_2bit 1 << 4
# define ASM_YAddress_3bit 2 << 4
# define ASM_YAddress_4bit 3 << 4
# define ASM_YAddress_5bit 4 << 4
# define ASM_InvertPattern 1 << 17
# define ASM_MirrorX 1 << 18
# define ASM_MirrorY 1 << 19
#define LineStippleMode GLINT_TAG_ADDR(0x03,0x05)
#define LoadLineStippleCounters GLINT_TAG_ADDR(0x03,0x06)
#define UpdateLineStippleCounters GLINT_TAG_ADDR(0x03,0x07)
#define SaveLineStippleState GLINT_TAG_ADDR(0x03,0x08)
#define WindowOrigin GLINT_TAG_ADDR(0x03,0x09)
#define AreaStipplePattern0 GLINT_TAG_ADDR(0x04,0x00)
#define AreaStipplePattern1 GLINT_TAG_ADDR(0x04,0x01)
#define AreaStipplePattern2 GLINT_TAG_ADDR(0x04,0x02)
#define AreaStipplePattern3 GLINT_TAG_ADDR(0x04,0x03)
#define AreaStipplePattern4 GLINT_TAG_ADDR(0x04,0x04)
#define AreaStipplePattern5 GLINT_TAG_ADDR(0x04,0x05)
#define AreaStipplePattern6 GLINT_TAG_ADDR(0x04,0x06)
#define AreaStipplePattern7 GLINT_TAG_ADDR(0x04,0x07)
#define TextureAddressMode GLINT_TAG_ADDR(0x07,0x00)
#define SStart GLINT_TAG_ADDR(0x07,0x01)
#define dSdx GLINT_TAG_ADDR(0x07,0x02)
#define dSdyDom GLINT_TAG_ADDR(0x07,0x03)
#define TStart GLINT_TAG_ADDR(0x07,0x04)
#define dTdx GLINT_TAG_ADDR(0x07,0x05)
#define dTdyDom GLINT_TAG_ADDR(0x07,0x06)
#define QStart GLINT_TAG_ADDR(0x07,0x07)
#define dQdx GLINT_TAG_ADDR(0x07,0x08)
#define dQdyDom GLINT_TAG_ADDR(0x07,0x09)
#define LOD GLINT_TAG_ADDR(0x07,0x0A)
#define dSdy GLINT_TAG_ADDR(0x07,0x0B)
#define dTdy GLINT_TAG_ADDR(0x07,0x0C)
#define dQdy GLINT_TAG_ADDR(0x07,0x0D)
#define TextureReadMode GLINT_TAG_ADDR(0x09,0x00)
#define TextureFormat GLINT_TAG_ADDR(0x09,0x01)
# define Texture_4_Components 3 << 3
# define Texture_Texel 0
#define TextureCacheControl GLINT_TAG_ADDR(0x09,0x02)
# define TextureCacheControlEnable 2
# define TextureCacheControlInvalidate 1
#define GLINTBorderColor GLINT_TAG_ADDR(0x09,0x05)
#define TexelLUTIndex GLINT_TAG_ADDR(0x09,0x08)
#define TexelLUTData GLINT_TAG_ADDR(0x09,0x09)
#define TexelLUTAddress GLINT_TAG_ADDR(0x09,0x0A)
#define TexelLUTTransfer GLINT_TAG_ADDR(0x09,0x0B)
#define TextureFilterMode GLINT_TAG_ADDR(0x09,0x0C)
#define TextureChromaUpper GLINT_TAG_ADDR(0x09,0x0D)
#define TextureChromaLower GLINT_TAG_ADDR(0x09,0x0E)
#define TxBaseAddr0 GLINT_TAG_ADDR(0x0A,0x00)
#define TxBaseAddr1 GLINT_TAG_ADDR(0x0A,0x01)
#define TxBaseAddr2 GLINT_TAG_ADDR(0x0A,0x02)
#define TxBaseAddr3 GLINT_TAG_ADDR(0x0A,0x03)
#define TxBaseAddr4 GLINT_TAG_ADDR(0x0A,0x04)
#define TxBaseAddr5 GLINT_TAG_ADDR(0x0A,0x05)
#define TxBaseAddr6 GLINT_TAG_ADDR(0x0A,0x06)
#define TxBaseAddr7 GLINT_TAG_ADDR(0x0A,0x07)
#define TxBaseAddr8 GLINT_TAG_ADDR(0x0A,0x08)
#define TxBaseAddr9 GLINT_TAG_ADDR(0x0A,0x09)
#define TxBaseAddr10 GLINT_TAG_ADDR(0x0A,0x0A)
#define TxBaseAddr11 GLINT_TAG_ADDR(0x0A,0x0B)
