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authorChase Douglas <chase.douglas@canonical.com>2012-01-18 19:09:21 -0800
committerPeter Hutterer <peter.hutterer@who-t.net>2012-01-24 13:27:30 +1000
commite1085a0da0b9299f48b3dc41dee5e33bf022bea5 (patch)
tree0e0bac3fc8bb4794c832ecd647c47d3c6c0b30ac /glx/glxdri.c
parent5201310559fe8708ba8278bdef77cdc1673fff71 (diff)
Don't set X and Y valuators for indirect touch events
For expediency, it made sense to always have the X and Y axes set for direct touch device event propagation. The last X and Y values are stored internally. However, indirect device touch event propagation does not depend on the touch's X and Y values. Thus, we don't need to set the values for every indirect touch event. On top of this, the previous X and Y values aren't stored for indirect touches, so without this change the axes get erroneously set to 0. Signed-off-by: Chase Douglas <chase.douglas@canonical.com> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'glx/glxdri.c')
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