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author | Chase Douglas <chase.douglas@canonical.com> | 2012-01-18 19:09:21 -0800 |
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committer | Peter Hutterer <peter.hutterer@who-t.net> | 2012-01-24 13:27:30 +1000 |
commit | e1085a0da0b9299f48b3dc41dee5e33bf022bea5 (patch) | |
tree | 0e0bac3fc8bb4794c832ecd647c47d3c6c0b30ac /glx/glxdri.c | |
parent | 5201310559fe8708ba8278bdef77cdc1673fff71 (diff) |
Don't set X and Y valuators for indirect touch events
For expediency, it made sense to always have the X and Y axes set for
direct touch device event propagation. The last X and Y values are
stored internally. However, indirect device touch event propagation
does not depend on the touch's X and Y values. Thus, we don't need to
set the values for every indirect touch event.
On top of this, the previous X and Y values aren't stored for indirect
touches, so without this change the axes get erroneously set to 0.
Signed-off-by: Chase Douglas <chase.douglas@canonical.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'glx/glxdri.c')
0 files changed, 0 insertions, 0 deletions