#define PMTextureBaseAddress GLINT_TAG_ADDR(0x0b,0x00)
#define PMTextureMapFormat GLINT_TAG_ADDR(0x0b,0x01)
#define PMTextureDataFormat GLINT_TAG_ADDR(0x0b,0x02)
#define Texel0 GLINT_TAG_ADDR(0x0c,0x00)
#define Texel1 GLINT_TAG_ADDR(0x0c,0x01)
#define Texel2 GLINT_TAG_ADDR(0x0c,0x02)
#define Texel3 GLINT_TAG_ADDR(0x0c,0x03)
#define Texel4 GLINT_TAG_ADDR(0x0c,0x04)
#define Texel5 GLINT_TAG_ADDR(0x0c,0x05)
#define Texel6 GLINT_TAG_ADDR(0x0c,0x06)
#define Texel7 GLINT_TAG_ADDR(0x0c,0x07)
#define Interp0 GLINT_TAG_ADDR(0x0c,0x08)
#define Interp1 GLINT_TAG_ADDR(0x0c,0x09)
#define Interp2 GLINT_TAG_ADDR(0x0c,0x0a)
#define Interp3 GLINT_TAG_ADDR(0x0c,0x0b)
#define Interp4 GLINT_TAG_ADDR(0x0c,0x0c)
#define TextureFilter GLINT_TAG_ADDR(0x0c,0x0d)
#define PMTextureReadMode GLINT_TAG_ADDR(0x0c,0x0e)
#define TexelLUTMode GLINT_TAG_ADDR(0x0c,0x0f)
#define TextureColorMode GLINT_TAG_ADDR(0x0d,0x00)
# define TextureTypeOpenGL 0
# define TextureTypeApple 1 << 4
# define TextureKsDDA 1 << 5 /* only Apple-Mode */
# define TextureKdDDA 1 << 6 /* only Apple-Mode */
#define TextureEnvColor GLINT_TAG_ADDR(0x0d,0x01)
#define FogMode GLINT_TAG_ADDR(0x0d,0x02)
/* 0: */
/* FOG RGBA */
/* UNIT_DISABLE */
# define FOG_CI 0x0002
#define FogColor GLINT_TAG_ADDR(0x0d,0x03)
#define FStart GLINT_TAG_ADDR(0x0d,0x04)
#define dFdx GLINT_TAG_ADDR(0x0d,0x05)
#define dFdyDom GLINT_TAG_ADDR(0x0d,0x06)
#define KsStart GLINT_TAG_ADDR(0x0d,0x09)
#define dKsdx GLINT_TAG_ADDR(0x0d,0x0a)
#define dKsdyDom GLINT_TAG_ADDR(0x0d,0x0b)
#define KdStart GLINT_TAG_ADDR(0x0d,0x0c)
#define dKdStart GLINT_TAG_ADDR(0x0d,0x0d)
#define dKddyDom GLINT_TAG_ADDR(0x0d,0x0e)
#define RStart GLINT_TAG_ADDR(0x0f,0x00)
#define dRdx GLINT_TAG_ADDR(0x0f,0x01)
#define dRdyDom GLINT_TAG_ADDR(0x0f,0x02)
#define GStart GLINT_TAG_ADDR(0x0f,0x03)
#define dGdx GLINT_TAG_ADDR(0x0f,0x04)
#define dGdyDom GLINT_TAG_ADDR(0x0f,0x05)
#define BStart GLINT_TAG_ADDR(0x0f,0x06)
#define dBdx GLINT_TAG_ADDR(0x0f,0x07)
#define dBdyDom GLINT_TAG_ADDR(0x0f,0x08)
#define AStart GLINT_TAG_ADDR(0x0f,0x09)
#define dAdx GLINT_TAG_ADDR(0x0f,0x0a)
#define dAdyDom GLINT_TAG_ADDR(0x0f,0x0b)
#define ColorDDAMode GLINT_TAG_ADDR(0x0f,0x0c)
/* 0:*/
/* UNIT_DISABLE */
# define CDDA_FlatShading 0
# define CDDA_GouraudShading 0x0002
#define ConstantColor GLINT_TAG_ADDR(0x0f,0x0d)
#define GLINTColor GLINT_TAG_ADDR(0x0f,0x0e)
#define AlphaTestMode GLINT_TAG_ADDR(0x10,0x00)
#define AntialiasMode GLINT_TAG_ADDR(0x10,0x01)
#define AlphaBlendMode GLINT_TAG_ADDR(0x10,0x02)
/* 0: */
/* SrcZERO */
/* DstZERO */
/* ColorFormat8888 */
/* AlphaBuffer present */
/* ColorOrderBGR */
/* TypeOpenGL */
/* DstFBData */
/* UNIT_DISABLE */
# define ABM_SrcONE 1 << 1
# define ABM_SrcDST_COLOR 2 << 1
# define ABM_SrcONE_MINUS_DST_COLOR 3 << 1
# define ABM_SrcSRC_ALPHA 4 << 1
# define ABM_SrcONE_MINUS_SRC_ALPHA 5 << 1
# define ABM_SrcDST_ALPHA 6 << 1
# define ABM_SrcONE_MINUS_DST_ALPHA 7 << 1
# define ABM_SrcSRC_ALPHA_SATURATE 8 << 1
# define ABM_DstONE 1 << 5
# define ABM_DstSRC_COLOR 2 << 5
# define ABM_DstONE_MINUS_SRC_COLOR 3 << 5
# define ABM_DstSRC_ALPHA 4 << 5
# define ABM_DstONE_MINUS_SRC_ALPHA 5 << 5
# define ABM_DstDST_ALPHA 6 << 5
# define ABM_DstONE_MINUS_DST_ALPHA 7 << 5
# define ABM_ColorFormat5555 1 << 8
# define ABM_ColorFormat4444 2 << 8
# define ABM_ColorFormat4444_Front 3 << 8
# define ABM_ColorFormat4444_Back 4 << 8
# define ABM_ColorFormat332_Front 5 << 8
# define ABM_ColorFormat332_Back 6 << 8
# define ABM_ColorFormat121_Front 7 << 8
# define ABM_ColorFormat121_Back 8 << 8
# define ABM_ColorFormat555_Back 13 << 8
# define ABM_ColorFormat_CI8 14 << 8
# define ABM_ColorFormat_CI4 15 << 8
# define ABM_NoAlphaBuffer 0x1000
# define ABM_ColorOrderRGB 0x2000
# define ABM_TypeQuickDraw3D 0x4000
# define ABM_DstFBSourceData 0x8000
#define DitherMode GLINT_TAG_ADDR(0x10,0x03)
/* 0: */
/* ColorOrder BGR */
/* AlphaDitherDefault */
/* ColorFormat8888 */
/* TruncateMode */
/* DitherDisable */
/* UNIT_DISABLE */
# define DTM_DitherEnable 1 << 1
# define DTM_ColorFormat5555 1 << 2
# define DTM_ColorFormat4444 2 << 2
# define DTM_ColorFormat4444_Front 3 << 2
# define DTM_ColorFormat4444_Back 4 << 2
# define DTM_ColorFormat332_Front 5 << 2
# define DTM_ColorFormat332_Back 6 << 2
# define DTM_ColorFormat121_Front 7 << 2
# define DTM_ColorFormat121_Back 8 << 2
# define DTM_ColorFormat555_Back 13 << 2
# define DTM_ColorFormat_CI8 14 << 2
# define DTM_ColorFormat_CI4 15 << 2
# define DTM_ColorOrderRGB 1 << 10
# define DTM_NoAlphaDither 1 << 14
# define DTM_RoundMode 1 << 15
#define FBSoftwareWriteMask GLINT_TAG_ADDR(0x10,0x04)
#define LogicalOpMode GLINT_TAG_ADDR(0x10,0x05)
# define Use_ConstantFBWriteData 0x40
#define FBWriteData GLINT_TAG_ADDR(0x10,0x06)
#define RouterMode GLINT_TAG_ADDR(0x10,0x08)
# define ROUTER_Depth_Texture 1
# define ROUTER_Texture_Depth 0
#define LBReadMode GLINT_TAG_ADDR(0x11,0x00)
/* 0: */
/* SrcNoRead */
/* DstNoRead */
/* DataLBDefault */
/* WinTopLeft */
/* NoPatch */
/* ScanlineInterval1 */
# define LBRM_SrcEnable 1 << 9
# define LBRM_DstEnable 1 << 10
# define LBRM_DataLBStencil 1 << 16
# define LBRM_DataLBDepth 2 << 16
# define LBRM_WinBottomLeft 1 << 18
# define LBRM_DoPatch 1 << 19
# define LBRM_ScanlineInt2 1 << 20
# define LBRM_ScanlineInt4 2 << 20
# define LBRM_ScanlineInt8 3 << 20
#define LBReadFormat GLINT_TAG_ADDR(0x11,0x01)
