diff options
Diffstat (limited to 'glx/indirect_dispatch_swap.c')
-rw-r--r-- | glx/indirect_dispatch_swap.c | 82 |
1 files changed, 68 insertions, 14 deletions
diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c index 3221c809d..a7c59fc8c 100644 --- a/glx/indirect_dispatch_swap.c +++ b/glx/indirect_dispatch_swap.c @@ -76,6 +76,14 @@ bswap_ENUM( const void * src ) return x.ret; } +static GLsync +bswap_CARD64( const void * src ) +{ + union { uint64_t dst; GLsync ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); + return x.ret; +} + static GLdouble bswap_FLOAT64( const void * src ) { @@ -255,7 +263,7 @@ void __glXDispSwap_Begin(GLbyte * pc) void __glXDispSwap_Bitmap(GLbyte * pc) { - const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + const GLubyte * const bitmap = (const GLubyte *) ((pc + 44)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1132,7 +1140,7 @@ void __glXDispSwap_PolygonMode(GLbyte * pc) void __glXDispSwap_PolygonStipple(GLbyte * pc) { - const GLubyte * const mask = (const GLubyte *) (pc + 20); + const GLubyte * const mask = (const GLubyte *) ((pc + 20)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1211,7 +1219,7 @@ void __glXDispSwap_TexParameteriv(GLbyte * pc) void __glXDispSwap_TexImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 52); + const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1235,7 +1243,7 @@ void __glXDispSwap_TexImage1D(GLbyte * pc) void __glXDispSwap_TexImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 52); + const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1841,7 +1849,7 @@ void __glXDispSwap_CopyPixels(GLbyte * pc) void __glXDispSwap_DrawPixels(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 36); + const GLvoid * const pixels = (const GLvoid *) ((pc + 36)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3092,7 +3100,7 @@ void __glXDispSwap_PrioritizeTextures(GLbyte * pc) void __glXDispSwap_TexSubImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 56); + const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3115,7 +3123,7 @@ void __glXDispSwap_TexSubImage1D(GLbyte * pc) void __glXDispSwap_TexSubImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 56); + const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3157,7 +3165,7 @@ void __glXDispSwap_BlendEquation(GLbyte * pc) void __glXDispSwap_ColorTable(GLbyte * pc) { - const GLvoid * const table = (const GLvoid *) (pc + 40); + const GLvoid * const table = (const GLvoid *) ((pc + 40)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3338,7 +3346,7 @@ int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) void __glXDispSwap_ColorSubTable(GLbyte * pc) { - const GLvoid * const data = (const GLvoid *) (pc + 40); + const GLvoid * const data = (const GLvoid *) ((pc + 40)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3371,7 +3379,7 @@ void __glXDispSwap_CopyColorSubTable(GLbyte * pc) void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) (pc + 44); + const GLvoid * const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3393,7 +3401,7 @@ void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) (pc + 44); + const GLvoid * const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3907,7 +3915,7 @@ void __glXDispSwap_TexImage3D(GLbyte * pc) void __glXDispSwap_TexSubImage3D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) (pc + 88); + const GLvoid * const pixels = (const GLvoid *) ((pc + 88)); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -4879,6 +4887,25 @@ void __glXDispSwap_DrawBuffersARB(GLbyte * pc) ) ); } +void __glXDispSwap_ClampColorARB(GLbyte * pc) +{ + CALL_ClampColorARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) +{ + CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) { CALL_SampleMaskSGIS( GET_DISPATCH(), ( @@ -5324,7 +5351,7 @@ void __glXDispSwap_LoadProgramNV(GLbyte * pc) void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) { - const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; @@ -5344,7 +5371,7 @@ void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) { - const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), @@ -6046,3 +6073,30 @@ void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) ) ); } +void __glXDispSwap_BlitFramebufferEXT(GLbyte * pc) +{ + CALL_BlitFramebufferEXT( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLbitfield)bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ) + ) ); +} + +void __glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc) +{ + CALL_FramebufferTextureLayerEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + |