diff options
author | Daniel Stone <daniel@fooishbar.org> | 2011-12-14 16:03:01 +1000 |
---|---|---|
committer | Peter Hutterer <peter.hutterer@who-t.net> | 2011-12-21 12:38:35 +1000 |
commit | c18a173cf5f53778356c5e8f25ab132956f8c27d (patch) | |
tree | 173b17ff76fc74e35fb3a0540fdd77ea169b45b9 /dix | |
parent | 40475261eacabb79a824db1138407a9d0f9fe37f (diff) |
dix: add helper functions to build up/verify the sprite trace
Touch events' sprite trace stays the same for the duration of the touch
sequence.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
Diffstat (limited to 'dix')
-rw-r--r-- | dix/touch.c | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/dix/touch.c b/dix/touch.c index 792ebcdd7..0f2c0c335 100644 --- a/dix/touch.c +++ b/dix/touch.c @@ -506,3 +506,90 @@ TouchEventHistoryReplay(TouchPointInfoPtr ti, DeviceIntPtr dev, XID resource) /* FIXME: deliver the event */ } } + +Bool +TouchBuildDependentSpriteTrace(DeviceIntPtr dev, SpritePtr sprite) +{ + int i; + TouchClassPtr t = dev->touch; + WindowPtr *trace; + SpritePtr srcsprite; + + /* All touches should have the same sprite trace, so find and reuse an + * existing touch's sprite if possible, else use the device's sprite. */ + for (i = 0; i < t->num_touches; i++) + if (t->touches[i].sprite.spriteTraceGood > 0) + break; + if (i < t->num_touches) + srcsprite = &t->touches[i].sprite; + else if (dev->spriteInfo->sprite) + srcsprite = dev->spriteInfo->sprite; + else + return FALSE; + + if (srcsprite->spriteTraceGood > sprite->spriteTraceSize) + { + trace = realloc(sprite->spriteTrace, + srcsprite->spriteTraceSize * sizeof(*trace)); + if (!trace) + { + sprite->spriteTraceGood = 0; + return FALSE; + } + sprite->spriteTrace = trace; + sprite->spriteTraceSize = srcsprite->spriteTraceGood; + } + memcpy(sprite->spriteTrace, srcsprite->spriteTrace, + srcsprite->spriteTraceGood * sizeof(*trace)); + sprite->spriteTraceGood = srcsprite->spriteTraceGood; + + return TRUE; +} + +/** + * Ensure a window trace is present in ti->sprite, constructing one for + * TouchBegin events. + */ +Bool +TouchEnsureSprite(DeviceIntPtr sourcedev, TouchPointInfoPtr ti, + InternalEvent *ev) +{ + TouchClassPtr t = sourcedev->touch; + SpritePtr sprite = &ti->sprite; + + /* We may not have a sprite if there are no applicable grabs or + * event selections, or if they've disappeared, or if all the grab + * owners have rejected the touch. Don't bother delivering motion + * events if not, but TouchEnd events still need to be processed so + * we can call FinishTouchPoint and release it for later use. */ + if (ev->any.type == ET_TouchEnd) + return TRUE; + else if (ev->any.type != ET_TouchBegin) + return (sprite->spriteTraceGood > 0); + + if (t->mode == XIDirectTouch) + { + /* Focus immediately under the touchpoint in direct touch mode. + * XXX: Do we need to handle crossing screens here? */ + sprite->spriteTrace[0] = + sourcedev->spriteInfo->sprite->hotPhys.pScreen->root; + XYToWindow(sprite, ev->device_event.root_x, ev->device_event.root_y); + } + else if (!TouchBuildDependentSpriteTrace(sourcedev, sprite)) + return FALSE; + + if (sprite->spriteTraceGood <= 0) + return FALSE; + + /* Mark which grabs/event selections we're delivering to: max one grab per + * window plus the bottom-most event selection. */ + ti->listeners = calloc(sprite->spriteTraceGood + 1, sizeof(*ti->listeners)); + if (!ti->listeners) + { + sprite->spriteTraceGood = 0; + return FALSE; + } + ti->num_listeners = 0; + + return TRUE; +} |