# define LBRF_DepthWidth15 0x03 /* only permedia */
# define LBRF_DepthWidth16 0x00
# define LBRF_DepthWidth24 0x01
# define LBRF_DepthWidth32 0x02
# define LBRF_StencilWidth0 (0 << 2)
# define LBRF_StencilWidth4 (1 << 2)
# define LBRF_StencilWidth8 (2 << 2)
# define LBRF_StencilPos16 (0 << 4)
# define LBRF_StencilPos20 (1 << 4)
# define LBRF_StencilPos24 (2 << 4)
# define LBRF_StencilPos28 (3 << 4)
# define LBRF_StencilPos32 (4 << 4)
# define LBRF_FrameCount0 (0 << 7)
# define LBRF_FrameCount4 (1 << 7)
# define LBRF_FrameCount8 (2 << 7)
# define LBRF_FrameCountPos16 (0 << 9)
# define LBRF_FrameCountPos20 (1 << 9)
# define LBRF_FrameCountPos24 (2 << 9)
# define LBRF_FrameCountPos28 (3 << 9)
# define LBRF_FrameCountPos32 (4 << 9)
# define LBRF_FrameCountPos36 (5 << 9)
# define LBRF_FrameCountPos40 (6 << 9)
# define LBRF_GIDWidth0 (0 << 12)
# define LBRF_GIDWidth4 (1 << 12)
# define LBRF_GIDPos16 (0 << 13)
# define LBRF_GIDPos20 (1 << 13)
# define LBRF_GIDPos24 (2 << 13)
# define LBRF_GIDPos28 (3 << 13)
# define LBRF_GIDPos32 (4 << 13)
# define LBRF_GIDPos36 (5 << 13)
# define LBRF_GIDPos40 (6 << 13)
# define LBRF_GIDPos44 (7 << 13)
# define LBRF_GIDPos48 (8 << 13)
# define LBRF_Compact32 (1 << 17)
#define LBSourceOffset GLINT_TAG_ADDR(0x11,0x02)
#define LBStencil GLINT_TAG_ADDR(0x11,0x05)
#define LBDepth GLINT_TAG_ADDR(0x11,0x06)
#define LBWindowBase GLINT_TAG_ADDR(0x11,0x07)
#define LBWriteMode GLINT_TAG_ADDR(0x11,0x08)
# define LBWM_WriteEnable 0x1
# define LBWM_UpLoad_LBDepth 0x2
# define LBWM_UpLoad_LBStencil 0x4
#define LBWriteFormat GLINT_TAG_ADDR(0x11,0x09)
#define TextureData GLINT_TAG_ADDR(0x11,0x0d)
#define TextureDownloadOffset GLINT_TAG_ADDR(0x11,0x0e)
#define LBWindowOffset GLINT_TAG_ADDR(0x11,0x0f)
#define GLINTWindow GLINT_TAG_ADDR(0x13,0x00)
# define GWIN_UnitEnable (1 << 0)
# define GWIN_ForceLBUpdate (1 << 3)
# define GWIN_LBUpdateSourceREG (1 << 4)
# define GWIN_LBUpdateSourceLB (0 << 4)
# define GWIN_StencilFCP (1 << 17)
# define GWIN_DepthFCP (1 << 18)
# define GWIN_OverrideWriteFilter (1 << 19)
# define GWIN_DisableLBUpdate 0x40000 /* ??? is this needed, set by permedia (2) modules */
#define StencilMode GLINT_TAG_ADDR(0x13,0x01)
#define StencilData GLINT_TAG_ADDR(0x13,0x02)
#define GLINTStencil GLINT_TAG_ADDR(0x13,0x03)
#define DepthMode GLINT_TAG_ADDR(0x13,0x04)
/* 0: */
/* WriteDisable */
/* SrcCompFragment */
/* CompFuncNEVER */
/* UNIT_DISABLE */
# define DPM_WriteEnable 1 << 1
# define DPM_SrcCompLBData 1 << 2
# define DPM_SrcCompDregister 2 << 2
# define DPM_SrcCompLBSourceData 3 << 2
# define DPM_CompFuncLESS 1 << 4
# define DPM_CompFuncEQUAL 2 << 4
# define DPM_CompFuncLESS_OR_EQ 3 << 4
# define DPM_CompFuncGREATER 4 << 4
# define DPM_CompFuncNOT_EQ 5 << 4
# define DPM_CompFuncGREATER_OR_EQ 6 << 4
# define DPM_CompFuncALWAYS 7 << 4
#define GLINTDepth GLINT_TAG_ADDR(0x13,0x05)
#define ZStartU GLINT_TAG_ADDR(0x13,0x06)
#define ZStartL GLINT_TAG_ADDR(0x13,0x07)
#define dZdxU GLINT_TAG_ADDR(0x13,0x08)
#define dZdxL GLINT_TAG_ADDR(0x13,0x09)
#define dZdyDomU GLINT_TAG_ADDR(0x13,0x0a)
#define dZdyDomL GLINT_TAG_ADDR(0x13,0x0b)
#define FastClearDepth GLINT_TAG_ADDR(0x13,0x0c)
#define FBReadMode GLINT_TAG_ADDR(0x15,0x00)
/* 0: */
/* SrcNoRead */
/* DstNoRead */
/* DataFBDefault */
/* WinTopLeft */
/* ScanlineInterval1 */
# define FBRM_SrcEnable 1 << 9
# define FBRM_DstEnable 1 << 10
# define FBRM_DataFBColor 1 << 15
# define FBRM_WinBottomLeft 1 << 16
# define FBRM_Packed 1 << 19
# define FBRM_ScanlineInt2 1 << 23
# define FBRM_ScanlineInt4 2 << 23
# define FBRM_ScanlineInt8 3 << 23
#define FBSourceOffset GLINT_TAG_ADDR(0x15,0x01)
#define FBPixelOffset GLINT_TAG_ADDR(0x15,0x02)
#define FBColor GLINT_TAG_ADDR(0x15,0x03)
#define FBData GLINT_TAG_ADDR(0x15,0x04)
#define FBSourceData GLINT_TAG_ADDR(0x15,0x05)
#define FBWindowBase GLINT_TAG_ADDR(0x15,0x06)
#define FBWriteMode GLINT_TAG_ADDR(0x15,0x07)
/* 0: */
/* FBWM_NoColorUpload */
/* FBWM_WriteDisable */
# define FBWM_WriteEnable 1
# define FBWM_UploadColor 1 << 3
# define FBWM_Enable0 1 << 12 /* PM3 */
#define FBHardwareWriteMask GLINT_TAG_ADDR(0x15,0x08)
#define FBBlockColor GLINT_TAG_ADDR(0x15,0x09)
#define FBReadPixel GLINT_TAG_ADDR(0x15,0x0a) /* PM */
#define PatternRamMode GLINT_TAG_ADDR(0x15,0x0f)
#define PatternRamData0 GLINT_TAG_ADDR(0x16,0x00)
#define PatternRamData1 GLINT_TAG_ADDR(0x16,0x01)
#define PatternRamData2 GLINT_TAG_ADDR(0x16,0x02)
#define PatternRamData3 GLINT_TAG_ADDR(0x16,0x03)
#define PatternRamData4 GLINT_TAG_ADDR(0x16,0x04)
#define PatternRamData5 GLINT_TAG_ADDR(0x16,0x05)
#define PatternRamData6 GLINT_TAG_ADDR(0x16,0x06)
#define PatternRamData7 GLINT_TAG_ADDR(0x16,0x07)
#define FilterMode GLINT_TAG_ADDR(0x18,0x00)
/* 0: */
/* CullDepthTags */
/* CullDepthData */
/* CullStencilTags */
/* CullStencilData */
/* CullColorTag */
/* CullColorData */
/* CullSyncTag */
/* CullSyncData */
/* CullStatisticTag */
/* CullStatisticData */
# define FM_PassDepthTags 0x0010
# define FM_PassDepthData 0x0020
# define FM_PassStencilTags 0x0040
# define FM_PassStencilData 0x0080
# define FM_PassColorTag 0x0100
# define FM_PassColorData 0x0200
# define FM_PassSyncTag 0x0400
# define FM_PassSyncData 0x0800
# define FM_PassStatisticTag 0x1000
# define FM_PassStatisticData 0x2000
#define Sync_tag 0x0188
#define StatisticMode GLINT_TAG_ADDR(0x18,0x01)
#define MinRegion GLINT_TAG_ADDR(0x18,0x02)
#define MaxRegion GLINT_TAG_ADDR(0x18,0x03)
#define ResetPickResult GLINT_TAG_ADDR(0x18,0x04)
#define MitHitRegion GLINT_TAG_ADDR(0x18,0x05)
#define MaxHitRegion GLINT_TAG_ADDR(0x18,0x06)
#define PickResult GLINT_TAG_ADDR(0x18,0x07)
#define GlintSync GLINT_TAG_ADDR(0x18,0x08)
#define FBBlockColorU GLINT_TAG_ADDR(0x18,0x0d)
#define FBBlockColorL GLINT_TAG_ADDR(0x18,0x0e)
#define SuspendUntilFrameBlank GLINT_TAG_ADDR(0x18,0x0f)
#define KsRStart GLINT_TAG_ADDR(0x19,0x00)
#define dKsRdx GLINT_TAG_ADDR(0x19,0x01)
#define dKsRdyDom GLINT_TAG_ADDR(0x19,0x02)
#define KsGStart GLINT_TAG_ADDR(0x19,0x03)
#define dKsGdx GLINT_TAG_ADDR(0x19,0x04)
#define dKsGdyDom GLINT_TAG_ADDR(0x19,0x05)
#define KsBStart GLINT_TAG_ADDR(0x19,0x06)
#define dKsBdx GLINT_TAG_ADDR(0x19,0x07)
#define dKsBdyDom GLINT_TAG_ADDR(0x19,0x08)
#define KdRStart GLINT_TAG_ADDR(0x1A,0x00)
#define dKdRdx GLINT_TAG_ADDR(0x1A,0x01)
#define dKdRdyDom GLINT_TAG_ADDR(0x1A,0x02)
#define KdGStart GLINT_TAG_ADDR(0x1A,0x03)
#define dKdGdx GLINT_TAG_ADDR(0x1A,0x04)
#define dKdGdyDom GLINT_TAG_ADDR(0x1A,0x05)
#define KdBStart GLINT_TAG_ADDR(0x1A,0x06)
#define dKdBdx GLINT_TAG_ADDR(0x1A,0x07)
#define dKdBdyDom GLINT_TAG_ADDR(0x1A,0x08)
#define FBSourceBase GLINT_TAG_ADDR(0x1B,0x00)
#define FBSourceDelta GLINT_TAG_ADDR(0x1B,0x01)
#define Config GLINT_TAG_ADDR(0x1B,0x02)
#define CFBRM_SrcEnable 1<<0
#define CFBRM_DstEnable 1<<1
#define CFBRM_Packed 1<<2
#define CWM_Enable 1<<3
#define CCDDA_Enable 1<<4
#define CLogOp_Enable 1<<5
#define ContextDump GLINT_TAG_ADDR(0x1B,0x08)
#define ContextRestore GLINT_TAG_ADDR(0x1B,0x09)
#define ContextData GLINT_TAG_ADDR(0x1B,0x0a)
#define TexelLUT0 GLINT_TAG_ADDR(0x1D,0x00)
#define TexelLUT1 GLINT_TAG_ADDR(0x1D,0x01)
#define TexelLUT2 GLINT_TAG_ADDR(0x1D,0x02)
#define TexelLUT3 GLINT_TAG_ADDR(0x1D,0x03)
#define TexelLUT4 GLINT_TAG_ADDR(0x1D,0x04)
#define TexelLUT5 GLINT_TAG_ADDR(0x1D,0x05)
#define TexelLUT6 GLINT_TAG_ADDR(0x1D,0x06)
#define TexelLUT7 GLINT_TAG_ADDR(0x1D,0x07)
#define TexelLUT8 GLINT_TAG_ADDR(0x1D,0x08)
#define TexelLUT9 GLINT_TAG_ADDR(0x1D,0x09)
#define TexelLUT10 GLINT_TAG_ADDR(0x1D,0x0A)
#define TexelLUT11 GLINT_TAG_ADDR(0x1D,0x0B)
#define TexelLUT12 GLINT_TAG_ADDR(0x1D,0x0C)
#define TexelLUT13 GLINT_TAG_ADDR(0x1D,0x0D)
#define TexelLUT14 GLINT_TAG_ADDR(0x1D,0x0E)
#define TexelLUT15 GLINT_TAG_ADDR(0x1D,0x0F)
#define YUVMode GLINT_TAG_ADDR(0x1E,0x00)
#define ChromaUpper GLINT_TAG_ADDR(0x1E,0x01)
#define ChromaLower GLINT_TAG_ADDR(0x1E,0x02)
#define ChromaTestMode GLINT_TAG_ADDR(0x1E,0x03)
/******************************
* GLINT Delta Core Registers *
******************************/
#define V0FixedTag GLINT_TAG_ADDR(0x20,0x00)
#define V1FixedTag GLINT_TAG_ADDR(0x21,0x00)
#define V2FixedTag GLINT_TAG_ADDR(0x22,0x00)
#define V0FloatTag GLINT_TAG_ADDR(0x23,0x00)
#define V1FloatTag GLINT_TAG_ADDR(0x24,0x00)
#define V2FloatTag GLINT_TAG_ADDR(0x25,0x00)
#define VPAR_s 0x00
#define VPAR_t 0x08
#define VPAR_q 0x10
#define VPAR_Ks 0x18
#define VPAR_Kd 0x20
/* have changed colors in ramdac !
#define VPAR_R 0x28
#define VPAR_G 0x30
#define VPAR_B 0x38
#define VPAR_A 0x40
*/
#define VPAR_B 0x28
#define VPAR_G 0x30
#define VPAR_R 0x38
#define VPAR_A 0x40
#define VPAR_f 0x48
#define VPAR_x 0x50
#define VPAR_y 0x58
#define VPAR_z 0x60
#define DeltaModeTag GLINT_TAG_ADDR(0x26,0x00)
/* 0: */
/* GLINT_300SX */
/* DeltaMode Register Bit Field Assignments */
# define DM_GLINT_300SX 0x0000
# define DM_GLINT_500TX 0x0001
# define DM_PERMEDIA 0x0002
# define DM_Depth_16BPP (1 << 2)
# define DM_Depth_24BPP (2 << 2)
# define DM_Depth_32BPP (3 << 2)
# define DM_FogEnable 0x0010
# define DM_TextureEnable 0x0020
# define DM_SmoothShadingEnable 0x0040
# define DM_DepthEnable 0x0080
# define DM_SpecularTextureEnable 0x0100
# define DM_DiffuseTextureEnable 0x0200
# define DM_SubPixelCorrectionEnable 0x0400
# define DM_DiamondExit 0x0800
# define DM_NoDraw 0x1000
# define DM_ClampEnable 0x2000
# define DM_ClampedTexParMode 0x4000
# define DM_NormalizedTexParMode 0xC000
# define DDCMD_AreaStrippleEnable 0x0001
# define DDCMD_LineStrippleEnable 0x0002
# define DDCMD_ResetLineStripple 1 << 2
# define DDCMD_FastFillEnable 1 << 3
/* 2 Bits reserved */
# define DDCMD_PrimitiveType_Point 2 << 6
# define DDCMD_PrimitiveType_Line 0 << 6
# define DDCMD_PrimitiveType_Trapezoid 1 << 6
# define DDCMD_AntialiasEnable 1 << 8
# define DDCMD_AntialiasingQuality 1 << 9
# define DDCMD_UsePointTable 1 << 10
# define DDCMD_SyncOnBitMask 1 << 11
# define DDCMD_SyncOnHostDate 1 << 12
# define DDCMD_TextureEnable 1 << 13
# define DDCMD_FogEnable 1 << 14
# define DDCMD_CoverageEnable 1 << 15
# define DDCMD_SubPixelCorrectionEnable 1 << 16
#define DrawTriangle GLINT_TAG_ADDR(0x26,0x01)
#define RepeatTriangle GLINT_TAG_ADDR(0x26,0x02)
#define DrawLine01 GLINT_TAG_ADDR(0x26,0x03)
#define DrawLine10 GLINT_TAG_ADDR(0x26,0x04)
#define RepeatLine GLINT_TAG_ADDR(0x26,0x05)
#define BroadcastMask GLINT_TAG_ADDR(0x26,0x0F)
/* Permedia 3 - Accelerator Extensions */
#define FillRectanglePosition 0x8348
#define FillRender2D 0x8350
#define FBDstReadBufAddr0 0xAE80
#define FBDstReadBufOffset0 0xAEA0
#define FBDstReadBufWidth0 0xAEC0
#define FBDstReadMode 0xAEE0
#define FBDRM_Enable0 1<<8
#define FBDRM_Blocking 1<<24
#define FBDstReadEnables 0xAEE8
#define FBSrcReadMode 0xAF00
#define FBSRM_Blocking 1<<11
#define FBSrcReadBufAddr 0xAF08
#define FBSrcReadBufOffset0 0xAF10
#define FBSrcReadBufWidth 0xAF18
#define FBWriteBufAddr0 0xB000
#define FBWriteBufOffset0 0xB020
#define FBWriteBufWidth0 0xB040
#define FBBlockColorBack 0xB0A0
#define ForegroundColor 0xB0C0
#define BackgroundColor 0xB0C8
#define RectanglePosition 0xB600
#define Render2D 0xB640
/* Colorformats */
#define BGR555 1
#define BGR565 16
#define CI8 14
#define CI4 15
#if 0
#ifdef DEBUG
#define GLINT_WRITE_REG(v,r) \
GLINT_VERB_WRITE_REG(pGlint,v,r,__FILE__,__LINE__)
#define GLINT_READ_REG(r) \
GLINT_VERB_READ_REG(pGlint,r,__FILE__,__LINE__)
#else
#define GLINT_WRITE_REG(v,r) \
MMIO_OUT32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r), (v))
#define GLINT_READ_REG(r) \
MMIO_IN32(pGlint->IOBase + pGlint->IOOffset,(unsigned long)(r))
#endif /* DEBUG */
#define GLINT_WAIT(n) \
do{ \
if (pGlint->InFifoSpace>=(n)) \
pGlint->InFifoSpace -= (n); \
else { \
int tmp; \
while((tmp=GLINT_READ_REG(InFIFOSpace))<(n)); \
/* Clamp value due to bugs in PM3 */ \
if (tmp > pGlint->FIFOSize) \
tmp = pGlint->FIFOSize; \
pGlint->InFifoSpace = tmp - (n); \
} \
}while(0)
#define GLINTDACDelay(x) do { \
int delay = x; \
while(delay--){(void)GLINT_READ_REG(InFIFOSpace);}; \
} while(0)
#define GLINT_MASK_WRITE_REG(v,m,r) \
GLINT_WRITE_REG((GLINT_READ_REG(r)&(m))|(v),r)
#define GLINT_SLOW_WRITE_REG(v,r) \
do{ \
mem_barrier(); \
GLINT_WAIT(pGlint->FIFOSize); \
mem_barrier(); \
GLINT_WRITE_REG(v,r); \
}while(0)
#define GLINT_SET_INDEX(index) \
do{ \
GLINT_SLOW_WRITE_REG(((index)>>8)&0xff,PM2VDACIndexRegHigh); \
GLINT_SLOW_WRITE_REG((index)&0xff,PM2VDACIndexRegLow); \
} while(0)
#define REPLICATE(r) \
{ \
if (pScrn->bitsPerPixel == 16) { \
r &= 0xFFFF; \
r |= (r<<16); \
} else \
if (pScrn->bitsPerPixel == 8) { \
r &= 0xFF; \
r |= (r<<8); \
r |= (r<<16); \
} \
}
#ifndef XF86DRI
#define LOADROP(rop) \
{ \
if (pGlint->ROP != rop) { \
GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode); \
pGlint->ROP = rop; \
} \
}
#else
#define LOADROP(rop) \
{ \
GLINT_WRITE_REG(rop<<1|UNIT_ENABLE, LogicalOpMode); \
pGlint->ROP = rop; \
}
#endif
#define CHECKCLIPPING \
{ \
if (pGlint->ClippingOn) { \
pGlint->ClippingOn = FALSE; \
GLINT_WAIT(1); \
GLINT_WRITE_REG(0, ScissorMode); \
} \
}
#ifndef XF86DRI
#define DO_PLANEMASK(planemask) \
{ \
if (planemask != pGlint->planemask) { \
pGlint->planemask = planemask; \
REPLICATE(planemask); \
GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
} \
}
#else
#define DO_PLANEMASK(planemask) \
{ \
pGlint->planemask = planemask; \
REPLICATE(planemask); \
GLINT_WRITE_REG(planemask, FBHardwareWriteMask);\
}
#endif
/* Permedia Save/Restore functions */
#define STOREREG(address,value) \
pReg->glintRegs[address >> 3] = value;
#define SAVEREG(address) \
pReg->glintRegs[address >> 3] = GLINT_READ_REG(address);
#define RESTOREREG(address) \
GLINT_SLOW_WRITE_REG(pReg->glintRegs[address >> 3], address);
#define STOREDAC(address,value) \
pReg->DacRegs[address] = value;
#define P2VOUT(address) \
Permedia2vOutIndReg(pScrn, address, 0x00, pReg->DacRegs[address]);
#define P2VIN(address) \
pReg->DacRegs[address] = Permedia2vInIndReg(pScrn, address);
/* RamDac Save/Restore functions, used by external DAC's */
#define STORERAMDAC(address,value) \
ramdacReg->DacRegs[address] = value;
/* Multi Chip access */
#define ACCESSCHIP1() \
pGlint->IOOffset = 0;
#define ACCESSCHIP2() \
pGlint->IOOffset = 0x10000;
#endif /* 0 */
#define GLINT_XY(x,y) (((x) & 0x0FFF) | (((y) & 0x0FFF) << 16))
#endif
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